SMODS.Atlas({
	key = "decks",
	path = "decks.png",
	px = 71,
	py = 95,
})

SMODS.DrawStep({
	key = "back_multiplayer",
	order = 11,
	func = function(self)
		if not Galdur and G.GAME.viewed_back and G.GAME.viewed_back.effect and G.GAME.viewed_back.effect.center.mod then
			if G.GAME.viewed_back.effect.center.mod.id == "Multiplayer" and G.STAGE == G.STAGES.MAIN_MENU then
				G.shared_stickers["mp_sticker_balanced"].role.draw_major = self
				local sticker_offset = self.sticker_offset or {}
				G.shared_stickers["mp_sticker_balanced"]:draw_shader(
					"dissolve",
					nil,
					nil,
					true,
					self.children.center,
					nil,
					self.sticker_rotation,
					sticker_offset.x,
					sticker_offset.y
				)
				G.shared_stickers["mp_sticker_balanced"]:draw_shader(
					"voucher",
					nil,
					self.ARGS.send_to_shader,
					true,
					self.children.center,
					nil,
					self.sticker_rotation,
					sticker_offset.x,
					sticker_offset.y
				)
			end
		end
	end,
	conditions = { vortex = false, facing = "back" },
})
