BETA 6:
- Maps reverted to Beta 4
  - Gay Energy and Crazy Eights are back to being hidden
  - The first fence in Downhill Jam is still gone
  - Cutout Warehouse from Beta 5 is also here

BETA 5:
- [DATA NOT FOUND]

BETA 4:
- Rearranged the race maps!
  - Fickle Hearts now consists of Seaside Labyrinth, Viridian Cliffside, Clock Towers K, Downhill Jam, and Honeybee Industry in that order
  - Gay Energy and Crazy Eights are now hidden, primarily because this pack is a mainstay on two of the most popular servers and they were coming up more than they needed to
  - Fickle Diamonds is taking a temporary hiatus until more maps arrive for it
- Clock Towers K: Clock hands now spin clockwise (and slightly faster) in Encore Mode
- Downhill Jam:
  - Fixed the shortcut by the spiral bridge being doable without any boost
  - Made the spiral bridge jump a little less miserable
  - Fixed a checkpoint issue in section 3 that allowed people to cheese the item roulette
- Gay Energy: Reduced the map brightness a bit

BETA 3: Where I actually fix stuff in the maps!
- Viridian Cliffside:
  - Widened the bridge U-turn just a tad at the turning point
  - Made the big jump descent quicker so players land in a better position for the turn after
  - Changed the finish line color to hopefully improve directioning (no I will not add another arrow the ending already has too many)
  - Randomized item box positions so fakes blend in better
- Gay Energy:
  - Made the bowl less painful
  - Fixed starting points so leaders spawn in the back
- Crazy Eights:
  - Randomized item box positions so fakes blend in better
- Clock Towers K:
  - Extended lip and added a booster so the big ramp can be cleared while shrunk
  - Added a minor offroad cut right after the big ramp
  - Added an arrow to the final turn
  - Randomized item box positions so fakes blend in better
- Downhill Jam:
  - Changed the music (you brought this on yourselves by trying to get me to put Sonic music in all the other maps :|)
  - Removed some of the fences at the end of section 1, and a couple at the end of section 3
  - Tried to make the bridge spiral a little bit nicer
  - Randomized item box positions so fakes blend in better
- Honeybee Industry:
  - Removed slope physics in a few areas where they were painful
  - Changed arrow textures to stand out more
  - Tweaked the slopage going into the hive to hopefully make the bottom path more visible
  - Adjusted the road after the U-turn to flow better into the hexagon structure
  - Added a death plane by the springs
  - Adjusted the turn before the falling segment to hopefully make the paths more visible, and removed boosters
  - Connected the lower path of the falling segment together to hopefully make it more desirable
  - Removed half of the boosters right after the finish line and realigned the finish banner's texture properly
- Converted to PK3

BETA 2:
- Fixed a checkpoint issue in Crazy Eights that would have made finishing a lap impossible in 1.0.2.
- Added MUSICDEF so that music credits will display in-game once 1.0.2 releases.
- Added two new maps! Honeybee Industry, a race map, and Mansion Maze, a battle map. I haven't tested these extensively so they're likely to have some issues.

BETA 1:
- Initial release
- 5 race maps 1 battle map