# Fickle Hearts
# by fickleheart
# im gay
# D00D64 was here
# hes not gay but he supports gay

Level F0
LevelName = Seaside Labyrinth
SubTitle = Fickle Hearts 0
TypeOfLevel = Race
Music = SEALAB
NumLaps = 3
SkyNum = 1
RecordAttack = true
NoVisitNeeded = true
# Music:
# Dirty Androids
# Seaside Labyrinth
# [from beatmania IIDX 24 Sinobuz]

level f1
levelname = Cutout Warehouse
SubTitle = Fickle Hearts 1
act = K
numlaps = 5
typeoflevel = Race
music = ACLICK
# KAN TAKAHIKO
# Auto Click
# DANCE RUSH STARDOM

Level F2
LevelName = Viridian Cliffside
SubTitle = Fickle Hearts 2
TypeOfLevel = Race
Music = FSTSNO
NumLaps = 3
SkyNum = 2735
SkyboxScale = 8
Palette = 421
RecordAttack = true
NoVisitNeeded = true
# Music:
# Nekomata Master
# FOREST SNOW 2 | Byakuya Gentou
# [from pop'n music 18 Sengoku Retsuden]

Level F3
LevelName = Clock Towers
Act = K
SubTitle = Fickle Hearts 3
TypeOfLevel = Race
Music = FLYFAR
NumLaps = 2
SkyNum = 6
SkyboxScale = 8
RecordAttack = true
NoVisitNeeded = true
# Music:
# Nekomata Master
# Fly far bounce
# [from Nostalgia]

Level F4
LevelName = Downhill Jam
SubTitle = Fickle Hearts 4
TypeOfLevel = Race
Music = SNOWFD
NumLaps = 3
SectionRace = true
SkyNum = 1012
SkyboxScale = 16
RecordAttack = true
NoVisitNeeded = true
# Music:
# Jun Senoue
# Be Cool, Be Wild and Be Groovy ...for Ice Cap
# [from Sonic Adventure]
# ...Or at least it was, at some point

Level F5
LevelName = Honeybee Industry
SubTitle = Fickle Hearts FINAL
TypeOfLevel = Race
Music = ZEPHNT
NumLaps = 3
SkyNum = 456
Palette = 422
RecordAttack = true
NoVisitNeeded = true
# Music:
# TAG
# ZEPHYRANTHES
# [from Bemani's NEW Generation natsu no ryuusei festa 2016 event]

Level FG
LevelName = Gay Energy
SubTitle = Fickle Jokes 1
TypeOfLevel = Race
Music = CANDY
NumLaps = 3
MobjScale = 4*FRACUNIT/5
SkyNum = 118
SkyboxScale = 8
RecordAttack = true
NoVisitNeeded = true
Hidden = true
# Music:
# Luv Unlimited
# CANDY☆
# [from Dance Dance Revolution MAX]

Level FH
LevelName = Crazy Eights
SubTitle = Fickle Jokes 2
TypeOfLevel = Race
Music = TRIM
NumLaps = 5
MobjScale = 5*FRACUNIT/12
SkyNum = 87
RecordAttack = true
NoVisitNeeded = true
Hidden = true
# Music:
# kobo
# Trim
# [from Dance Dance Revolution Supernova 2]

Level FL
LevelName = Vessel Vendetta
SubTitle = Battle Mode
TypeOfLevel = Battle
SkyNum = 3388
Music = KASUMU
SkyboxScale = 16
# Music:
# HuΣeR
# Shishikasumu uruwashi no mai
# [from beatmania IIDX 24 Sinobuz]

Level FM
LevelName = Mansion Maze
SubTitle = Battle Mode
TypeOfLevel = Battle
Music = SCHALL
Hidden = true
# Music:
# red glasses
# "Schall" we step ? ~I'd love to~
# [from pop'n music eclale Original Soundtrack]
