// Texture definitions generated by SLADE3
// on Tue Jul 25 01:08:25 2023

WallTexture "CFLFZWL1", 512, 2560
{
	Patch "FLFZWL1", 0, 0
	Patch "FLFZWL2", 0, 256
	Patch "FLFZWL2", 0, 512
	Patch "FLFZWL2", 0, 768
	Patch "FLFZWL2", 0, 1024
	Patch "FLFZWL2", 0, 1280
	Patch "FLFZWL2", 0, 1536
	Patch "FLFZWL2", 0, 1792
	Patch "FLFZWL2", 0, 2048
	Patch "FLFZWL2", 0, 2304
}

WallTexture "CFLFZWFA", 128, 768
{
	Patch "FLFZWFAL", 0, 0
	Patch "FLFZWFAL", 0, 384
	Patch "FLFZWFAL", 0, 64
	Patch "FLFZWFAL", 0, 448
	Patch "FLFZWFAL", 0, 128
	Patch "FLFZWFAL", 0, 512
	Patch "FLFZWFAL", 0, 640
	Patch "FLFZWFAL", 0, 192
	Patch "FLFZWFAL", 0, 576
	Patch "FLFZWFAL", 0, 704
	Patch "FLFZWFAL", 0, 256
	Patch "FLFZWFAL", 0, 320
}

WallTexture "HTCRWA1", 256, 1152
{
	Patch "HTCRWP1", 0, 0
	Patch "HTCRWP3", 0, 128
	Patch "HTCRWP3", 0, 384
	Patch "HTCRWP3", 0, 640
	Patch "HTCRWP3", 0, 896
}

WallTexture "HTCRWA2", 256, 1152
{
	Patch "HTCRWP2", 0, 0
	Patch "HTCRWP3", 0, 128
	Patch "HTCRWP3", 0, 384
	Patch "HTCRWP3", 0, 640
	Patch "HTCRWP3", 0, 896
}

WallTexture "ICEPAWL1", 512, 2112
{
	Patch "ICEPAWLT", 0, 0
	Patch "ICEPAWLM", 0, 192
	Patch "ICEPAWLM", 0, 576
	Patch "ICEPAWLM", 0, 960
	Patch "ICEPAWLM", 0, 1344
	Patch "ICEPAWLM", 0, 1728
}

WallTexture "SKYCNWL1", 512, 2080
{
	Patch "SKYCNWT1", 0, 0
	Patch "SKYCNWM1", 0, 64
	Patch "SKYCNWM1", 0, 352
	Patch "SKYCNWM1", 0, 640
	Patch "SKYCNWM1", 0, 928
	Patch "SKYCNWM1", 0, 1216
	Patch "SKYCNWM1", 0, 1504
	Patch "SKYCNWM1", 0, 1792
}

WallTexture "SKYCNWL2", 512, 2080
{
	Patch "SKYCNWT2", 0, 0
	Patch "SKYCNWM2", 0, 160
	Patch "SKYCNWM2", 0, 352
	Patch "SKYCNWM2", 0, 544
	Patch "SKYCNWM2", 0, 736
	Patch "SKYCNWM2", 0, 928
	Patch "SKYCNWM2", 0, 1120
	Patch "SKYCNWM2", 0, 1312
	Patch "SKYCNWM2", 0, 1504
	Patch "SKYCNWM2", 0, 1696
	Patch "SKYCNWM2", 0, 1888
}

WallTexture "SKYCNWL3", 512, 2080
{
	Patch "SKYCNWT3", 0, 0
	Patch "SKYCNWM3", 0, 160
	Patch "SKYCNWM3", 0, 352
	Patch "SKYCNWM3", 0, 544
	Patch "SKYCNWM3", 0, 736
	Patch "SKYCNWM3", 0, 928
	Patch "SKYCNWM3", 0, 1120
	Patch "SKYCNWM3", 0, 1312
	Patch "SKYCNWM3", 0, 1504
	Patch "SKYCNWM3", 0, 1696
	Patch "SKYCNWM3", 0, 1888
}

WallTexture "SKYCNWL4", 512, 1920
{
	Patch "SKYCNWI1", 0, 0
	Patch "SKYCNWI3", 0, 384
	Patch "SKYCNWI3", 8, 768
	Patch "SKYCNWI3", 0, 1152
	Patch "SKYCNWI3", 0, 1536
}

WallTexture "SKYCNWL5", 512, 1920
{
	Patch "SKYCNWI2", 0, 0
	Patch "SKYCNWI3", 0, 384
	Patch "SKYCNWI3", 8, 768
	Patch "SKYCNWI3", 0, 1152
	Patch "SKYCNWI3", 0, 1536
}

WallTexture "EGUTWL1", 512, 1988
{
	Patch "EGUTWT1", 0, 0
	Patch "EGUTWM1", 0, 224
	Patch "EGUTWM2", 0, 420
	Patch "EGUTWM1", 0, 616
	Patch "EGUTWM2", 0, 812
	Patch "EGUTWM1", 0, 1008
	Patch "EGUTWM2", 0, 1204
	Patch "EGUTWM1", 0, 1400
	Patch "EGUTWM2", 0, 1596
	Patch "EGUTWM1", 0, 1792
}

WallTexture "EGUTWL2", 512, 1988
{
	Patch "EGUTWT2", 0, 0
	Patch "EGUTWM1", 0, 224
	Patch "EGUTWM2", 0, 420
	Patch "EGUTWM1", 0, 616
	Patch "EGUTWM2", 0, 812
	Patch "EGUTWM1", 0, 1008
	Patch "EGUTWM2", 0, 1204
	Patch "EGUTWM1", 0, 1400
	Patch "EGUTWM2", 0, 1596
	Patch "EGUTWM1", 0, 1792
}

WallTexture "EGUTWL3", 512, 1988
{
	Patch "EGUTWT3", 0, 0
	Patch "EGUTWM1", 0, 224
	Patch "EGUTWM2", 0, 420
	Patch "EGUTWM1", 0, 616
	Patch "EGUTWM2", 0, 812
	Patch "EGUTWM1", 0, 1008
	Patch "EGUTWM2", 0, 1204
	Patch "EGUTWM1", 0, 1400
	Patch "EGUTWM2", 0, 1596
	Patch "EGUTWM1", 0, 1792
}

WallTexture "TECBWA1", 512, 2204
{
	Patch "TECBWAT1", 0, 0
	Patch "TECBWAM1", 0, 124
	Patch "TECBWAM1", 0, 644
	Patch "TECBWAM1", 0, 1164
	Patch "TECBWAM1", 0, 1684
}

WallTexture "TECBWA2", 512, 2204
{
	Patch "TECBWAT2", 0, 0
	Patch "TECBWAM2", 0, 124
	Patch "TECBWAM2", 0, 644
	Patch "TECBWAM2", 0, 1164
	Patch "TECBWAM2", 0, 1684
}

WallTexture "TECBWA3", 512, 2204
{
	Patch "TECBWAT3", 0, 0
	Patch "TECBWAM3", 0, 124
	Patch "TECBWAM3", 0, 644
	Patch "TECBWAM3", 0, 1164
	Patch "TECBWAM3", 0, 1684
}

WallTexture "TECBWA4", 512, 2204
{
	Patch "TECBWAT4", 0, 0
	Patch "TECBWAM4", 0, 124
	Patch "TECBWAM4", 0, 644
	Patch "TECBWAM4", 0, 1164
	Patch "TECBWAM4", 0, 1684
}

WallTexture "MUPLWAL1", 512, 1536
{
	Patch "MUPLWL1P", 0, 0
	Patch "MUPLWL2P", 0, 384
	Patch "MUPLWL2P", 0, 768
	Patch "MUPLWL2P", 0, 1152
}


// End of texture definitions
