MainCfg
GameData = customtracks.dat

Level GU
LevelName = Leaf Forest
subTitle = Advance 2 Cup 1
TypeOfLevel = Race
NumLaps = 3
RecordAttack = True
SkyNum = 1
NextLevel = 1
Lua.frictionfix = true

Level G4
LevelName = Hot Crater
subTitle = Advance 2 Cup 2
TypeOfLevel = Race
NumLaps = 3
SectionRace = True
RecordAttack = True
SkyNum = 1
NextLevel = 1
MobjScale = FRACUNIT*500/1000
Lua.frictionfix = true

Level LU
LevelName = Music Plant
subTitle = Advance 2 Cup 3
TypeOfLevel = Race
NumLaps = 2
RecordAttack = True
SkyNum = 1
NextLevel = 1
Lua.frictionfix = true

Level G3
LevelName = Ice Paradise
subTitle = Advance 2 Cup 4
TypeOfLevel = Race
NumLaps = 2
RecordAttack = True
SkyNum = 1
Weather = 2
NextLevel = 1
Music = ICEPA1
Lua.frictionfix = true

Level G7
LevelName = Sky Canyon
subTitle = Advance 2 Cup 5
TypeOfLevel = Race
NumLaps = 2
RecordAttack = True
SkyNum = 1
NextLevel = 1
Lua.frictionfix = true

Level L0
LevelName = Techno Base
subTitle = Advance 2 Cup 6
TypeOfLevel = Race
NumLaps = 4
RecordAttack = True
SkyNum = 1
NextLevel = 1
Lua.frictionfix = true

Level GX
LevelName = Egg Utopia
subTitle = Advance 2 Cup 7
TypeOfLevel = Race
NumLaps = 2
RecordAttack = True
SkyNum = 1
NextLevel = 1
Lua.frictionfix = true

Level W6
LevelName = True Area 53
subTitle = Advance 2 Cup 8
TypeOfLevel = Race
NumLaps = 3
RecordAttack = True
SkyNum = 1
NextLevel = 1
Lua.frictionfix = false

Level IA
LevelName = Ice Paradise Classic
subTitle = Advance 2 Cup 0
TypeOfLevel = Race
NumLaps = 2
RecordAttack = True
SkyNum = 1
Weather = 2
NextLevel = 1
Hidden = True
Music = ICEPA2
Lua.frictionfix = true
