FREESLOT
MT_LEAFFOREST_TREE
S_LFTREE_IDLE
SPR_LFTR

State S_LFTREE_IDLE
SpriteName = SPR_LFTR
SpriteFrame = A
Duration = -1
Action = none
Next = S_LFTREE_IDLE

Object MT_LEAFFOREST_TREE
#$Name Leaf_forest_tree
#$Sprite LFTRA0
MapThingNum = 4074
Radius = 32*FRACUNIT
Height = 336*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
Spawnhealth = 99
Spawnstate = S_LFTREE_IDLE
Deathstate = S_NULL

FREESLOT
MT_ICEMOUNTAIN_TREE
S_ICMNTREE_IDLE
SPR_IMTR

State S_ICMNTREE_IDLE
SpriteName = SPR_IMTR
SpriteFrame = A
Duration = -1
Action = none
Next = S_ICMNTREE_IDLE

Object MT_ICEMOUNTAIN_TREE
#$Name Ice_Mountain_tree
#$Sprite IMTRA0
MapThingNum = 4075
Radius = 32*FRACUNIT
Height = 336*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
Spawnhealth = 99
Spawnstate = S_ICMNTREE_IDLE
Deathstate = S_NULL