return {
	descriptions = {
		Back = {
			b_cry_antimatter = {
				name = "Antimatter Deck",
				text = {
					"Applies the {C:legendary,E:1}upsides{}",
					"of {C:attention}almost every{} deck",
				},
				unlock = {
					"Win a run",
					"with {C:attention}Blank Deck",
					"on {C:attention}Gold Stake",
				},
			},
			b_cry_antimatter_balanced = {
				name = "Antimatter Deck",
				text = {
					"Applies the {C:legendary,E:1}upsides{}",
					"of {C:attention}almost every{} deck won",
					"with {C:gold}Gold Stake{}",
				},
				unlock = {
					"Win a run",
					"with {C:attention}Blank Deck",
					"on {C:attention}Gold Stake",
				},
			},
			b_cry_antimatter_custom = {
				name = "Antimatter Deck",
				text = {
					"Applies the {C:legendary,E:1}upsides{}",
					"of {C:attention}some{} decks won",
					"with {C:gold}Gold Stake{}",
				},
				unlock = {
					"Win a run",
					"with {C:attention}Blank Deck",
					"on {C:attention}Gold Stake",
				},
			},
			b_cry_beige = {
				name = "Beige Deck",
				text = {
					"{C:attention}Common{} Jokers have",
					"{C:attention}quadrupled{} values",
				},
				unlock = {
					"Discover at least",
					"{C:attention}200{} items from",
					"your collection",
				},
			},
			b_cry_beta = {
				name = "Nostalgic Deck",
				text = {
					"{C:attention}Joker{} and {C:attention}Consumable{}",
					"slots are {C:attention}combined",
					"{C:attention}Nostalgic{} Blinds replace",
					"their updated Blind",
				},
				unlock = {
					"Win a run",
					"on {C:attention}Pink Stake",
				},
			},
			b_cry_blank = {
				name = "Blank Deck",
				text = {
					"{C:inactive,E:1}Does nothing?",
				},
			},
			b_cry_bountiful = {
				name = "Bountiful Deck",
				text = {
					"After {C:blue}Play{} or {C:red}Discard{},",
					"always draw {C:attention}5{} cards",
				},
				unlock = {
					"Beat {C:attention}The Serpent",
					"without {C:red}discarding",
				},
			},
			b_cry_CCD = {
				name = "CCD Deck",
				text = {
					"Every card is also",
					"a {C:attention}random{} consumable",
				},
				unlock = {
					"Use {C:spectral}Hammerspace",
				},
			},
			b_cry_conveyor = {
				name = "Conveyor Deck",
				text = {
					"Jokers may {C:attention}not{} be moved",
					"At start of round,",
					"{C:attention}duplicate{} rightmost Joker",
					"and {C:attention}destroy{} leftmost Joker",
				},
				unlock = {
					"Use {C:spectral}Analog",
				},
			},
			b_cry_critical = {
				name = "Critical Deck",
				text = {
					"After each hand played,",
					"{C:green}#1# in #2#{} chance for {X:dark_edition,C:white} ^2 {} Mult",
					"{C:green}#1# in #3#{} chance for {X:dark_edition,C:white} ^0.5 {} Mult",
				},
				unlock = {
					"Obtain a {C:attention}Rigged Joker",
				},
			},
			b_cry_e_deck = {
				name = "Edition Deck",
				text = {
					"All cards are {C:dark_edition}#1#{}",
					"Cards cannot change editions",
					"{C:inactive}(Click to edit)",
				},
				unlock = {
					"Discover every",
					"{C:dark_edition}Edition",
				},
			},
			b_cry_encoded = {
				name = "Encoded Deck",
				text = {
					"Start with a {C:cry_code,T:j_cry_CodeJoker}Code Joker{}",
					"and a {C:cry_code,T:j_cry_copypaste}Copy/Paste{}",
					"Only {C:cry_code}Code Cards{} appear in shop",
				},
				unlock = {
					"Use {C:spectral}POINTER://",
				},
			},
			b_cry_equilibrium = {
				name = "Deck of Equilibrium",
				text = {
					"All cards have the",
					"{C:attention}same chance{} of",
					"appearing in shops,",
					"start run with",
					"{C:attention,T:v_overstock_plus}Overstock Plus",
				},
				unlock = {
					"Have {C:attention}100 Jokers",
					"at the same time",
				},
			},
			b_cry_et_deck = {
				name = "Enhancement Deck",
				text = {
					"All {C:attention}playing cards{}",
					"are {C:attention}#1#{}(s)",
					"{C:inactive}(Click to edit)",
				},
				unlock = {
					"Use {C:spectral}Vacuum",
				},
			},
			b_cry_glowing = {
				name = "Glowing Deck",
				text = {
					"Multiply the values of",
					"all Jokers by {X:dark_edition,C:white} X1.25 {}",
					"when Boss Blind is defeated",
					"{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", --peak loc_vars right here
				},
				unlock = {
					"Win a run",
					"with {C:attention}Beige Deck",
				},
			},
			b_cry_infinite = {
				name = "Infinite Deck",
				text = {
					"You can select {C:attention}any",
					"number of cards",
					"{C:attention}+1{} hand size",
				},
				unlock = {
					"Play a hand containing",
					"{C:attention}6{} or more cards",
				},
			},
			b_cry_misprint = {
				name = "Misprint Deck",
				text = {
					"Values of cards",
					"and poker hands",
					"are {C:attention}randomized",
				},
				unlock = {
					"Obtain a {C:dark_edition}Glitched{C:attention} Joker",
				},
			},
			b_cry_redeemed = {
				name = "Redeemed Deck",
				text = {
					"When a {C:attention}Voucher{} is purchased,",
					"gain its {C:attention}extra tiers",
				},
				unlock = {
					"Discover every",
					"{C:attention}Voucher",
				},
			},
			b_cry_sk_deck = {
				name = "Sticker Deck",
				text = {
					"All cards are {C:attention}#1#{}",
					"{C:inactive}(Click to edit)",
				},
				unlock = {
					"Use {C:spectral}Lock",
				},
			},
			b_cry_sl_deck = {
				name = "Seal Deck",
				text = {
					"All playing cards have a {C:dark_edition}#1#{}",
					"Cards cannot change seals",
					"{C:inactive}(Click to edit)",
				},
				unlock = {
					"Use {C:spectral}Typhoon",
				},
			},
			b_cry_spooky = {
				name = "Spooky Deck",
				text = {
					"Start with an {C:eternal}Eternal{} {C:attention,T:j_cry_chocolate_dice}Chocolate Die",
					"After each {C:attention}Ante{}, create a",
					"{C:cry_candy}Candy{} or {X:cry_cursed,C:white}Cursed{} Joker",
				},
				unlock = {
					"Obtain a {C:cry_candy}Candy{C:attention} Joker",
				},
			},
			b_cry_st_deck = {
				name = "Suit Deck",
				text = {
					"All playing cards are {C:dark_edition}#1#",
					"and cannot change suits",
					"{C:inactive}(Click to edit)",
				},
				unlock = {
					"Use {C:spectral}Replica",
				},
			},
			b_cry_very_fair = {
				name = "Very Fair Deck",
				text = {
					"{C:blue}-2{} hands, {C:red}-2{} discards",
					"every round",
					"{C:attention}Vouchers{} no longer",
					"appear in the shop",
				},
				unlock = {
					"Win a run",
					"with {C:attention}Blank Deck",
				},
			},
			b_cry_wormhole = {
				name = "Wormhole Deck",
				text = {
					"Start with an {C:cry_exotic}Exotic{C:attention} Joker",
					"Jokers are {C:attention}20X{} more",
					"likely to be {C:dark_edition}Negative",
					"{C:attention}-2{} Joker slots",
				},
				unlock = {
					"Obtain an {C:cry_exotic}Exotic{C:attention} Joker",
				},
			},
			b_cry_legendary = {
				name = "Legendary Deck",
				text = {
					"Start with a {C:legendary}Legendary{C:legendary} Joker",
					"{C:green}#1# in #2#{} chance to create another",
					"when Boss Blind is defeated {C:inactive}(must have room){}",
				},
				unlock = {
					"Have {C:attention}2 Legendary Jokers",
					"at the same time",
				},
			},
		},
		Blind = {
			bl_cry_box = {
				name = "The Box",
				text = {
					"All Common Jokers",
					"are debuffed",
				},
			},
			bl_cry_clock = {
				name = "The Clock",
				text = {
					"+0.1X blind requirements every",
					"12 seconds spent this ante,",
					"multiplied by game speed",
				},
			},
			bl_cry_hammer = {
				name = "The Hammer",
				text = {
					"All cards with odd",
					"rank are debuffed",
				},
			},
			bl_cry_joke = {
				name = "The Joke",
				text = {
					"If score is >2X requirements,",
					"set ante to #2#",
				},
			},
			bl_cry_magic = {
				name = "The Magic",
				text = {
					"All cards with even",
					"rank are debuffed",
				},
			},
			bl_cry_lavender_loop = {
				name = "Lavender Loop",
				text = {
					"1.25X blind requirements every",
					"6 seconds spent this round,",
					"multiplied by game speed",
				},
			},
			bl_cry_obsidian_orb = {
				name = "Obsidian Orb",
				text = {
					"Applies abilities of",
					"all defeated bosses",
				},
			},
			bl_cry_oldarm = {
				name = "Nostalgic Arm",
				text = {
					"Must play 4",
					"or fewer cards",
				},
			},
			bl_cry_oldfish = {
				name = "Nostalgic Fish",
				text = {
					"All hands start",
					"with 1 Mult",
				},
			},
			bl_cry_oldflint = {
				name = "Nostalgic Flint",
				text = {
					"No Flushes",
				},
			},
			bl_cry_oldhouse = {
				name = "Nostalgic House",
				text = {
					"No Full Houses",
				},
			},
			bl_cry_oldmanacle = {
				name = "Nostalgic Manacle",
				text = {
					"Divide Mult by discards",
				},
			},
			bl_cry_oldmark = {
				name = "Nostalgic Mark",
				text = {
					"No hands that",
					"contain a Pair",
				},
			},
			bl_cry_oldox = {
				name = "Nostalgic Ox",
				text = {
					"All hands start",
					"with 0 Chips",
				},
			},
			bl_cry_oldpillar = {
				name = "Nostalgic Pillar",
				text = {
					"No Straights",
				},
			},
			bl_cry_oldserpent = {
				name = "Nostalgic Serpent",
				text = {
					"Divide Mult by level",
					"of played poker hand",
				},
			},
			bl_cry_pin = {
				name = "The Pin",
				text = {
					"Jokers with Epic or higher",
					"rarity are debuffed",
				},
			},
			bl_cry_scorch = {
				name = "The Scorch",
				text = {
					"Must play 5 cards,",
					"destroy played and",
					"discarded cards",
				},
			},
			bl_cry_greed = {
				name = "The Greed",
				text = {
					"+#2# blind requirement",
					"per $#1# when selected",
				},
			},
			bl_cry_repulsor = {
				name = "The Repulsor",
				text = {
					"Retrigger rightmost and",
					"leftmost Jokers, all other",
					"Jokers do not trigger",
				},
			},
			bl_cry_chromatic = {
				name = "The Chromatic",
				text = {
					"Hand score is",
					"subtracted on",
					"odd numbered hands",
				},
			},
			bl_cry_landlord = {
				name = "The Landlord",
				text = {
					"Apply rental to",
					"a random Joker",
					"when hand is played",
				},
			},
			bl_cry_pinkbow = {
				name = "Pink Bow",
				text = {
					"Randomize rank of cards",
					"held in hand on play",
				},
			},
			bl_cry_sapphire_stamp = {
				name = "Sapphire Stamp",
				text = {
					"Select an extra card, deselect",
					"random card before scoring",
				},
			},
			bl_cry_shackle = {
				name = "The Shackle",
				text = {
					"All Negative Jokers",
					"are debuffed",
				},
			},
			bl_cry_striker = {
				name = "The Striker",
				text = {
					"All Rare Jokers",
					"are debuffed",
				},
			},
			bl_cry_tax = {
				name = "The Tax",
				text = {
					"Score per hand capped",
					"at #1#",
				},
			},
			bl_cry_tornado = {
				name = "Turquoise Tornado",
				text = {
					"#1# in #2# chance for",
					"played hand to not score",
				},
			},
			bl_cry_trick = {
				name = "The Trick",
				text = {
					"After each hand, flip all",
					"face-up cards held in hand",
				},
			},
			bl_cry_trophy = {
				name = "Lemon Trophy",
				text = {
					"Mult cannot",
					"exceed Chips",
				},
			},
			bl_cry_vermillion_virus = {
				name = "Vermillion Virus",
				text = {
					"One random Joker",
					"replaced every hand",
				},
			},
			bl_cry_windmill = {
				name = "The Windmill",
				text = {
					"All Uncommon Jokers",
					"are debuffed",
				},
			},
			bl_cry_decision = {
				name = "The Decision",
				text = {
					"Fasten Jokers on play or discard",
					"Open a Baneful Buffoon",
					"Pack after round",
				},
			},
		},
		Code = {
			c_cry_crash = {
				name = "://CRASH",
				text = {
					"{C:cry_code,E:1}Don't.",
				},
			},
			c_cry_keygen = {
				name = "://KEYGEN",
				text = {
					"Create a random {C:cry_code}Perishable Banana{}",
					"voucher, {C:cry_code}destroy{} previously created",
					"voucher created this way.",
				},
			},
			c_cry_payload = {
				name = "://PAYLOAD",
				text = {
					"Next defeated Blind",
					"gives {C:cry_code}X#1#{} interest",
				},
			},
			c_cry_exploit = {
				name = "://EXPLOIT",
				text = {
					"{C:cry_code}Choose{} a {C:cry_code}currently visible{} poker hand,",
					"next hand is {C:cry_code}calculated{} as that hand,",
					"and gains {C:cry_code}one{} temp {C:cry_code}Ascension Power{}",
				},
			},
			c_cry_malware = {
				name = "://MALWARE",
				text = {
					"Add {C:dark_edition}Glitched{} to all",
					"cards {C:cry_code}held in hand",
				},
			},
			c_cry_nperror = {
				name = "://NPERROR",
				text = {
					"Returns the {C:cry_code}last played hand{}",
					"to your hand",
				},
			},
			c_cry_rework = {
				name = "://REWORK",
				text = {
					"Destroy a {C:cry_code}selected{} Joker,",
					"create a {C:cry_code}Rework Tag{} with",
					"an {C:cry_code}upgraded{} edition",
					"{C:inactive,s:0.8}Upgrades using order in the Collection",
				},
			},
			c_cry_merge = {
				name = "://MERGE",
				text = {
					"Merge a selected {C:cry_code}consumable",
					"with a selected {C:cry_code}playing card",
				},
			},
			c_cry_commit = {
				name = "://COMMIT",
				text = {
					"Destroy a {C:cry_code}selected{} Joker,",
					"create a {C:cry_code}new{} Joker",
					"of the {C:cry_code}same rarity",
				},
			},
			c_cry_machinecode = {
				name = "://MACHINECODE",
				text = {
					"",
				},
			},
			c_cry_spaghetti = {
				name = "://SPAGHETTI",
				text = {
					"Create a {C:cry_code}Glitched",
					"Food Joker",
				},
			},
			c_cry_seed = {
				name = "://SEED",
				text = {
					"Select a Joker",
					"or playing card",
					"to become {C:cry_code}Rigged",
				},
			},
			c_cry_patch = {
				name = "://PATCH",
				text = {
					"Remove all {C:cry_code}debuffs",
					"from currently visible items",
					"{C:cry_code}Resets{} shop state",
				},
			},
			c_cry_cryupdate = {
				name = "://UPDATE",
				text = {
					"To Be {C:cry_code}Determined{}",
					"in a future {C:cry_code}update{}",
				},
			},
			c_cry_hook = {
				name = "HOOK://",
				text = {
					"Apply {C:cry_code}Hooked{} to",
					"2 selected Jokers",
				},
			},
			c_cry_oboe = {
				name = "://OFFBYONE",
				text = {
					"Next {C:cry_code}Booster Pack{} has",
					"{C:cry_code}#1#{} extra card#<s>1# and",
					"{C:cry_code}#1#{} extra choice#<s>1#",
					"{C:inactive}(Currently {C:cry_code}+#2#{C:inactive})",
				},
			},
			c_cry_assemble = {
				name = "://ASSEMBLE",
				text = {
					"Add {C:cry_code}Mult{} to the",
					"{C:cry_code}selected hand{} equal to",
					"how many Jokers are owned",
				},
			},
			c_cry_inst = {
				name = "://INSTANTIATE",
				text = {
					"Draw a card with selected card's {C:cry_code}rank{}",
					"and one with selected card's {C:cry_code}suit{}",
					"{C:inactive}(if possible){}",
				},
			},
			c_cry_revert = {
				name = "://REVERT",
				text = {
					"Set {C:cry_code}game state{} to",
					"start of {C:cry_code}this Ante{}",
				},
			},
			c_cry_cryfunction = {
				name = "FUNCTION://",
				text = {
					"Saves the {C:cry_code}Last Three{} consumables used,",
					"using this card again creates a copy of",
					"the first with a {C:cry_code}Function://{} sticker",
				},
			},
			c_cry_run = {
				name = "://RUN",
				text = {
					"Visit a {C:cry_code}shop",
					"during a {C:cry_code}Blind",
				},
			},
			c_cry_class = {
				name = "://CLASS",
				text = {
					"Convert {C:cry_code}#1#{} selected card#<s>1#",
					"to a {C:cry_code}chosen{} enhancement",
				},
			},
			c_cry_global = {
				name = "://GLOBAL",
				text = {
					"Select a playing card",
					"to become {C:cry_code}Global{}",
				},
			},
			c_cry_variable = {
				name = "://VARIABLE",
				text = {
					"Convert {C:cry_code}#1#{} selected card#<s>1#",
					"to a {C:cry_code}chosen{} rank",
				},
			},
			c_cry_log = {
				name = "://LOG",
				text = {
					"Show a {C:cry_code}readout{} of either: ",
					"{C:attention}next{} antes {C:attention}Boss-Blind{} and {C:attention}Voucher{},",
					"the next {C:attention}5{} {C:attention}Jokers{} from the shop, or",
					"the next {C:attention}10{} playing cards to be {C:attention}drawn{}",
					"{C:inactive}(If in a Blind){}",
				},
			},
			c_cry_quantify = {
				name = "://QUANTIFY",
				text = {
					"Transfer {C:attention}#1#{} selected",
					"{C:attention}Card#<s>1#{}, or {C:attention}Booster#<s>1#{}",
					"to the {C:attention}Jokers{} tray",
				},
			},
			c_cry_divide = {
				name = "://DIVIDE",
				text = {
					"{C:cry_code}Halve{} all listed prices",
					"in current shop",
				},
			},
			c_cry_multiply = {
				name = "://MULTIPLY",
				text = {
					"{C:cry_code}Double{} all values of",
					"a selected {C:cry_code}Joker{} until",
					"end of round",
				},
			},
			c_cry_delete = {
				name = "://DELETE",
				text = {
					"{C:cry_code}Banish{} any {C:cry_code}selected{}",
					"shop item, it will no longer",
					"appear normally this run",
				},
			},
			c_cry_alttab = {
				name = "://ALTTAB",
				text = {
					"Create the {C:cry_code}current{}",
					"blind's skip tag",
					"{C:inactive}(Current: {C:cry_code}#1#{C:inactive})",
				},
			},
			c_cry_ctrl_v = {
				name = "://CTRL+V",
				text = {
					"Create a {C:cry_code}copy{} of a selected",
					"playing card or consumable",
				},
			},
			c_cry_reboot = {
				name = "://REBOOT",
				text = {
					"Replenish {C:blue}Hands{} and {C:red}Discards{},",
					"return {C:cry_code}all{} cards to deck",
					"and draw a {C:cry_code}new{} hand",
				},
			},
			c_cry_semicolon = {
				name = ";//",
				text = {
					"Ends current non-Boss {C:cry_code}Blind{}",
					"{C:cry_code}without{} cashing out",
				},
			},
			c_cry_declare = {
				name = "://DECLARE",
				text = {
					"Your {C:attention}currently{} selected cards",
					"become a {C:cry_code}new{} Poker hand which is",
					"considered to contain a {C:attention}#1#{}",
					"You may create up to {C:attention}3{} {C:inactive}[#2#]{} Hands",
				},
			},
		},
		["Content Set"] = {
			set_cry_blind = {
				name = "Blinds",
				text = {
					"{C:attention}Boss Blinds{} added",
					"by Cryptid",
				},
			},
			set_cry_code = {
				name = "Code Cards",
				text = {
					"{C:cry_code}Code Cards{} and",
					"related content",
				},
			},
			set_cry_cursed = {
				name = "Cursed Jokers",
				text = {
					"Harmful Jokers with",
					"{X:cry_cursed,C:white}Cursed{} rarity",
				},
			},
			set_cry_deck = {
				name = "Decks",
				text = {
					"{C:attention}Decks{} added",
					"by Cryptid",
				},
			},
			set_cry_epic = {
				name = "Epic Jokers",
				text = {
					"Jokers with",
					"{C:cry_epic}Epic{} rarity",
					"{C:inactive,s:0.8}(Between Rare and Legendary)",
				},
			},
			set_cry_exotic = {
				name = "Exotic Jokers",
				text = {
					"Powerful Jokers with",
					"{C:cry_exotic}Exotic{} rarity",
				},
			},
			set_cry_m = {
				name = "M Jokers",
				text = {
					"Jokers related to",
					"the letter {C:attention}M{}",
					"and {C:attention}Jolly Joker",
				},
			},
			set_cry_meme = {
				name = "Meme",
				text = {
					"Things related to",
					"multiple references",
				},
			},
			set_cry_misc = {
				name = "Misc.",
				text = {
					"Things that don't",
					"fit in any other",
					"{C:cry_ascendant}Thematic Set",
				},
			},
			set_cry_misc_joker = {
				name = "Misc. Jokers",
				text = {
					"{C:attention}Jokers{} that don't",
					"fit in any other",
					"{C:cry_ascendant}Thematic Set",
				},
			},
			set_cry_planet = {
				name = "Planet Cards",
				text = {
					"Miscellaneous {C:planet}Planet{} Cards",
					"added by Cryptid",
				},
			},
			set_cry_poker_hand_stuff = {
				name = "Poker Hand Stuff",
				text = {
					"Add 5 new {C:attention}poker hands",
					"and enable {C:attention}Ascended hands",
				},
			},
			set_cry_spectral = {
				name = "Spectral Cards",
				text = {
					"{C:spectral}Spectral{} Cards added",
					"by Cryptid",
				},
			},
			set_cry_spooky = {
				name = "Spooky Update",
				text = {
					"Spooky Update content,",
					"including {C:cry_candy}Candy{} Jokers",
				},
			},
			set_cry_tag = {
				name = "Tags",
				text = {
					"{C:attention}Tags{} added",
					"by Cryptid",
				},
			},
			set_cry_tier3 = {
				name = "Tier 3 Vouchers",
				text = {
					"An extra {C:attention}tier{}",
					"of Vouchers",
				},
			},
			set_cry_timer = {
				name = "Timer Mechanics",
				text = {
					"Items with {C:attention}time-based",
					"effects and mechanics",
				},
			},
			set_cry_voucher = {
				name = "Misc. Vouchers",
				text = {
					"Tier 1 and 2 {C:attention}Vouchers{}",
					"added by Cryptid",
				},
			},
		},
		Edition = {
			e_cry_astral = {
				name = "Astral",
				text = {
					"{X:dark_edition,C:white}^#1#{} Mult",
				},
			},
			e_cry_blur = {
				name = "Blurred",
				text = {
					"{C:attention}Retrigger{} this",
					"card {C:attention}1{} time",
					"{C:green}#1# in #2#{} chance",
					"to retrigger {C:attention}#3#{}",
					"additional time#<s>3#",
				},
			},
			e_cry_double_sided = {
				name = "Double-Sided",
				text = {
					"This card can be",
					"{C:attention}flipped{} to reveal",
					"a different card",
					"{C:inactive}(Blank side can be merged",
					"{C:inactive}with another card)",
				},
			},
			e_cry_glass = {
				name = "Fragile",
				label = "Fragile",
				text = {
					"{C:white,X:mult} X#3# {} Mult",
					"{C:green}#1# in #2#{} chance this",
					"card isn't {C:red}destroyed",
					"when triggered",
					"{C:inactive}Unriggable{}",
				},
			},
			e_cry_glitched = {
				name = "Glitched",
				text = {
					"All values on this card",
					"are {C:dark_edition}randomized{}",
					"between {C:attention}X0.1{} and {C:attention}X10{}",
					"{C:inactive}(If possible){}",
				},
			},
			e_cry_gold = {
				name = "Golden",
				label = "Golden",
				text = {
					"Earn {C:money}$#1#{} when used",
					"or triggered",
				},
			},
			e_cry_m = {
				name = "Jolly",
				text = {
					"{C:mult}+#1#{} Mult",
					"This card is feeling",
					"rather {C:attention}jolly{}",
				},
			},
			e_cry_mosaic = {
				name = "Mosaic",
				text = {
					"{X:chips,C:white} X#1# {} Chips",
				},
			},
			e_cry_noisy = {
				name = "Noisy",
				text = {
					"???",
				},
			},
			e_cry_oversat = {
				name = "Oversaturated",
				text = {
					"All values",
					"on this card",
					"are {C:attention}doubled{}",
					"{C:inactive}(If possible)",
				},
			},
		},
		Enhanced = {
			m_cry_echo = {
				name = "Echo Card",
				text = {
					"{C:green}#2# in #3#{} chance to",
					"{C:attention}retrigger{} #1# additional",
					"time#<s>1# when scored",
				},
			},
			m_cry_light = {
				name = "Light Card",
				text = {
					"When triggered with {C:attention}#4#{} {C:inactive}(#3#){} other",
					"scoring card#<s>4#, gain {X:mult,C:white}X#1#{} Mult and",
					"increase requirement by {C:attention}5{}",
					"{C:inactive}(Currently {X:mult,C:white}X#2#{C:inactive} Mult)",
				},
			},
			m_cry_abstract = {
				name = "Abstract Card",
				text = {
					"{X:dark_edition,C:white}^#1#{} Mult,",
					"Counts as its {C:attention}own{} rank and suit",
					"{C:green}#4# in #5#{} chance to",
					"{C:red,E:2}destroy{} card when held at",
					"{C:attention}round end{} or {C:attention}hand played{}",
				},
			},
		},
		Joker = {
			j_cry_test_modest = {
				name = "Test Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#",
				},
			},
			j_cry_test_mainline = {
				name = "Test Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#",
					"{C:money}+$44{} at start of {C:attention}Blind{}",
				},
			},
			j_cry_test_madness = {
				name = "Test Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#",
					"{C:money}+$44444{} at start of {C:attention}Blind{}",
				},
			},
			j_cry_test_cryptid_in_2025 = {
				name = "Test Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#",
					"{C:money}+$44444{} at start of {C:attention}Blind{}",
				},
			},
			j_cry_adroit = {
				name = "Adroit Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1# if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_altgoogol = {
				name = "Nostalgic Googol Play Card",
				text = {
					"Sell this card to create",
					"{C:attention}#1#{} cop#<ies,y>1# of the leftmost {C:attention}Joker{}",
					"{C:inactive,s:0.8}Does not copy Nostalgic Googol Play Cards{}",
					"{C:inactive}(Must have room){}",
				},
			},
			j_cry_altgoogol_balanced = {
				name = "Nostalgic Googol Play Card",
				text = {
					"Sell this card to create",
					"{C:attention}#1#{} cop#<ies,y>1# of the leftmost {C:attention}Joker{}",
					"{C:inactive,s:0.8}Does not copy Nostalgic Googol Play Cards{}",
					"{C:inactive}(Must have room){}",
					--todo: add "removes negative from copy" like Ankh/Invis Joker
				},
			},
			j_cry_antennastoheaven = {
				name = "...Like Antennas to Heaven",
				text = {
					"This Joker gains",
					"{X:chips,C:white} X#1# {} Chips when each",
					"played {C:attention}7{} or {C:attention}4{} is scored",
					"{C:inactive}(Currently {X:chips,C:white}X#2# {C:inactive} Chips)",
				},
			},
			j_cry_apjoker = {
				name = "AP Joker",
				text = { "{X:mult,C:white} X#1# {} Mult against {C:attention}Boss Blinds{}" },
			},
			j_cry_arsonist = {
				name = "Arsonist",
				text = {
					"If played hand",
					"contains a {C:attention}Full House{},",
					"{C:red}destroy{} all cards",
					"after scoring",
				},
			},
			j_cry_astral_bottle = {
				name = "Astral in a Bottle",
				text = {
					"When sold, apply {C:dark_edition}Astral{}",
					"and {C:attention}Perishable{} to",
					"a random {C:attention}Joker{}",
				},
			},
			j_cry_astral_bottle_mainline = {
				name = "Astral in a Bottle",
				text = {
					"When sold, apply {C:dark_edition}Astral{}",
					"and {C:attention}Perishable{} to",
					"different, random {C:attention}Jokers{}",
				},
			},
			j_cry_astral_bottle_madness = {
				name = "Astral in a Bottle",
				text = {
					"When sold, apply {C:dark_edition}Astral{}",
					"to a random {C:attention}Joker{}",
				},
			},
			j_cry_big_cube = {
				name = "Big Cube",
				text = {
					"{X:chips,C:white} X#1# {} Chips",
				},
			},
			j_cry_biggestm = {
				name = "Huge",
				text = {
					"{X:mult,C:white} X#1# {} Mult until end",
					"of round if {C:attention}poker hand{}",
					"is a {C:attention}#2#{}",
					"{C:inactive}(Currently {C:attention}#3#{}{C:inactive}){}",
					"{C:inactive,s:0.8}not fat, just big boned.",
				},
			},
			j_cry_blacklist = {
				name = "Blacklist",
				text = {
					"If a {C:attention}#1#{} is held in hand or played,",
					"set {C:chips}Chips{} and {C:mult}Mult{} to 0",
					"{C:red,E:2}self destructs{} if no {C:attention}#1#{} in deck",
					"{C:inactive,s:0.8}Rank does not change",
				},
			},
			j_cry_rotten_egg = {
				name = "Rotten Egg",
				text = {
					"When obtained, set sell value of",
					"all current and future Jokers to {C:attention}$#1#{}",
					"Reduce sell value of all {C:attention}Jokers{} by {C:attention}$#2#{}",
					"At end of round, after gaining {C:attention}$#3#{} {C:inactive}[#4#]{}",
					"from selling {C:attention}Jokers{}, {C:red}Self-destruct{}",
				},
			},
			j_cry_blender = {
				name = "Blender",
				text = {
					"Create a {C:attention}random{}",
					"consumable when a",
					"{C:cry_code}Code{} card is used",
					"{C:inactive}(Must have room){}",
				},
			},
			j_cry_blurred = {
				name = "Blurred Joker",
				text = {
					"Gain {C:blue}+#1#{} hand#<s>1# when",
					"{C:attention}Blind{} is selected",
				},
			},
			j_cry_bonk = {
				name = "Bonk",
				text = {
					"Each {C:attention}Joker{} gives {C:chips}+#1#{} Chip#<s>1#",
					"Increase amount by {C:chips}+#2#{} if",
					"{C:attention} poker hand{} is a {C:attention}#3#{}",
					"{C:inactive,s:0.8}Jolly Jokers give{} {C:chips,s:0.8}+#4#{} {C:inactive,s:0.8}Chip#<s>4# instead{}",
				},
			},
			j_cry_bonkers = {
				name = "Bonkers Joker",
				text = {
					"{C:red}+#1#{} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_bonusjoker = {
				name = "Bonus Joker",
				text = {
					"{C:green}#1# in #2#{} chance for each",
					"played {C:attention}Bonus{} card to increase",
					"{C:attention}Joker{} or {C:attention}Consumable slots",
					"by {C:dark_edition}#3#{} when scored",
					"{C:red}Works twice per round",
					"{C:inactive,s:0.8}(Equal chance for each){}",
				},
			},
			j_cry_booster = {
				name = "Booster Joker",
				text = {
					"{C:attention}+#1#{} Booster Pack slot#<s>1#",
					"available in shop",
				},
			},
			j_cry_boredom = {
				name = "Boredom",
				text = {
					"{C:green}#1# in #2#{} chance to",
					"{C:attention}retrigger{} each {C:attention}Joker{}",
					"or {C:attention}played card{}",
					"{C:inactive,s:0.8}Does not affect other Boredom{}",
				},
				unlock = {
					"AFK in the title",
					"screen for",
					"{C:attention}10 minutes",
				},
			},
			j_cry_broken_sync_catalyst = {
				name = "Broken Sync Catalyst",
				text = {
					"Swaps {C:attention}#1#%{} of {C:chips}Chips{} with {C:attention}#1#%{} of {C:mult}Mult{}",
					"{C:inactive,s:0.8}I've seen this one before...",
					"{C:inactive,s:0.8}...it's seen better days.",
				},
			},
			j_cry_thalia = {
				name = "Thalia and Melpomeme",
				text = {
					"{C:white,X:mult}X#1#{} Mult for every",
					"pair of unique rarities",
					"{C:inactive}(Currently {C:white,X:mult}X#2#{C:inactive}){}",
				},
			},
			j_cry_keychange = {
				name = "Key Change",
				text = {
					"Gains {C:white,X:mult}X#1#{} if {C:attention}poker hand{} has",
					"not been played this round",
					"Resets at {C:attention}end of round{}",
					"{C:inactive}(Currently {C:white,X:mult}X#2#{C:inactive{}){}",
				},
			},
			j_cry_brittle = {
				name = "Brittle Candy",
				text = {
					"For the next {C:attention}#1#{} hand#<s>1#,",
					"add {C:attention}Stone{}, {C:attention}Gold{}, or {C:attention}Steel{} to",
					"the rightmost scoring card",
				},
			},
			j_cry_bubblem = {
				name = "Bubble M",
				text = {
					"Create a {C:dark_edition}Foil {C:attention}Jolly Joker{}",
					"if played hand contains",
					"a {C:attention}#1#{}",
					"{C:red,E:2}self destructs{}",
				},
			},
			j_cry_busdriver = {
				name = "Bus Driver",
				text = {
					"{C:green}#1# in #3#{} chance",
					"for {C:mult}+#2#{} Mult",
					"{C:green}#4# in #3#{} chance",
					"for {C:mult}-#2#{} Mult",
				},
			},
			j_cry_buttercup = {
				name = "Buttercup",
				text = {
					"Can store {C:attention}#1#{} selected shop item#<s>1#",
					"When sold: Add the stored item#<s>1#",
					"to the next shop",
				},
			},
			j_cry_caeruleum = {
				name = "Caeruleum",
				text = {
					"Adjacent {C:chips}chips{}-modifying jokers",
					"use the next highest {C:attention}operator{} for scoring",
					"{C:inactive}(Caps at exponentiation)",
				},
			},
			j_cry_candy_basket = {
				name = "Candy Basket",
				text = {
					"Sell this card to create {C:attention}#1#{} {C:cry_candy}Cand#<ies,y>1#",
					"{C:attention}+#2#{} {C:cry_candy}Cand#<ies,y>2#{} every {C:attention}#3#{} Blinds defeated",
					"{C:attention}+#3#{} {C:cry_candy}Cand#<ies,y>4#{} when {C:attention}Boss Blind{} defeated",
				},
			},
			j_cry_candy_buttons = {
				name = "Candy Buttons",
				text = {
					"The next {C:attention}#1#{} reroll#<s>1#",
					"cost {C:money}$1{}",
				},
			},
			j_cry_candy_cane = {
				name = "Candy Cane",
				text = {
					"For the next {C:attention}#1#{} round#<s>1#,",
					"playing cards give {C:money}$#2#",
					"when {C:attention}retriggered",
				},
			},
			j_cry_candy_dagger = {
				name = "Candy Dagger",
				text = {
					"When {C:attention}Blind{} is selected,",
					"destroy Joker to the right",
					"to create a {C:cry_candy}Candy{}",
				},
			},
			j_cry_candy_sticks = {
				name = "Candy Sticks",
				text = {
					"Next boss blind's effect isn't active",
					"until you've played {C:attention}#1#{} hand#<s>1#",
				},
			},
			j_cry_canvas = {
				name = "Canvas",
				text = {
					"{C:attention}Retrigger{} all {C:attention}Jokers{} to the left",
					"once for {C:attention}every{} non-{C:blue}Common{C:attention} Joker{}",
					"to the right of this Joker",
				},
				unlock = {
					"Retrigger a {C:attention}Joker",
					"{C:attention}114{} times",
					"in one hand",
				},
			},
			j_cry_canvas_balanced = {
				name = "Canvas",
				text = {
					"{C:attention}Retrigger{} all {C:attention}Jokers{} to the left",
					"once for {C:attention}every{} non-{C:blue}Common{C:attention} Joker{}",
					"to the right of this Joker",
					"{C:inactive}(Up to 2 retriggers)",
				},
				unlock = {
					"Retrigger a {C:attention}Joker",
					"{C:attention}114{} times",
					"in one hand",
				},
			},
			j_cry_caramel = {
				name = "Caramel",
				text = {
					"Each played card gives",
					"{X:mult,C:white}X#1#{} Mult when scored",
					"for the next {C:attention}#2#{} round#<s>2#",
				},
			},
			j_cry_cat_owl = {
				name = "Cat Owl",
				text = {
					"{C:attention}Lucky Cards{} are also",
					"considered {C:attention}Echo Cards",
					"{C:attention}Echo Cards{} are also",
					"considered {C:attention}Lucky Cards",
				},
			},
			j_cry_chad = {
				name = "Chad",
				text = {
					"Retrigger {C:attention}leftmost{} Joker",
					"{C:attention}#1#{} additional time#<s>1#",
				},
			},
			j_cry_chili_pepper = {
				name = "Chili Pepper",
				text = {
					"This Joker gains {X:mult,C:white} X#2# {} Mult",
					"at end of round,",
					"{C:red,E:2}self destructs{} after {C:attention}#3#{} round#<s>3#",
					"{C:inactive}(Currently{} {X:mult,C:white} X#1# {} {C:inactive}Mult){}",
				},
			},
			j_cry_chocolate_dice = {
				name = "Chocolate Die",
				text = {
					"Roll a {C:green}d10{} when",
					"{C:attention}Boss Blind{} defeated",
					"to start an {C:cry_ascendant,E:1}event",
					"{C:inactive}(Currently: #1#)",
				},
			},
			j_cry_circulus_pistoris = {
				name = "Circulus Pistoris",
				text = {
					"{X:dark_edition,C:white}^#1#{} Chips and {X:dark_edition,C:white}^#1#{} Mult",
					"if {C:attention}exactly{} #2#",
					"hand#<s>2# remaining",
				},
			},
			j_cry_circus = {
				name = "Circus",
				text = Cryptid.get_circus_description(), --for translaters: this is automatically localized you can copy it over as long as cry_circus_generic is translated too
				unlock = {
					"Obtain a {C:red}Rare{},",
					"{C:cry_epic}Epic{} and {C:legendary}Legendary{}",
					"Joker before {C:attention}Ante 9",
				},
			},
			j_cry_clash = {
				name = "The Clash",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand contains",
					"an {C:attention}#2#",
				},
				unlock = {
					"Win a run with",
					"your final hand being",
					"an {E:1,C:attention}Ultimate Pair",
				},
			},
			j_cry_the = {
				name = "The",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand is {C:attention}#2#",
				},
				unlock = {
					"Win a run with",
					"your final hand being",
					"a {E:1,C:attention}None",
				},
			},
			j_cry_clicked_cookie = {
				name = "Clicked Cookie",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#",
					"{C:chips}-#2#{} Chip#<s>2# when",
					"you {C:attention}click",
				},
			},
			j_cry_clockwork = {
				name = "Clockwork Joker",
				text = {
					"Retrigger held Steel Cards every {C:attention}#9#{} {C:inactive}(#1#){} hands",
					"This Joker gains {X:mult,C:white}X#6#{} Mult {C:inactive}(X#5#){} every {C:attention}#10#{} {C:inactive}(#2#){} hands",
					"Turn the first played card Steel every {C:attention}#11#{} {C:inactive}(#3#){} hands",
					"Held Steel Cards give +{X:mult,C:white}X#8#{} Mult {C:inactive}(X#7#){} every {C:attention}#12#{} {C:inactive}(#4#){} hands",
				},
			},
			j_cry_CodeJoker = {
				name = "Code Joker",
				text = {
					"Create a {C:dark_edition}Negative{}",
					"{C:cry_code}Code Card{} when",
					"{C:attention}Blind{} is selected",
				},
				unlock = {
					"Discover {C:attention}every",
					"{C:cry_code}Code Card",
				},
			},
			j_cry_CodeJoker_modest = {
				name = "Code Joker",
				text = {
					"Create a {C:dark_edition}Negative{}",
					"{C:cry_code}Code Card{} when",
					"{C:attention}Boss Blind{} is selected",
				},
				unlock = {
					"Discover {C:attention}every",
					"{C:cry_code}Code Card",
				},
			},
			j_cry_coin = {
				name = "Crypto Coin",
				text = {
					"Earn between",
					"{C:money}$#1#{} and {C:money}$#2#{} for",
					"each Joker {C:attention}sold{}",
				},
			},
			j_cry_compound_interest = {
				name = "Compound Interest",
				text = {
					"Earn {C:money}#1#%{} of total money",
					"at end of round,",
					"increases by {C:money}#2#%{} per",
					"consecutive payout",
				},
			},
			j_cry_copypaste = {
				name = "Copy/Paste",
				text = {
					"{C:green}#1# in #2#{} chance to duplicate",
					"used {C:cry_code}Code{} cards",
					"{C:red}Works once per round{}",
					"{C:inactive}(Must have room)",
				},
			},
			j_cry_copypaste_modest = {
				name = "Copy/Paste",
				text = {
					"Duplicate pulled",
					"{C:cry_code}Code{} cards",
					"{C:inactive}(Must have room)",
				},
			},
			j_cry_copypaste_madness = {
				name = "Copy/Paste",
				text = {
					"{C:green}#1# in #2#{} chance to duplicate",
					"used {C:cry_code}Code{} cards",
					"{C:inactive}(Must have room)",
				},
			},
			j_cry_cotton_candy = {
				name = "Cotton Candy",
				text = {
					"When sold, adjacent",
					"{C:attention}Jokers{} become {C:dark_edition}Negative{}",
				},
			},
			j_cry_crustulum = {
				name = "Crustulum",
				text = {
					"This Joker gains {C:chips}+#2#{} Chip#<s>2#",
					"per {C:attention}reroll{} in the shop",
					"{C:green}All rerolls are free{}",
					"{C:inactive}(Currently {C:chips}+#1#{C:inactive} chip#<s>1#)",
				},
			},
			j_cry_cryptidmoment = {
				name = "M Chain",
				text = {
					"Sell this card to",
					"add {C:money}$#1#{} of {C:attention}sell value{}",
					"to every {C:attention}Joker{} card",
				},
			},
			j_cry_cube = {
				name = "Cube",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#",
				},
			},
			j_cry_curse_sob = {
				name = "Sob",
				text = {
					"{C:edition,E:1}you cannot{} {C:cry_ascendant,E:1}run...{}",
					"{C:edition,E:1}you cannot{} {C:cry_ascendant,E:1}hide...{}",
					"{C:dark_edition,E:1}you cannot escape...{}",
					"{C:inactive}(Must have room){}",
				},
				unlock = {
					"Obtain an {C:purple}Eternal{}",
					"{C:attention}Obelisk",
				},
			},
			j_cry_cursor = {
				name = "Cursor",
				text = {
					"This Joker gains {C:chips}+#2#{} Chip#<s>2#",
					"for each card {C:attention}purchased{}",
					"{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chip#<s>1#)",
				},
			},
			j_cry_cut = {
				name = "Cut",
				text = {
					"This Joker destroys",
					"a random {C:cry_code}Code{} card",
					"to gain {X:mult,C:white} X#1# {} Mult",
					"at the end of the {C:attention}shop{}",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
			},
			j_cry_delirious = {
				name = "Delirious Joker",
				text = {
					"{C:red}+#1#{} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_demicolon = {
				name = "Demicolon",
				text = {
					"{C:attention}Force-trigger{} the Joker",
					"to the right",
				},
			},
			j_cry_starfruit = {
				name = "Starfruit",
				text = {
					"{X:dark_edition,C:white}^#1#{} Mult,",
					"loses {X:dark_edition,C:white}^#2#{} Mult per",
					"{C:attention}reroll{} in the shop",
				},
			},
			j_cry_sundial = {
				name = "Project Sundial",
				text = {
					"After playing #1# hands, {C:attention}sell this Joker",
					"to reduce blind size by #2# percent",
					"{C:red,E:1}#3#",
				},
			},
			j_cry_digitalhallucinations = {
				name = "Digital Hallucinations",
				text = {
					"When a {C:attention}Booster Pack{} is opened,",
					"{C:green}#1# in #2#{} chance to create",
					"a random {C:dark_edition}Negative{} card",
					"corresponding to its {C:attention}type{}",
				},
			},
			j_cry_discreet = {
				name = "Discreet Joker",
				text = {
					"{C:chips}+#1#{} Chips if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_doodlem = {
				name = "Doodle M",
				text = {
					"Create #2# {C:dark_edition}Negative{} {C:attention}consumables{}",
					"when {C:attention}Blind{} is selected",
					"Create #1# more {C:attention}consumable",
					"for each {C:attention}Jolly Joker{}",
				},
			},
			["j_cry_Double Scale"] = { -- ?????????????
				name = "Double Scale",
				text = {
					"Whenever a {C:attention}Joker scales{}",
					"The {C:attention}scaling rate{} is increased by its {C:attention}original scale rate{}",
					"{C:inactive,s:0.8}(Does not stack with copies of this Joker){}",
					"{C:inactive,s:0.8}(ex. +1, +3, +6, +10)",
					"{C:inactive,s:0.8}(grows by +1, +2, +3)",
				},
			},
			["j_cry_Double Scale_modest"] = {
				name = "Double Scale",
				text = {
					"Scaling {C:attention}Jokers{}",
					"scale {C:attention}twice{} as fast",
					'{C:inactive,s:0.8}"It\'s called double scale, not quadratic scale!"',
				},
			},
			j_cry_dropshot = {
				name = "Dropshot",
				text = {
					"This Joker gains {X:mult,C:white} X#1# {} Mult for",
					"each played, {C:attention}nonscoring{} {V:1}#2#{} card,",
					"suit changes every round",
					"{C:inactive}(Currently {X:mult,C:white} X#3# {C:inactive} Mult)",
				},
				unlock = {
					"Play a {C:attention}High Card{}",
					"with {C:attention}4{} cards",
					"of the {C:attention}same suit",
				},
			},
			j_cry_dubious = {
				name = "Dubious Joker",
				text = {
					"{C:chips}+#1#{} Chips if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_duos = {
				name = "The Duos",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
				unlock = {
					"Win a run",
					"without playing",
					"a {E:1,C:attention}Two Pair",
				},
			},
			j_cry_duplicare = {
				name = "Duplicare",
				text = {
					"This Joker gains {X:mult,C:white} X#2# {} Mult",
					"when a {C:attention}Joker{} or",
					"playing card is scored",
					"{C:inactive}(Currently {X:mult,C:white} X#1# {C:inactive} Mult)",
				},
			},
			j_cry_effarcire = {
				name = "Effarcire",
				text = {
					"Draw {C:green}full deck{} to hand",
					"when {C:attention}Blind{} is selected",
					"{C:inactive,s:0.8}\"If you can't handle me at my 1x,",
					"{C:inactive,s:0.8}you don't deserve me at my 2x\"",
				},
			},
			j_cry_emergencychips = {
				name = "Emergency Chips",
				text = {
					"Immediately gain",
					"{C:chips}#1#%{} of blind requirement",
					"as score when sold",
					"{C:inactive}(Currently {}{C:chips}#2#{}{C:inactive}){}",
				},
			},
			j_cry_energia = {
				name = "Energia",
				text = {
					"When a {C:attention}Tag{} is acquired,",
					"create up to {C:attention}#1#{} cop#<ies,y>1# of it",
					"and {C:attention}increase{} the number of",
					"copies by {C:attention}#2#",
				},
			},
			j_cry_equilib = {
				name = "Ace Aequilibrium",
				text = {
					"Jokers appear using the",
					"order from the {C:attention}Collection{}",
					"Create {C:attention}#1#{} {C:dark_edition}Negative{} Joker#<s>1#",
					"when hand is played",
					"{C:cry_exotic,s:0.8}Exotic {C:inactive,s:0.8}or better Jokers cannot appear",
					"{s:0.8}Last Joker Generated: {C:attention,s:0.8}#2#",
				},
			},
			j_cry_error = {
				name = "{C:red}ERR{}{C:dark_edition}O{}{C:red}R{}",
				text = {
					"",
				},
			},
			j_cry_eternalflame = {
				name = "Eternal Flame",
				text = {
					"This Joker gains {X:mult,C:white} X#1# {} Mult",
					"for each card {C:attention}sold{} with",
					"at least {C:money}$3{} of {C:attention}sell value",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
			},
			j_cry_eternalflame2 = {
				name = "Eternal Flame",
				text = {
					"This Joker gains {X:mult,C:white} X#1# {} Mult",
					"for each card {C:attention}sold{}",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
			},
			j_cry_exoplanet = {
				name = "Exoplanet",
				text = {
					"Other {C:dark_edition}Holographic{} cards",
					"each give {C:mult}+#1#{} Mult",
				},
			},
			j_cry_exponentia = {
				name = "Exponentia",
				text = {
					"This Joker gains {X:dark_edition,C:white} ^#1# {} Mult",
					"when {X:red,C:white} XMult {} is triggered",
					"{C:inactive}(Currently {X:dark_edition,C:white} ^#2# {C:inactive} Mult)",
				},
			},
			j_cry_exposed = {
				name = "Exposed",
				text = {
					"Retrigger all scored non-{C:attention}face{} cards",
					"{C:attention}#1#{} additional time#<s>1#",
					"All {C:attention}face{} cards are debuffed",
				},
			},
			j_cry_eyeofhagane = {
				name = "Eye of Hagane",
				text = {
					"All played {C:attention}face{} cards",
					"become {C:attention}Steel{} cards",
					"when scored",
				},
			},
			j_cry_highfive = {
				name = "High Five",
				text = {
					"If highest {C:attention}scoring rank{}",
					"is {C:attention}5{}, convert {C:attention}all{} scoring cards",
					"into {C:attention}5{}s",
					"{s:0.8,C:inactive}Aces are considered 1",
				},
			},
			j_cry_facile = {
				name = "Facile",
				text = {
					"{X:dark_edition,C:white}^#1#{} Mult if",
					"played cards are scored",
					"{C:attention}#2#{} or fewer times",
				},
			},
			j_cry_familiar_currency = {
				name = "Familiar Currency",
				text = {
					"Create a {C:attention}Meme Joker{}",
					"at the end of round",
					"for {C:money}$#1#{} {C:inactive}(if possible)",
					"{C:inactive}(Must have room)",
				},
			},
			j_cry_filler = {
				name = "The Filler",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
				unlock = {
					"Win a run",
					"without playing",
					"a {E:1,C:attention}High Card",
				},
			},
			j_cry_fractal = {
				name = "Fractal Fingers",
				text = {
					"{C:attention}+#1#{} card selection limit",
				},
				unlock = {
					"Play a {C:attention}Straight Flush{}",
					"without the {C:attention}Straight",
					"being a {C:attention}Flush",
				},
			},
			j_cry_flip_side = {
				name = "On the Flip Side",
				text = {
					"{C:dark_edition}Double-Sided{} Jokers use",
					"their back side for effects",
					"instead of the front side",
					"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers",
				},
			},
			j_cry_foodm = {
				name = "Fast Food M",
				text = {
					"{C:mult}+#1#{} Mult",
					"{C:red,E:2}self destructs{} in {C:attention}#2#{} round#<s>2#",
					"Increases by {C:attention}#3#{} round when",
					"{C:attention}Jolly Joker{} is {C:attention}sold{}",
					"{C:inactive,s:0.8}2 McDoubles, 2 McChickens{}",
					"{C:inactive,s:0.8}Large Fries, 20 Piece & Large Cake{}",
				},
			},
			j_cry_foolhardy = {
				name = "Foolhardy Joker",
				text = {
					"{C:red}+#1#{} Mult if played",
					"hand contains",
					"an {C:attention}#2#",
				},
			},
			j_cry_undefined = {
				name = "Undefined Joker",
				text = {
					"{C:red}+#1#{} Mult if played",
					"hand is {C:attention}#2#",
				},
			},
			j_cry_formidiulosus = {
				name = "Formidiulosus",
				text = {
					"When a {X:cry_cursed,C:white}Cursed{} Joker is obtained, destroy it",
					"Creates {C:attention}#1#{} {C:dark_edition}Negative {C:cry_candy}Cand#<ies,y>1#{} at end of shop",
					"Gains {X:dark_edition,C:white}^#2#{} Mult for each {C:cry_candy}Candy{} in possession",
					"{C:inactive}(Currently {X:dark_edition,C:white}^#3#{C:inactive} Mult)",
				},
			},
			j_cry_foxy = {
				name = "Foxy Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1# if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_fspinner = {
				name = "Fidget Spinner",
				text = {
					"This Joker gains {C:chips}+#2#{} Chip#<s>2#",
					"if hand played is {C:attention}not{}",
					"most played {C:attention}poker hand{}",
					"{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chip#<s>1#)",
				},
			},
			j_cry_fuckedup = {
				name = Cryptid_config.family_mode and "Tidy Joker" or "Fucked-Up Joker",
				text = {
					"{C:red}+#1#{} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_gardenfork = {
				name = "Garden of Forking Paths",
				text = {
					"Earn {C:money}$#1#{} if {C:attention}played hand{}",
					"contains an {C:attention}Ace{} and a {C:attention}7{}",
				},
			},
			j_cry_gemino = {
				name = "Gemini",
				text = {
					"{C:attention}Double{} all values",
					"of leftmost {C:attention}Joker",
					"at end of round",
				},
			},
			j_cry_ghost = {
				name = "Ghost",
				text = {
					"At end of round:",
					"{C:green}#1# in #3#{} chance to",
					"{C:attention}possess{} a random {C:attention}Joker",
					"{C:green}#2# in #4#{} chance to",
					"{E:2,C:red}self destruct",
				},
			},
			j_cry_giggly = {
				name = "Absurd Joker",
				text = {
					"{C:red}+#1#{} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_goldjoker = {
				name = "Gold Joker",
				text = {
					"Earn {C:money}#1#%{} of total",
					"money at end of round",
					"Payout increases by {C:money}#2#%{}",
					"when each played {C:attention}Gold{}",
					"card is scored",
				},
			},
			j_cry_googol_play = {
				name = "Googol Play Card",
				text = {
					"{C:green}#1# in #2#{} chance for",
					"{X:red,C:white} X#3# {} Mult",
				},
				unlock = {
					"Score {C:attention}1.0e100{} Chips",
					"in a single hand",
				},
			},
			j_cry_happy = {
				name = ":D",
				text = {
					"Create a random {C:attention}Joker{}",
					"at end of round",
					"Sell this card to",
					"create a random {C:attention}Joker{}",
					"{C:inactive}(Must have room){}",
				},
			},
			j_cry_happyhouse = {
				name = "Happy House",
				text = {
					"{X:dark_edition,C:white}^#1#{} Mult only after",
					"playing {C:attention}#3#{} hands{}",
					"{C:inactive}(Currently #2#/#3#){}",
					"{C:inactive,s:0.8}There is no place like home!{}",
				},
			},
			j_cry_home = {
				name = "The Home",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
				unlock = {
					"Win a run",
					"without playing",
					"a {E:1,C:attention}Full House",
				},
			},
			j_cry_hunger = {
				name = "Consume-able",
				text = {
					"Earn {C:money}$#1#{} when",
					"using a {C:attention}consumable{}",
				},
			},
			j_cry_huntingseason = {
				name = "Hunting Season",
				text = {
					"If played hand contains exactly {C:attention}3{} cards,",
					"{C:red}destroy{} the {C:attention}center{} card after scoring",
				},
			},
			j_cry_iterum = {
				name = "Iterum",
				text = {
					"Retrigger all cards played",
					"{C:attention}#2#{} time#<s>2#,",
					"each played card gives",
					"{X:mult,C:white} X#1# {} Mult when scored",
					"{C:inactive}(Max {}{C:attention}#3#{}{C:inactive} retriggers)",
				},
			},
			j_cry_jawbreaker = {
				name = "Jawbreaker",
				text = {
					"When {C:attention}Boss Blind{} defeated,",
					"{C:attention}double{} values of adjacent Jokers",
					"{E:2,C:red}self destructs{}",
				},
			},
			j_cry_jimball = {
				name = "Jimball",
				text = {
					"This Joker gains {X:mult,C:white} X#1# {} Mult",
					"per {C:attention}consecutive{} hand played",
					"while playing your",
					"most played {C:attention}poker hand",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
				unlock = {
					"Win a run",
					"while playing a",
					" {C:attention}single type of{}",
					"{C:attention}poker hand",
				},
			},
			j_cry_jollysus = {
				name = "Jolly Joker?",
				text = {
					"Create a {C:dark_edition}Jolly{} Joker",
					"when a Joker is {C:attention}sold{}",
					"{C:red}Works once per round{}",
					"{C:inactive}#1#{}",
					"{C:inactive,s:0.8}Seems legit...{}",
				},
			},
			j_cry_jtron = {
				name = "Jimbo-tron 9000",
				text = {
					"This Joker gains {X:dark_edition,C:white} ^#1# {} Mult",
					"for each default {C:attention}Joker{}",
					"{C:inactive}(Currently {X:dark_edition,C:white}^#2#{C:inactive} Mult)",
				},
			},
			j_cry_kidnap = {
				name = "Kidnapping",
				text = {
					"Earn {C:money}$#1#{} at end of round",
					"per unique {C:attention}Type Mult{} or",
					"{C:attention}Type Chips{} Joker sold this run",
					"{C:inactive}(Currently {C:money}$#2#{C:inactive})",
				},
			},
			j_cry_kittyprinter = {
				name = "Kitty Printer",
				text = {
					"{X:mult,C:white} X#1# {} Mult",
					"All {C:attention}skip{} tags",
					"become {C:attention}Cat Tags{}",
				},
			},
			j_cry_kooky = {
				name = "Kooky Joker",
				text = {
					"{C:red}+#1#{} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_krustytheclown = {
				name = "Krusty the Clown",
				text = {
					"This Joker gains",
					"{X:mult,C:white} X#1# {} Mult when",
					"each played {C:attention}card{} is scored",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
			},
			j_cry_kscope = {
				name = "Kaleidoscope",
				text = {
					"Add {C:dark_edition}Polychrome{} to",
					"a random {C:attention}Joker{} when",
					"{C:attention}Boss Blind{} is defeated",
				},
				unlock = {
					"Defeat a {C:attention}Boss Blind",
					"with {C:attention}5{} or more",
					"{C:attention}Editioned Cards{} or",
					"{C:attention}Jokers",
				},
			},
			j_cry_lebaron_james = {
				name = "LeBaron James",
				text = {
					"Played and scoring {C:attention}Kings{} give",
					"{C:attention}+#1#{} hand size for the round",
					"and trigger {C:attention}held in hand{} effects",
					"{C:inactive}(Currently {}{C:attention}+#2#{}{C:inactive})",
				},
			},
			j_cry_lightupthenight = {
				name = "Light Up the Night",
				text = {
					"Each played {C:attention}7{} or {C:attention}2{}",
					"gives {X:mult,C:white}X#1#{} Mult when scored",
				},
			},
			j_cry_longboi = {
				name = "Monster",
				text = {
					"Give future copies of",
					"this Joker {X:mult,C:white}X#1#{} Mult",
					"at end of round",
					"{C:inactive}(Currently {X:mult,C:white}X#2#{C:inactive} Mult){}",
				},
			},
			j_cry_loopy = {
				name = "Loopy",
				text = {
					"{C:attention}Retrigger{} all Jokers",
					"once for each {C:attention}Jolly{}",
					"{C:attention}Joker{} sold this round",
					"{C:inactive}(Currently{}{C:attention:} #1#{}{C:inactive} retrigger#<s>1#){}",
					"{C:inactive,s:0.8}There wasn't enough room...{}",
				},
			},
			j_cry_lucky_joker = {
				name = "Lucky Joker",
				text = {
					"Earn {C:money}$#1#{} every time a",
					"{C:attention}Lucky{} card {C:green}successfully{}",
					"triggers",
				},
			},
			j_cry_luigi = {
				name = "Luigi",
				text = {
					"All Jokers give",
					"{X:chips,C:white} X#1# {} Chips",
				},
			},
			j_cry_m = {
				name = "m",
				text = {
					"This Joker gains {X:mult,C:white} X#1# {} Mult",
					"when {C:attention}Jolly Joker{} is sold",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
			},
			j_cry_M = {
				name = "M",
				text = {
					"Create a {C:dark_edition}Negative{}",
					"{C:attention}Jolly Joker{} when",
					"{C:attention}Blind{} is selected",
				},
			},
			j_cry_macabre = {
				name = "Macabre Joker",
				text = {
					"When {C:attention}Blind{} is selected,",
					"destroys each {C:attention}Joker{} except",
					"{C:legendary}M Jokers{} and {C:attention}Jolly Jokers{}",
					"and create #1# {C:attention}Jolly Joker#<s>1#{}",
					"for each destroyed card",
				},
			},
			j_cry_magnet = {
				name = "Fridge Magnet",
				text = {
					"Earn {C:money}$#1#{} at end of round",
					"This earns {X:money,C:white} X#2# {} if there are",
					"{C:attention}#3#{} or fewer {C:attention}Joker{} cards",
				},
			},
			j_cry_manic = {
				name = "Manic Joker",
				text = {
					"{C:red}+#1#{} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_mario = {
				name = "Mario",
				text = {
					"Retrigger all Jokers",
					"{C:attention}#1#{} additional time#<s>1#",
				},
			},
			j_cry_mask = {
				name = "Mask",
				text = {
					"Retrigger all scored {C:attention}face{} cards",
					"{C:attention}#1#{} additional time#<s>1#",
					"All non-{C:attention}face{} cards are debuffed",
				},
			},
			j_cry_maximized = {
				name = "Maximized",
				text = {
					"All {C:attention}face{} cards",
					"are considered {C:attention}Kings{},",
					"all {C:attention}numbered{} cards",
					"are considered {C:attention}10s{}",
				},
				unlock = {
					"Play a {C:attention}Flush Five{}",
					"of {C:attention}Kings",
				},
			},
			j_cry_maze = {
				name = "Labyrinth",
				text = {
					"All hands are considered the",
					"{C:attention}first hand{} of each round,",
					"all discards are considered the",
					"{C:attention}first discard{} of each round",
				},
			},
			j_cry_megg = {
				name = "Megg",
				text = {
					"Sell this card to create",
					"{C:attention}#2#{} Jolly #3#, increase", -- huh
					"by {C:attention}#1#{} at end of round",
				},
			},
			j_cry_mellowcreme = {
				name = "Mellowcreme",
				text = {
					"Sell this card to {C:attention}multiply",
					"the sell value of all",
					"{C:attention}consumables{} by {C:attention}X#1#",
				},
			},
			j_cry_membershipcard = {
				name = "Membership Card",
				text = {
					"{X:mult,C:white}X#1#{} Mult for each member",
					"in the {C:attention}Cryptid Discord{}",
					"{C:inactive}(Currently {X:mult,C:white}X#2#{C:inactive} Mult)",
					"{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}",
				},
			},
			j_cry_membershipcardtwo = {
				name = "Old Membership Card", --Could probably have a diff Name imo
				text = {
					"{C:chips}+#1#{} Chip#<s>1# for each member",
					"in the {C:attention}Cryptid Discord{}",
					"{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chip#<s>2#)",
					"{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}",
				},
			},
			j_cry_membershipcardtwo_balanced = {
				name = "Old Membership Card", --Could probably have a diff Name imo
				text = {
					"{C:chips}+#1#{} Chip#<s>1# for every {C:attention}8{} members",
					"in the {C:attention}Cryptid Discord{}",
					"{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chip#<s>2#)",
					"{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}",
				},
			},
			j_cry_meteor = {
				name = "Meteor Shower",
				text = {
					"Other {C:dark_edition}Foil{} cards each",
					"give {C:chips}+#1#{} Chip#<s>1#",
				},
			},
			j_cry_mneon = {
				name = "Neon M",
				text = {
					"Earn {C:money}$#2#{} at end of round",
					"Increase payout by",
					"{C:money}$#1#{} for each {C:attention}Jolly Joker{}",
					"or {C:legendary}M Joker{} at",
					"end of round",
				},
			},
			j_cry_mondrian = {
				name = "Mondrian",
				text = {
					"This Joker gains {X:mult,C:white} X#1# {} Mult",
					"if no {C:attention}discards{} were",
					"used this round",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
			},
			j_cry_monkey_dagger = {
				name = "Monkey Dagger",
				text = {
					"When {C:attention}Blind{} is selected,",
					"destroy Joker to the left",
					"and permanently add {C:attention}ten times{}",
					"its sell value to this {C:chips}Chips{}",
					"{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chip#<s>1#)",
				},
			},
			j_cry_monopoly_money = {
				name = "Monopoly Money",
				text = {
					"{C:green}#1# in #2#{} chance to",
					"{C:attention}destroy{} purchased items",
					"Halves money when {C:attention}sold",
				},
			},
			j_cry_morse = {
				name = "Morse Code",
				text = {
					"Earn {C:money}$#2#{} at end of round",
					"Increase payout by {C:money}$#1#{} when",
					"a card with an {C:attention}Edition{} is sold",
				},
			},
			j_cry_mprime = {
				name = "Tredecim",
				text = {
					"Create an {C:legendary}M Joker{} at end of round",
					"Each {C:attention}Jolly Joker{} or {C:legendary}M Joker",
					"gives {X:dark_edition,C:white}^#1#{} Mult",
					"Increase amount by {X:dark_edition,C:white}^#2#{}",
					"when a {C:attention}Jolly Joker{} is {C:attention}sold",
					"{C:inactive,s:0.8}(Tredecim excluded)",
				},
			},
			j_cry_mstack = {
				name = "M Stack",
				text = {
					"Retrigger all cards played",
					"once for every",
					"{C:attention}#2#{} {C:inactive}[#3#]{} {C:attention}Jolly Joker#<s>2#{} sold",
					"{C:inactive}(Currently{}{C:attention:} #1#{}{C:inactive} retriggers){}",
				},
			},
			j_cry_multjoker = {
				name = "Mult Joker",
				text = {
					"{C:green}#1# in #2#{} chance for each",
					"played {C:attention}Mult{} card to create",
					"a {C:spectral}Cryptid{} card when scored",
					"{C:inactive}(Must have room)",
				},
			},
			j_cry_necromancer = {
				name = "Necromancer",
				text = {
					"When a Joker is {C:attention}sold{} for more than {C:attention}#1#{},",
					"gain a {C:attention}random{} Joker {C:attention}sold{} this run",
					"with {C:money}#1#{} sell value",
				},
			},
			j_cry_negative = {
				name = "Negative Joker",
				text = {
					"{C:dark_edition}+#1#{C:attention} Joker{} slot#<s>1#",
				},
			},
			j_cry_nice = {
				name = "Nice",
				text = {
					"{C:chips}+#1#{} Chip#<s>1# if played hand",
					"contains a {C:attention}6{} and a {C:attention}9",
					"{C:inactive,s:0.8}Nice.{}",
				},
			},
			j_cry_night = {
				name = "Night",
				text = {
					"{X:dark_edition,C:white}^#1#{} Mult on final",
					"hand of round",
					"{E:2,C:red}self destructs{} on",
					"final hand of round",
				},
			},
			j_cry_nosound = {
				name = "No Sound, No Memory",
				text = {
					"Retrigger each played {C:attention}7{}",
					"{C:attention:}#1#{} additional time#<s>1#",
				},
			},
			j_cry_notebook = {
				name = "Motebook",
				text = {
					"{C:green} #1# in #2#{} chance to gain {C:dark_edition}+#6#{} Joker",
					"slot#<s>6# per {C:attention}reroll{} in the shop",
					"{C:green}Always triggers{} if there are",
					"{C:attention}#5#{} or more {C:attention}Jolly Jokers{}",
					"{C:red}Works once per round{}",
					"{C:inactive}(Currently {C:dark_edition}+#3#{}{C:inactive} and #4#){}",
				},
			},
			j_cry_number_blocks = {
				name = "Number Blocks",
				text = {
					"Earn {C:money}$#1#{} at end of round",
					"Increase payout by {C:money}$#2#{}",
					"for each {C:attention}#3#{} held in hand,",
					"rank changes every round",
				},
			},
			j_cry_nuts = {
				name = "The Nuts",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
				unlock = {
					"Win a run",
					"without playing",
					"a {E:1,C:attention}Straight Flush",
				},
			},
			j_cry_nutty = {
				name = "Nutty Joker",
				text = {
					"{C:red}+#1#{} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_oil_lamp = {
				name = "Oil Lamp",
				text = {
					"Increase values of {C:attention}Joker{} to the right",
					"by {C:attention}X#1#{} at end of round",
				},
			},
			j_cry_oldblueprint = {
				name = "Old Blueprint",
				text = {
					"Copies ability of",
					"{C:attention}Joker{} to the right",
					"{C:green}#1# in #2#{} chance this",
					"card is destroyed",
					"at end of round",
				},
			},
			j_cry_oldcandy = {
				name = "Nostalgic Candy",
				text = {
					"Sell this card to",
					"permanently gain",
					"{C:attention}+#1#{} hand size",
				},
			},
			j_cry_oldinvisible = {
				name = "Nostalgic Invisible Joker",
				text = {
					"{C:attention}Duplicate{} a random",
					"{C:attention}Joker{} every {C:attention}4",
					"Joker cards sold",
					"{s:0.8}Nostalgic Invisible Joker Excluded{}",
					"{C:inactive}(Currently #1#/4){}",
				},
			},
			j_cry_panopticon = {
				name = "Panopticon",
				text = {
					"All hands are considered the",
					"{C:attention}last hand{} of each round", -- +$4
				},
			},
			j_cry_penetrating = {
				name = "Penetrating Joker",
				text = {
					"{C:chips}+#1#{} Chips if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_pickle = {
				name = "Pickle",
				text = {
					"When {C:attention}Blind{} is skipped, create",
					"{C:attention}#1#{} Tags, reduced by",
					"{C:red}#2#{} when {C:attention}Blind{} is selected",
				},
			},
			j_cry_pirate_dagger = {
				name = "Pirate Dagger",
				text = {
					"When {C:attention}Blind{} is selected,",
					"destroy Joker to the right",
					"and gain {C:attention}one-fourth{} of",
					"its sell value as {X:chips,C:white} XChips {}",
					"{C:inactive}(Currently {X:chips,C:white} X#1# {C:inactive} Chips)",
				},
			},
			j_cry_pity_prize = {
				name = "Pity Prize",
				text = {
					"On skipping a {C:attention}Booster Pack{},",
					"gain a random {C:attention}Tag{}",
				},
			},
			j_cry_pity_prize_modest = {
				name = "Pity Prize",
				text = {
					"On skipping a {C:attention}Booster Pack{},",
					"gain a random {C:attention}Tag{}",
					"{C:red,E:2}Self destructs{}",
				},
			},
			j_cry_pot_of_jokes = {
				name = "Pot of Jokes",
				text = {
					"{C:attention}#1#{} hand size,",
					"increases by",
					"{C:blue}#2#{} every round",
					"{C:inactive}(Maximum {}{C:attention}#3#{}{C:inactive} hand size){}",
				},
				unlock = {
					"Increase your {C:attention}handsize",
					"to {C:attention}12",
				},
			},
			j_cry_primus = {
				name = "Primus",
				text = {
					"This Joker gains {X:dark_edition,C:white} ^#1# {} Mult",
					"if all cards in played hand are",
					"{C:attention}Aces{}, {C:attention}2s{}, {C:attention}3s{}, {C:attention}5s{}, or {C:attention}7s{}",
					"{C:inactive}(Currently {X:dark_edition,C:white} ^#2# {C:inactive} Mult)",
				},
			},
			j_cry_pumpkin = {
				name = "Pumpkin",
				text = {
					"Prevents Death if chips scored",
					"are atleast {C:attention}50%{} of required chips",
					"{C:attention}Turns into Carved Pumpkin",
					"{C:attention}when{} {C:red}destroyed",
				},
			},
			j_cry_carved_pumpkin = {
				name = "Carved Pumpkin",
				text = {
					"The next {C:attention}#1#{} Boss Blinds",
					"will have their abilities",
					"{C:attention}disabled",
				},
			},
			j_cry_python = {
				name = "Python",
				text = {
					"This Joker gains",
					"{X:mult,C:white} X#1# {} Mult when a",
					"{C:cry_code}Code{} card is used",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
			},
			j_cry_queens_gambit = {
				name = "Queen's Gambit",
				text = {
					"If {C:attention}poker hand{} is a",
					"{C:attention}Royal Flush{}, destroy scored",
					"{C:attention}Queen{} and create a",
					"{C:dark_edition}Negative {}{C:red}Rare{}{C:attention} Joker{}",
				},
			},
			j_cry_quintet = {
				name = "The Quintet",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
				unlock = {
					"Win a run with",
					"your final hand being",
					"a {E:1,C:attention}Five of a Kind",
				},
			},
			j_cry_redbloon = {
				name = "Red Bloon",
				text = {
					"Earn {C:money}$#1#{} in {C:attention}#2#{} round#<s>2#",
					"{C:red,E:2}self destructs{}",
				},
			},
			j_cry_redeo = {
				name = "Redeo",
				text = {
					"{C:attention}-#1#{} Ante when",
					"{C:money}$#2#{} {C:inactive}($#3#){} spent",
					"{s:0.8}Requirements increase",
					"{C:attention,s:0.8}exponentially{s:0.8} per use",
					"{C:money,s:0.8}Next increase: {s:1,c:money}$#4#",
				},
			},
			j_cry_rescribere = {
				name = "Rescribere",
				text = {
					"When a {C:attention}Joker{} is sold,",
					"add its effects to",
					"every other Joker",
					"{C:inactive,s:0.8}Does not affect other Rescribere{}",
				},
			},
			j_cry_reverse = {
				name = "Reverse Card",
				text = {
					"Fill all empty Joker slots {C:inactive}(Max 100){}",
					"with {C:dark_edition}Holographic{} {C:attention}Jolly Jokers{} if",
					"{C:attention}discarded poker hand{} is a {C:attention}#1#{}",
					"{C:red,E:2}self destructs{}",
					"{C:inactive,s:0.8}The ULTIMATE comeback{}",
				},
			},
			j_cry_rnjoker = {
				name = "RNJoker",
				text = {
					"Randomize abilities each {C:attention}Ante{}",
				},
				unlock = {
					"{C:green}1 in 20{} chance",
					"to unlock this card",
					"on {C:attention}Game Over",
				},
			},
			j_cry_sacrifice = {
				name = "Sacrifice",
				text = {
					"Create #3# {C:green}Uncommon{} Joker#<s>3#",
					"and #2# {C:attention}Jolly Joker#<s>2#{} when",
					"a {C:spectral}Spectral{} card is used",
					"{C:red}Works once per round{}",
					"{C:inactive}#1#{}",
				},
			},
			j_cry_sapling = {
				name = "Sapling",
				text = {
					"After scoring {C:attention}#2#{} {C:inactive}[#1#]{} Enhanced",
					"cards, sell this card to",
					"create #4# {V:1}#3#{} {C:attention}Joker{}",
				},
			},
			j_cry_savvy = {
				name = "Savvy Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1# if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_Scalae = {
				name = "Scalae",
				text = {
					"Scaling {C:attention}Jokers{} scale",
					"as a degree-{C:attention}#1#{} polynomial",
					"raise degree by {C:attention}#2#{}",
					"at end of round",
					"{C:inactive,s:0.8}({C:attention,s:0.8}Scalae{C:inactive,s:0.8} excluded)",
					"{C:inactive,s:0.8}(ex. +1, +#3#, +#4#, +#5#)",
				},
			},
			j_cry_scrabble = {
				name = "Scrabble Tile",
				text = {
					"{C:green}#1# in #2#{} chance to create",
					"a {C:dark_edition}Jolly {C:green}Uncommon{} Joker",
					"when hand is played",
				},
			},
			j_cry_seal_the_deal = {
				name = "Seal the Deal",
				text = {
					"Add a {C:attention}random seal{} to each card",
					"scored on {C:attention}final hand{} of round",
				},
			},
			j_cry_shrewd = {
				name = "Shrewd Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1# if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_silly = {
				name = "Silly Joker",
				text = {
					"{C:red}+#1#{} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_smallestm = {
				name = "Tiny",
				text = {
					"Create a {C:cry_jolly}Double M",
					"tag if {C:attention}poker hand{}",
					"is a {C:attention}#1#{}",
					"{C:inactive,s:0.8}ok so basically i'm very smol",
				},
			},
			j_cry_soccer = {
				name = "One for All", --changed the name from latin because this isn't exotic
				text = {
					"{C:attention}+#1#{} Joker slot#<s>1#",
					"{C:attention}+#1#{} Booster Pack slot#<s>1#",
					"{C:attention}+#1#{} hand size",
					"{C:attention}+#1#{} consumable slot#<s>1#",
					"{C:attention}+#1#{} card#<s>1# in shop",
					"{C:attention}+#1#{} voucher slot#<s>1#",
				},
				unlock = {
					"Win a run with",
					"only {C:attention}High Card",
				},
			},
			j_cry_soccer_balanced = {
				name = "One for All", --changed the name from latin because this isn't exotic
				text = {
					"{C:attention}+#1#{} Booster Pack slot#<s>1#",
					"{C:attention}+#1#{} hand size",
					"{C:attention}+#1#{} consumable slot#<s>1#",
					"{C:attention}+#1#{} card#<s>1# in shop",
					"{C:attention}+#1#{} voucher slot#<s>1#",
				},
				unlock = {
					"Win a run with",
					"only {C:attention}High Card",
				},
			},
			j_cry_fleshpanopticon = {
				name = "Flesh Panopticon",
				text = {
					"{C:red}X#1#{} {C:attention}Boss Blind{} size",
					"When {C:attention}Boss Blind{} is defeated,",
					"{C:red}self destructs{}, and creates",
					"a {C:dark_edition}Negative{} {C:spectral}Gateway{} card",
					'{C:inactive,s:0.8}"This prison... to hold... me?"',
				},
			},
			j_cry_sock_and_sock = {
				name = "Sock and Sock",
				text = {
					"Retrigger all played",
					"{C:attention}Abstract{} cards {C:attention}#1#{} time#<s>1#",
				},
			},
			j_cry_brokenhome = {
				name = "Broken Home",
				text = {
					"{X:mult,C:white} X#1# {} Mult",
					"{C:green}#2# in #3#{} chance this",
					"card is destroyed",
					"at end of round",
				},
			},
			j_cry_yarnball = {
				name = "Yarn Ball",
				text = {
					"Add the level of the highest level {C:attention}Cat Tag{}",
					"to all {C:green}listed probabilities",
				},
			},
			j_cry_pizza = {
				name = "Pizza",
				text = {
					"After {C:attention}#1#{} {C:inactive}[#2#]{} round#<s>1#",
					"sell this Joker to create",
					"{C:attention}#3#{} Pizza Slices",
				},
			},
			j_cry_pizza_slice = {
				name = "Pizza Slice",
				text = {
					"This Joker gains {X:mult,C:white}X#1#{} Mult",
					"when a {C:attention}Pizza Slice{} is sold",
					"{C:inactive}(Currently{} {X:mult,C:white}X#2#{}{C:inactive} Mult){}",
				},
			},
			j_cry_paved_joker = {
				name = "Paved Joker",
				text = {
					"Stone Cards may fill",
					"gaps of {C:attention}#1#{} in",
					"{C:attention}Straights{} and {C:attention}Flushes{}",
				},
			},
			j_cry_fading_joker = {
				name = "Fading Joker",
				text = {
					"This Joker Gains",
					"{X:mult,C:white}X#1#{} Mult whenever",
					"a {C:attention}Perishable{} card is debuffed",
					"{C:inactive}(Currently{} {X:mult,C:white}X#2#{} {C:inactive}Mult){}",
				},
			},
			j_cry_poor_joker = {
				name = "Poor Joker",
				text = {
					"This Joker gains",
					"{C:mult}+#1#{} Mult whenever",
					"a {C:attention}Rental{} card takes money",
					"{C:inactive}(Currently{} {C:mult}+#2#{} {C:inactive}Mult){}",
				},
			},
			j_cry_spaceglobe = {
				name = "Celestial Globe",
				text = {
					"This Joker gains {X:chips,C:white}X#2#{} Chips",
					"if {C:attention}poker hand{} is a {C:attention}#3#{},",
					"Hand changes after increase{}",
					"{C:inactive}(Currently{} {X:chips,C:white}X#1#{} {C:inactive}Chips){}",
				},
			},
			j_cry_spectrogram = {
				name = "Spectrogram",
				text = {
					"{C:attention}Retriggers{} rightmost Joker",
					"once for every {C:attention}Echo Card",
					"that is played and scored",
				},
			},
			j_cry_speculo = {
				name = "Speculo",
				text = {
					"Creates a {C:dark_edition}Negative{} copy",
					"of a random {C:attention}Joker{}",
					"at the end of the {C:attention}shop",
					"{C:inactive,s:0.8}Does not copy other Speculo{}",
				},
			},
			j_cry_spy = {
				name = "Spy",
				text = {
					"{X:mult,C:white} X#2# {} Mult, {C:dark_edition}+1{C:attention} Joker{} slot",
					"{C:inactive}That #1# is a spy!",
				},
			},
			j_cry_stardust = {
				name = "Stardust",
				text = {
					"Other {C:dark_edition}Polychrome{} cards",
					"each give {X:mult,C:white}X#1#{} Mult",
				},
			},
			j_cry_stella_mortis = {
				name = "Stella Mortis",
				text = {
					"This Joker destroys a",
					"random {C:planet}Planet{} card",
					"to gain {X:dark_edition,C:white} ^#1# {} Mult",
					"at the end of the {C:attention}shop{}",
					"{C:inactive}(Currently {X:dark_edition,C:white} ^#2# {C:inactive} Mult)",
				},
			},
			j_cry_stronghold = {
				name = "The Stronghold",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
				unlock = {
					"Win a run with",
					"your final hand being",
					"a {E:1,C:attention}Bulwark",
				},
			},
			j_cry_subtle = {
				name = "Subtle Joker",
				text = {
					"{C:chips}+#1#{} Chips if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_supercell = {
				name = "Supercell",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#, {C:mult}+#1#{} Mult,",
					"{X:chips,C:white}X#2#{} Chips, {X:mult,C:white}X#2#{} Mult",
					"Earn {C:money}$#3#{} at",
					"end of round",
				},
			},
			j_cry_supercell_balanced = {
				name = "Supercell",
				text = {
					"{X:chips,C:white}X#2#{} Chips, {X:mult,C:white}X#2#{} Mult",
					"Earn {C:money}$#3#{} at",
					"end of round",
				},
			},
			j_cry_sus = {
				name = "SUS",
				text = {
					"At end of round, create",
					"a {C:attention}copy{} of a random",
					"card {C:attention}held in hand{},",
					"destroy all others",
					"{C:attention,s:0.8}Kings{s:0.8} of {C:hearts,s:0.8}Hearts{s:0.8} are prioritized",
				},
			},
			j_cry_swarm = {
				name = "The Swarm",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
				unlock = {
					"Win a run with",
					"your final hand being",
					"a {E:1,C:attention}Flush Five",
				},
			},
			j_cry_sync_catalyst = {
				name = "Sync Catalyst",
				text = {
					"Balances {C:chips}Chips{} and {C:mult}Mult{}",
					"{C:inactive,s:0.8}Hey! I've seen this one before!",
				},
			},
			j_cry_tax_fraud = {
				name = "Tax Fraud",
				text = {
					"Gain {C:attention}$#1#{} per {C:attention}Rental Joker",
					"at end of round",
				},
			},
			j_cry_tenebris = {
				name = "Tenebris",
				text = {
					"{C:dark_edition}+#1#{C:attention} Joker{} slot#<s>1#",
					"Earn {C:money}$#2#{} at end of round",
				},
			},
			j_cry_translucent = {
				name = "Translucent Joker",
				text = {
					"Sell this card to create",
					"a {C:attention}Banana Perishable{} copy",
					"of a random {C:attention}Joker{}",
					"{s:0.8,C:inactive}(Copy bypasses perish compat)",
				},
			},
			j_cry_treacherous = {
				name = "Treacherous Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1# if played",
					"hand contains",
					"an {C:attention}#2#",
				},
			},
			j_cry_nebulous = {
				name = "Nebulous Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1# if played",
					"hand is {C:attention}#2#",
				},
			},
			j_cry_words_cant_even = {
				name = "Words Can’t Even Begin to Describe This Joker",
				text = {
					"{X:mult,C:white}X#1#{} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_many_lost_minds = {
				name = "Many Have Lost Their Minds Comprehending This Joker",
				text = {
					"{C:chips}+#1#{} Chips if played",
					"hand contains",
					"{C:attention}#2#",
				},
			},
			-- i wanted to correct this typo, but its not even used anywhere?? (well, except other localizations lol)
			j_cry_annihalation = {
				name = "The Complete and Utter Annihilation of Everything That Makes Balatro Sacred",
				text = {
					"{X:dark_edition,C:white}^#1#{} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
				unlock = {
					"Win a run with",
					"your final hand being",
					"a {E:1,C:attention}#1#",
				},
			},
			j_cry_trick_or_treat = {
				name = "Trick-or-Treat",
				text = {
					"When {C:attention}sold{}:",
					"{C:green}#1# in #2#{} chance to create {C:attention}#3#{} {C:cry_candy}Candies",
					"Otherwise, create a {X:cry_cursed,C:white}Cursed{} Joker",
					"{C:inactive}(Can overflow)",
				},
			},
			j_cry_tricksy = {
				name = "Tricksy Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1# if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_triplet_rhythm = {
				name = "Triplet Rhythm",
				text = {
					"{X:mult,C:white} X#1# {} Mult if scoring hand",
					"contains {C:attention}exactly{} three {C:attention}3s",
				},
			},
			j_cry_tropical_smoothie = {
				name = "Tropical Smoothie",
				text = {
					"Sell this card",
					"to {C:attention}multiply{} values",
					"of owned Jokers by {C:attention}X#1#{}",
				},
			},
			j_cry_unity = {
				name = "The Unity",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
				unlock = {
					"Win a run with",
					"your final hand being",
					"a {E:1,C:attention}Flush House",
				},
			},
			j_cry_universe = {
				name = "Universe",
				text = {
					"Other {C:dark_edition}Astral{} cards",
					"each give {X:dark_edition,C:white}^#1#{} Mult",
				},
			},
			j_cry_universum = {
				name = "Universum",
				text = {
					"{C:attention}Poker hands{} gain",
					"{X:red,C:white} X#1# {} Mult and {X:blue,C:white} X#1# {} Chips",
					"when leveled up",
				},
			},
			j_cry_unjust_dagger = {
				name = "Unjust Dagger",
				text = {
					"When {C:attention}Blind{} is selected,",
					"destroy Joker to the left",
					"and gain {C:attention}one-fifth{} of",
					"its sell value as {X:mult,C:white} XMult {}",
					"{C:inactive}(Currently {X:mult,C:white} X#1# {C:inactive} Mult)",
				},
			},
			j_cry_verisimile = {
				name = "Non Verisimile",
				text = {
					"When any probability",
					"is {C:green}successfully{} triggered,",
					"this Joker gains {X:red,C:white}XMult{}",
					"equal to its listed {C:attention}odds",
					"{C:inactive}(Currently {X:mult,C:white} X#1# {C:inactive} Mult)",
				},
			},
			j_cry_virgo = {
				name = "Virgo",
				text = {
					"This Joker gains {C:money}$#1#{} of {C:attention}sell value{}",
					"if {C:attention}poker hand{} contains a {C:attention}#2#{}",
					"Sell this card to create a",
					"{C:dark_edition}Polychrome{} {C:attention}Jolly Joker{} for",
					"every {C:money}$4{} of {C:attention}sell value{} {C:inactive}(Min 1){}",
				},
			},
			j_cry_wacky = {
				name = "Wacky Joker",
				text = {
					"{C:red}+#1#{} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
			},
			j_cry_waluigi = {
				name = "Waluigi",
				text = {
					"All Jokers give",
					"{X:mult,C:white} X#1# {} Mult",
				},
			},
			j_cry_wario = {
				name = "Wario",
				text = {
					"All Jokers give",
					"{C:money}$#1#{} when triggered",
				},
			},
			j_cry_wee_fib = {
				name = "Weebonacci",
				text = {
					"This Joker gains",
					"{C:mult}+#2#{} Mult when each played",
					"{C:attention}Ace{}, {C:attention}2{}, {C:attention}3{}, {C:attention}5{}, or {C:attention}8{}",
					"is scored",
					"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)",
				},
			},
			j_cry_weegaming = {
				name = "2D",
				text = {
					"Retrigger each played {C:attention}2{}", --wee gaming
					"{C:attention:}#1#{} additional time#<s>1#", --wee gaming?
					"{C:inactive,s:0.8}Wee Gaming?{}",
				},
			},
			j_cry_wheelhope = {
				name = "Wheel of Hope",
				text = {
					"This Joker gains",
					"{X:mult,C:white} X#1# {} Mult when failing",
					"a {C:attention}Wheel of Fortune{}",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
			},
			j_cry_whip = {
				name = "The WHIP",
				text = {
					"This Joker gains {X:mult,C:white} X#1# {} Mult",
					"if {C:attention}played hand{} contains a",
					"{C:attention}2{} and {C:attention}7{} of different suits",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
			},
			j_cry_wonka_bar = {
				name = "Wonka Bar",
				text = {
					"Sell this card to",
					"permanently gain {C:attention}+#1#{}",
					"card selection limit",
				},
			},
			j_cry_wrapped = {
				name = "Wrapped Candy",
				text = {
					"Create a random {C:attention}Food Joker{}",
					"in {C:attention}#1#{} round#<s>1#",
					"{C:red,E:2}self destructs{}",
				},
			},
			j_cry_wtf = {
				name = Cryptid_config.family_mode and "The Cluster" or "The Fuck!?",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand contains",
					"a {C:attention}#2#",
				},
				unlock = {
					"Win a run with",
					"your final hand being",
					"a {E:1,C:attention}#1#",
				},
			},
			j_cry_zooble = {
				name = "Zooble",
				text = {
					"If played hand does",
					"{C:attention}not{} contain a {C:attention}Straight{},",
					"this Joker gains {C:mult}+#2#{} Mult for every",
					"{C:attention}unique rank{} in scoring hand",
					"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)",
				},
			},
		},
		Planet = {
			c_cry_asteroidbelt = {
				name = "Asteroid Belt",
				text = {
					"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
					"{C:attention}#2#",
					"{C:mult}+#3#{} Mult and",
					"{C:chips}+#4#{} chip#<s>4#",
				},
			},
			c_cry_void = {
				name = "Void",
				text = {
					"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
					"{C:attention}#2#",
					"{C:mult}+#3#{} Mult and",
					"{C:chips}+#4#{} chip#<s>4#",
				},
			},
			c_cry_marsmoons = {
				name = "Phobos & Deimos",
				text = {
					"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
					"{C:attention}#2#",
					"{C:mult}+#3#{} Mult and",
					"{C:chips}+#4#{} chip#<s>4#",
				},
			},
			c_cry_nibiru = {
				name = "Nibiru",
				text = {
					"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
					"{C:attention}#2#",
					"{C:mult}+#3#{} Mult and",
					"{C:chips}+#4#{} chip#<s>4#",
				},
			},
			c_cry_universe = {
				name = Cryptid_config.family_mode and "Universe" or "The Universe In Its Fucking Entirety",
				text = {
					"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
					"{C:attention}#2#",
					"{C:mult}+#3#{} Mult and",
					"{C:chips}+#4#{} chip#<s>4#",
				},
			},
			c_cry_planetlua = {
				name = "Planet.lua",
				text = {
					"{C:green}#1# in #2#{} chance to",
					"upgrade every",
					"{C:legendary,E:1}poker hand{}",
					"by {C:attention}1{} level",
				},
			},
			c_cry_nstar = {
				name = "Neutron Star",
				text = {
					"Upgrade a random",
					"poker hand by",
					"{C:attention}1{} level for each",
					"{C:attention}Neutron Star{} used",
					"in this run",
					"{C:inactive}(Currently{C:attention} #1#{C:inactive}){}",
				},
			},
			c_cry_sunplanet = {
				name = "Sol",
				text = {
					"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){}",
					"Increase Ascension Factor of",
					"{C:attention}Ascended{} hands by {X:gold,C:white}#2#{}",
					"{C:inactive}(Currently {X:gold,C:white}X#3#{C:inactive} {C:chips}C{}+{C:mult}M{C:inactive} Multiplier",
					"{C:inactive}Per {C:attention}1{C:inactive} Ascension power)",
				},
			},
			c_cry_sunplanet2 = {
				name = "Sol",
				text = {
					"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){}",
					"Increase Ascension Factor of",
					"{C:attention}Ascended{} hands by {X:gold,C:white}#2#{}",
					"{C:inactive}(Currently {X:gold,C:white}+#3#{C:inactive} {C:chips}C{}+{C:mult}M{C:inactive} Multiplier",
					"{C:inactive}Per {C:attention}1{C:inactive} Ascension power)",
				},
			},
			c_cry_Timantii = {
				name = "Ruutu",
				text = {
					"({V:1}lvl.#4#{})({V:2}lvl.#5#{})({V:3}lvl.#6#{})",
					"Level up",
					"{C:attention}#1#{},",
					"{C:attention}#2#{},",
					"and {C:attention}#3#{}",
				},
			},
			c_cry_Klubi = {
				name = "Risti",
				text = {
					"({V:1}lvl.#4#{})({V:2}lvl.#5#{})({V:3}lvl.#6#{})",
					"Level up",
					"{C:attention}#1#{},",
					"{C:attention}#2#{},",
					"and {C:attention}#3#{}",
				},
			},
			c_cry_Sydan = {
				name = "Hertta",
				text = {
					"({V:1}lvl.#4#{})({V:2}lvl.#5#{})({V:3}lvl.#6#{})",
					"Level up",
					"{C:attention}#1#{},",
					"{C:attention}#2#{},",
					"and {C:attention}#3#{}",
				},
			},
			c_cry_Lapio = {
				name = "Pata",
				text = {
					"({V:1}lvl.#4#{})({V:2}lvl.#5#{})({V:3}lvl.#6#{})",
					"Level up",
					"{C:attention}#1#{},",
					"{C:attention}#2#{},",
					"and {C:attention}#3#{}",
				},
			},
			c_cry_Kaikki = {
				name = "Kaikki",
				text = {
					"({V:1}lvl.#4#{})({V:2}lvl.#5#{})({V:3}lvl.#6#{})",
					"Level up",
					"{C:attention}#1#{},",
					"{C:attention}#2#{},",
					"and {C:attention}#3#{}",
				},
			},
			c_cry_perkele = {
				name = "Perkele",
				text = {
					"({V:1}lvl.#4#{})({V:2}lvl.#5#{})({V:3}lvl.#6#{})",
					"Level up",
					"{C:attention}#1#{},",
					"{C:attention}#2#{},",
					"and {C:attention}#3#{}",
					"{C:inactive}(Currently {X:gold,C:white}X#7#{C:inactive} {C:chips}C{}+{C:mult}M{C:inactive} Multiplier",
					"{C:inactive}Per {C:attention}1{C:inactive} Ascension power)",
				},
			},
			c_cry_voxel = {
				name = "Voxel",
				text = {
					"({V:1}lvl.#4#{})({V:2}lvl.#5#{})({V:3}lvl.#6#{})",
					"Level up",
					"{C:attention}#1#{},",
					"{C:attention}#2#{},",
					"and {C:attention}#3#{}",
				},
			},
		},
		Sleeve = {
			sleeve_cry_beige_sleeve = {
				name = "Beige Sleeve",
				text = {
					"{C:attention}Common{} Jokers have",
					"{C:attention}quadrupled{} values",
				},
			},
			sleeve_cry_beige_sleeve_alt = {
				name = "Beige Sleeve",
				text = {
					"{C:attention}Uncommon{} Jokers have",
					"{C:attention}quadrupled{} values",
				},
			},
			sleeve_cry_beta_sleeve = {
				name = "Nostalgic Sleeve",
				text = {
					"{C:attention}Joker{} and {C:attention}Consumable{}",
					"slots are {C:attention}combined",
					"{C:attention}Nostalgic{} Blinds replace",
					"their updated Blind",
				},
			},
			sleeve_cry_bountiful_sleeve = {
				name = "Bountiful Sleeve",
				text = {
					"After {C:blue}Play{} or {C:red}Discard{},",
					"always draw {C:attention}5{} cards",
				},
			},
			sleeve_cry_ccd_sleeve = {
				name = "CCD Sleeve",
				text = {
					"Every card is also",
					"a {C:attention}random{} consumable",
				},
			},
			sleeve_cry_conveyor_sleeve = {
				name = "Conveyor Sleeve",
				text = {
					"Jokers may {C:attention}not{} be moved",
					"At start of round,",
					"{C:attention}duplicate{} rightmost Joker",
					"and {C:attention}destroy{} leftmost Joker",
				},
			},
			sleeve_cry_critical_sleeve = {
				name = "Critical Sleeve",
				text = {
					"After each hand played,",
					"{C:green}1 in 4{} chance for {X:dark_edition,C:white} ^2 {} Mult",
					"{C:green}1 in 8{} chance for {X:dark_edition,C:white} ^0.5 {} Mult",
				},
			},
			sleeve_cry_encoded_sleeve = {
				name = "Encoded Sleeve",
				text = {
					"Start with a {C:cry_code,T:j_cry_CodeJoker}Code Joker{}",
					"and a {C:cry_code,T:j_cry_copypaste}Copy/Paste{}",
					"Only {C:cry_code}Code Cards{} appear in shop",
				},
			},
			sleeve_cry_equilibrium_sleeve = {
				name = "Balanced Sleeve",
				text = {
					"All cards have the",
					"{C:attention}same chance{} of",
					"appearing in shops,",
					"start run with",
					"{C:attention,T:v_overstock_plus}+2 Shop Slots",
				},
			},
			sleeve_cry_glowing_sleeve = {
				name = "Glowing Sleeve",
				text = {
					"Multiply the values of",
					"all Jokers by {X:dark_edition,C:white} X1.25 {}",
					"when Boss Blind is defeated",
					"{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", --peak loc_vars right here
				},
			},
			sleeve_cry_infinite_sleeve = {
				name = "Unlimited Sleeve",
				text = {
					"You can select {C:attention}any",
					"number of cards",
					--someone do the hand size thing for me
				},
			},
			sleeve_cry_misprint_sleeve = {
				name = "Misprinted Sleeve",
				text = {
					"Values of cards",
					"are {C:attention}randomized",
				},
			},
			sleeve_cry_redeemed_sleeve = {
				name = "Redeemed Sleeve",
				text = {
					"When a {C:attention}Voucher{} is purchased,",
					"gain its {C:attention}extra tiers",
				},
			},
			sleeve_cry_spooky_sleeve = {
				name = "Spooky Sleeve",
				text = {
					"Start with an {C:eternal}Eternal{} {C:attention,T:j_cry_chocolate_dice}Chocolate Die",
					"After each {C:attention}Ante{}, create a",
					"{C:cry_candy}Candy{} or {X:cry_cursed,C:white}Cursed{} Joker",
				},
			},
			sleeve_cry_very_fair_sleeve = {
				name = "Very Fair Sleeve",
				text = {
					"{C:blue}-2{} hands, {C:red}-2{} discards",
					"every round",
					"{C:attention}Vouchers{} no longer",
					"appear in the shop",
				},
			},
			sleeve_cry_wormhole_sleeve = {
				name = "Wormhole Sleeve",
				text = {
					"Start with an {C:cry_exotic}Exotic{C:attention} Joker",
					"Jokers are {C:attention}20X{} more",
					"likely to be {C:dark_edition}Negative",
					"{C:attention}-2{} Joker slots",
				},
			},
			sleeve_cry_legendary_sleeve = {
				name = "Legendary Sleeve",
				text = {
					"Start with an {C:legendary}Legendary{C:legendary} Joker",
					"{C:green}1 in 5{} chance to create another",
					"when Boss Blind is defeated {C:inactive}(must have room){}",
				},
			},
			sleeve_cry_antimatter_sleeve = {
				name = "Antimatter Sleeve",
				text = {
					"applies the {C:attention}effects{}",
					"and {C:attention}special effects{}",
					"of all deck sleeves",
					"{C:red}WIP",
				},
			},
			sleeve_cry_antimatter_sleeve_balanced = {
				name = "Antimatter Sleeve",
				text = {
					"applies the {C:attention}effects{}",
					"and {C:attention}special effects{}",
					"of {C:attention}every{} sleeve won",
					"with {C:gold}Gold Stake{}",
				},
			},
		},
		Spectral = {
			c_cry_adversary = {
				name = "Adversary",
				text = {
					"{C:red}All{} of your {C:attention}Jokers{} become {C:dark_edition}Negative{},",
					"{C:red}all{} {C:attention}Jokers{} in the shop cost",
					"{C:red}double{} for the rest of the run",
				},
			},
			c_cry_analog = {
				name = "Analog",
				text = {
					"Create {C:attention}#1#{} cop#<ies,y>1# of a",
					"random {C:attention}Joker{}, destroy",
					"all other Jokers, {C:attention}+#2#{} Ante",
				},
			},
			c_cry_chambered = {
				name = "Chambered",
				text = {
					"Create {C:attention}#1#{} {C:dark_edition}Negative{}",
					"cop#<ies,y>1# of a",
					"{C:attention}random{} consumable",
					"in your possession",
					"{C:inactive,s:0.8}Does not copy Chambered{}",
				},
			},
			c_cry_conduit = {
				name = "Conduit",
				text = {
					"Swap the {C:attention}editions{} of",
					"{C:attention}2{} selected playing cards or {C:attention}Jokers{}",
				},
			},
			c_cry_gateway = {
				name = "Gateway",
				text = {
					"Create a random",
					"{C:cry_exotic,E:1}Exotic{C:attention} Joker{}, destroy",
					"all other Jokers",
				},
			},
			c_cry_hammerspace = {
				name = "Hammerspace",
				text = {
					"Apply random {C:attention}consumables{}",
					"as if they were {C:dark_edition}Enhancements{}",
					"to cards held in hand",
				},
			},
			c_cry_lock = {
				name = "Lock",
				text = {
					"Remove {C:red}all{} stickers",
					"from {C:red}all{} Jokers,",
					"then apply {C:purple,E:1}Eternal{}",
					"to a random {C:attention}Joker{}",
				},
			},
			c_cry_pointer = {
				name = "POINTER://",
				text = {
					"Create a card",
					"of {C:cry_code}your choice",
					"{C:inactive,s:0.8}(Exotic Jokers excluded)",
				},
			},
			c_cry_replica = {
				name = "Replica",
				text = {
					"Convert all cards",
					"held in hand",
					"to a {C:attention}random{}",
					"card held in hand",
				},
			},
			c_cry_ritual = {
				name = "Ritual",
				text = {
					"Apply {C:dark_edition}Negative{}, {C:dark_edition}Mosaic{},",
					"or {C:dark_edition}Astral{} to {C:attention}#1#{}",
					"selected card#<s>1# in hand",
				},
			},
			c_cry_source = {
				name = "Source",
				text = {
					"Add a {C:cry_code}Green Seal{}",
					"to {C:attention}#1#{} selected",
					"card#<s>1# in your hand",
				},
			},
			c_cry_summoning = {
				name = "Summoning",
				text = {
					"Create a random",
					"{V:1}#1#{} {C:joker}Joker{}, destroy",
					"one random {C:joker}Joker{}",
				},
			},
			c_cry_trade = {
				name = "Trade",
				text = {
					"{C:attention}Lose{} a random Voucher,",
					"gain {C:attention}2{} random Vouchers",
				},
			},
			c_cry_typhoon = {
				name = "Typhoon",
				text = {
					"Add an {C:cry_azure}Azure Seal{}",
					"to {C:attention}#1#{} selected",
					"card#<s>1# in your hand",
				},
			},
			c_cry_meld = {
				name = "Meld",
				text = {
					"Select a {C:attention}Joker{} or",
					"{C:attention}playing card{} to",
					"become {C:dark_edition}Double-Sided",
				},
			},
			c_cry_vacuum = {
				name = "Vacuum",
				text = {
					"Removes {C:red}all {C:green}modifications{}",
					"from {C:red}all{} cards held in hand,",
					"Earn {C:money}$#1#{} per {C:green}modification{} removed",
					"{C:inactive,s:0.7}(ex. Enhancements, Seals, Editions)",
				},
			},
			c_cry_white_hole = {
				name = "White Hole",
				text = {
					"Upgrade {C:legendary,E:1}most played{}",
					"poker hand by {C:attention}4{}",
					"{C:attention}Remove{} all other hand levels",
				},
			},
			c_cry_white_hole2 = {
				name = "White Hole",
				text = {
					"{C:attention}Remove{} all hand levels,",
					"upgrade {C:legendary,E:1}most played{} poker hand",
					"by {C:attention}3{} for each removed level",
				},
			},
		},
		Stake = {
			stake_cry_pink = {
				name = "Pink Stake",
				colour = "Pink", --this is used for auto-generated sticker localization
				text = {
					"Required score scales",
					"faster for each {C:attention}Ante",
				},
			},
			stake_cry_brown = {
				name = "Brown Stake",
				colour = "Brown",
				text = {
					"All {C:attention}stickers{} are compatible",
					"with each other",
				},
			},
			stake_cry_yellow = {
				name = "Yellow Stake",
				colour = "Yellow",
				text = {
					"{C:attention}Stickers{} can appear on",
					"all purchasable items",
				},
			},
			stake_cry_jade = {
				name = "Jade Stake",
				colour = "Jade",
				text = {
					"Cards can be drawn {C:attention}face down{}",
				},
			},
			stake_cry_cyan = {
				name = "Cyan Stake",
				colour = "Cyan",
				text = {
					"{C:green}Uncommon{} and {C:red}Rare{} Jokers are",
					"less likely to appear",
				},
			},
			stake_cry_gray = {
				name = "Gray Stake",
				colour = "Gray",
				text = {
					"Rerolls increase by {C:attention}$2{} each",
				},
			},
			stake_cry_crimson = {
				name = "Crimson Stake",
				colour = "Crimson",
				text = {
					"Vouchers restock on {C:attention}even{} Antes",
				},
			},
			stake_cry_diamond = {
				name = "Diamond Stake",
				colour = "Diamond",
				text = {
					"Must beat Ante {C:attention}10{} to win",
				},
			},
			stake_cry_amber = {
				name = "Amber Stake",
				colour = "Amber",
				text = {
					"{C:attention}-1{} Booster Pack slot",
				},
			},
			stake_cry_bronze = {
				name = "Bronze Stake",
				colour = "Bronze",
				text = {
					"Vouchers are {C:attention}50%{} more expensive",
				},
			},
			stake_cry_quartz = {
				name = "Quartz Stake",
				colour = "Quartz",
				text = {
					"Jokers can be {C:attention}Pinned{}",
					"{s:0.8,C:inactive}(Stays pinned to the leftmost position){}",
				},
			},
			stake_cry_ruby = {
				name = "Ruby Stake",
				colour = "Ruby",
				text = {
					"{C:attention}Big{} Blinds can become",
					"{C:attention}Boss{} Blinds",
				},
			},
			stake_cry_glass = {
				name = "Glass Stake",
				colour = "Glass",
				text = {
					"Cards can {C:attention}shatter{} when scored",
				},
			},
			stake_cry_sapphire = {
				name = "Sapphire Stake",
				colour = "Sapphire",
				text = {
					"Lose {C:attention}25%{} of current money",
					"at end of Ante",
					"{s:0.8,C:inactive}(Up to $10){}",
				},
			},
			stake_cry_emerald = {
				name = "Emerald Stake",
				colour = "Emerald",
				text = {
					"Cards, packs, and vouchers",
					"can be {C:attention}face down{}",
					"{s:0.8,C:inactive}(Unable to be viewed until purchased){}",
				},
			},
			stake_cry_platinum = {
				name = "Platinum Stake",
				colour = "Platinum",
				text = {
					"Small Blinds are {C:attention}removed{}",
				},
			},
			stake_cry_twilight = {
				name = "Twilight Stake",
				colour = "Twilight",
				text = {
					"Cards can be {C:attention}Banana{}",
					"{s:0.8,C:inactive}(1 in 10 chance of being destroyed each round){}",
				},
			},
			stake_cry_verdant = {
				name = "Verdant Stake",
				colour = "Verdant",
				text = {
					"Required score scales",
					"faster for each {C:attention}Ante",
				},
			},
			stake_cry_ember = {
				name = "Ember Stake",
				colour = "Ember",
				text = {
					"All items give no money when sold",
				},
			},
			stake_cry_dawn = {
				name = "Dawn Stake",
				colour = "Dawn",
				text = {
					"Tarots and Spectrals target {C:attention}1",
					"fewer card",
					"{s:0.8,C:inactive}(Minimum of 1){}",
				},
			},
			stake_cry_horizon = {
				name = "Horizon Stake",
				colour = "Horizon",
				text = {
					"When blind selected, add a",
					"{C:attention}random card{} to deck",
				},
			},
			stake_cry_blossom = {
				name = "Blossom Stake",
				colour = "Blossom",
				text = {
					"{C:attention}Final{} Boss Blinds can appear",
					"in {C:attention}any{} Ante",
				},
			},
			stake_cry_azure = {
				name = "Azure Stake",
				colour = "Azure",
				text = {
					"Values on Jokers are reduced",
					"by {C:attention}20%{}",
				},
			},
			stake_cry_ascendant = {
				name = "Ascendant Stake",
				colour = "Ascendant",
				text = {
					"{C:attention}-1{} Shop slot",
				},
			},
		},
		Tag = {
			tag_cry_astral = {
				name = "Astral Tag",
				text = {
					"Next base edition shop",
					"Joker is free and",
					"becomes {C:dark_edition}Astral{}",
				},
			},
			tag_cry_banana = {
				name = "Banana Tag",
				text = {
					"Creates {C:attention}#1#",
					"{C:inactive}(Must have room){}",
				},
			},
			tag_cry_bettertop_up = {
				name = "Better Top-up Tag",
				text = {
					"Creates up to {C:attention}#1#",
					"{C:green}Uncommon{} Joker#<s>1#",
					"{C:inactive}(Must have room){}",
				},
			},
			tag_cry_better_voucher = {
				name = "Golden Voucher Tag",
				text = {
					"Adds one Tier {C:attention}#1#{} Voucher",
					"to the next shop",
				},
			},
			tag_cry_blur = {
				name = "Blurred Tag",
				text = {
					"Next base edition shop",
					"Joker is free and",
					"becomes {C:dark_edition}Blurred{}",
				},
			},
			tag_cry_booster = {
				name = "Booster Tag",
				text = {
					"Next {C:cry_code}Booster Pack{} has",
					"{C:attention}double{} cards and",
					"{C:attention}double{} choices",
				},
			},
			tag_cry_bundle = {
				name = "Bundle Tag",
				text = {
					"Create a {C:attention}Standard Tag{}, {C:tarot}Charm Tag{},",
					"{C:attention}Buffoon Tag{}, and {C:planet}Meteor Tag",
				},
			},
			tag_cry_cat = {
				name = "Cat Tag",
				text = { "Meow.", "{C:inactive}Level {C:dark_edition}#1#" },
			},
			tag_cry_console = {
				name = "Console Tag",
				text = {
					"Gives a free",
					"{C:cry_code}Program Pack",
				},
			},
			tag_cry_double_m = {
				name = "Double M Tag",
				text = {
					"Shop has a",
					"{C:dark_edition}Jolly {C:legendary}M Joker{}",
				},
			},
			tag_cry_empowered = {
				name = "Empowered Tag",
				text = {
					"Gives a free {C:spectral}Spectral Pack",
					"with {C:legendary,E:1}The Soul{} and {C:cry_exotic,E:1}Gateway{}",
				},
			},
			tag_cry_epic = {
				name = "Epic Tag",
				text = {
					"Shop has a half-price",
					"{C:cry_epic}Epic Joker",
				},
			},
			tag_cry_gambler = {
				name = "Gambler's Tag",
				text = {
					"{C:green}#1# in #2#{} chance to create",
					"an {C:cry_exotic,E:1}Empowered Tag",
				},
			},
			tag_cry_glass = {
				name = "Fragile Tag",
				text = {
					"Next base edition shop",
					"Joker is free and",
					"becomes {C:dark_edition}Fragile{}",
				},
			},
			tag_cry_glitched = {
				name = "Glitched Tag",
				text = {
					"Next base edition shop",
					"Joker is free and",
					"becomes {C:dark_edition}Glitched{}",
				},
			},
			tag_cry_gold = {
				name = "Golden Tag",
				text = {
					"Next base edition shop",
					"Joker is free and",
					"becomes {C:dark_edition}Golden{}",
				},
			},
			tag_cry_gourmand = {
				name = "Gourmand Tag",
				text = {
					"Shop has a free",
					"{C:attention}Food Joker",
				},
			},
			tag_cry_loss = {
				name = "Loss",
				text = {
					"Gives a free",
					"{C:cry_ascendant}Meme Pack",
				},
			},
			tag_cry_m = {
				name = "Jolly Tag",
				text = {
					"Next base edition shop",
					"Joker is free and",
					"becomes {C:dark_edition}Jolly{}",
				},
			},
			tag_cry_memory = {
				name = "Memory Tag",
				text = {
					"Create {C:attention}#1#{} cop#<ies,y>1# of",
					"the last {C:attention}Tag{} used",
					"during this run",
					"{s:0.8,C:inactive}Copying Tags excluded",
					"{s:0.8,C:inactive}Currently: {s:0.8,C:attention}#2#",
				},
			},
			tag_cry_mosaic = {
				name = "Mosaic Tag",
				text = {
					"Next base edition shop",
					"Joker is free and",
					"becomes {C:dark_edition}Mosaic{}",
				},
			},
			tag_cry_oversat = {
				name = "Oversaturated Tag",
				text = {
					"Next base edition shop",
					"Joker is free and",
					"becomes {C:dark_edition}Oversaturated{}",
				},
			},
			tag_cry_quadruple = {
				name = "Quadruple Tag",
				text = {
					"Gives {C:attention}#1#{} cop#<ies,y>1# of the",
					"next selected {C:attention}Tag",
					"{s:0.8,C:inactive}Copying Tags excluded",
				},
			},
			tag_cry_quintuple = {
				name = "Quintuple Tag",
				text = {
					"Gives {C:attention}#1#{} cop#<ies,y>1# of the",
					"next selected {C:attention}Tag",
					"{s:0.8,C:inactive}Copying Tags excluded",
				},
			},
			tag_cry_rework = {
				name = "Rework Tag",
				text = {
					"Shop has a#3#",
					"{C:dark_edition}#1# {C:cry_code}#2#",
				},
			},
			tag_cry_schematic = {
				name = "Schematic Tag",
				text = {
					"Shop has a",
					"{C:attention}Brainstorm",
				},
			},
			tag_cry_scope = {
				name = "Scope Tag",
				text = {
					"{C:attention}+#1# {C:blue}hand#<s>1#{} and",
					"{C:red}discard#<s>1#{} next round",
				},
			},
			tag_cry_triple = {
				name = "Triple Tag",
				text = {
					"Gives {C:attention}#1#{} cop#<ies,y>1# of the",
					"next selected {C:attention}Tag",
					"{s:0.8,C:inactive}Copying Tags excluded",
				},
			},
			tag_cry_clone = {
				name = "Clone Tag",
				text = {
					"Shop Items cost {C:attention}X#1#{}",
					"as much, obtain a {C:attention}Copy{}",
					"of the next bought card",
				},
			},
			tag_cry_lens = {
				name = "Lens Tag",
				text = {
					"Apply {C:dark_edition}Negative{}",
					"to {C:attention}#1#{} random",
					"consumable#<s>1#",
				},
			},
			tag_cry_palette_cleanser = {
				name = "Palette Cleanser Tag",
				text = {
					"Remove a {C:attention}random{}",
					"sticker from a {C:attention}random{}",
					"Joker or playing card",
				},
			},
		},
		Tarot = {
			c_cry_automaton = {
				name = "The Automaton",
				text = {
					"Creates up to {C:attention}#1#",
					"random {C:cry_code}Code{} card#<s>1#",
					"{C:inactive}(Must have room)",
				},
			},
			c_cry_eclipse = {
				name = "The Eclipse",
				text = {
					"Enhances {C:attention}#1#{} selected card#<s>1#",
					"into an {C:attention}Echo Card",
				},
			},
			c_cry_instability = {
				name = "Instability",
				text = {
					"Enhances {C:attention}#1#{} selected card#<s>1#",
					"into an {C:attention}Abstract Card",
				},
			},
			c_cry_theblessing = {
				name = "The Blessing",
				text = {
					"Creates {C:attention}1{}",
					"random {C:attention}consumable{}",
					"{C:inactive}(Must have room){}",
				},
			},
			c_cry_seraph = {
				name = "The Seraph",
				text = {
					"Enhances {C:attention}#1#{} selected card#<s>1#",
					"into {C:attention}Light Cards",
				},
			},
		},
		Voucher = {
			-- Standard Vouchers
			v_cry_copies = {
				name = "Copies",
				text = {
					"Double Tags become",
					"{C:attention}Triple Tags{} and are",
					"{C:attention}2X{} as common",
				},
			},
			v_cry_tag_printer = {
				name = "Tag Printer",
				text = {
					"Double Tags become",
					"{C:attention}Quadruple Tags{} and",
					"are {C:attention}3X{} as common",
				},
			},
			v_cry_pairing = {
				name = "Pairing",
				text = {
					"{C:attention}Retrigger{} all M Jokers",
					"if played hand is a {C:attention}Pair",
				},
			},
			v_cry_repair_man = {
				name = "Repair Man",
				text = {
					"{C:attention}Retrigger{} all M Jokers",
					"if played hand contains a {C:attention}Pair",
				},
			},
			v_cry_double_vision = {
				name = "Double Vision",
				text = {
					"{C:dark_edition}Double-Sided{} cards appear",
					"{C:attention}4X{} more frequently",
				},
			},
			v_cry_double_slit = {
				name = "Double Slit",
				text = {
					"{C:attention}Meld{} can appear",
					"in {C:spectral}Spectral{} Packs",
				},
			},
			v_cry_stickyhand = {
				name = "Sticky Hand",
				text = {
					"{C:attention}+#1#{} card selection limit",
				},
			},
			v_cry_grapplinghook = {
				name = "Grappling Hook",
				text = {
					"{C:attention}+#1#{} card selection limit",
					"{C:inactive,s:0.7}You can do a lot more with this than you think.{}",
				},
			},
			v_cry_command_prompt = {
				name = "Command Prompt",
				text = {
					"{C:cry_code}Code{} cards",
					"can appear",
					"in the {C:attention}shop{}",
				},
			},
			v_cry_satellite_uplink = {
				name = "Satellite Uplink",
				text = {
					"{C:cry_code}Code{} cards may",
					"appear in any of",
					"the {C:attention}Celestial Packs{}",
				},
			},

			-- T3 Vouchers
			v_cry_overstock_multi = {
				name = "Multistock",
				text = {
					"{C:attention}+#1#{} card slot#<s>1#,",
					"{C:attention}+#1#{} booster pack slot#<s>1#,",
					"and {C:attention}+#1#{} voucher slot#<s>1#,",
					"available in shop",
				},
				unlock = {
					"Spend {C:attention}1000$",
					"in shop",
					"in one run",
				},
			},
			v_cry_massproduct = {
				name = "Mass Production",
				text = {
					"All cards and packs",
					"in shop cost {C:attention}$1{}",
				},
				unlock = {
					"Redeem {C:attention}25",
					"{C:attention}Vouchers",
					"in one run",
				},
			},
			v_cry_curate = {
				name = "Curate",
				text = {
					"All cards",
					"appear with",
					"an {C:dark_edition}Edition{}",
				},
				unlock = {
					"Discover",
					"all {C:attention}Editions",
				},
			},
			v_cry_rerollexchange = {
				name = "Reroll Exchange",
				text = {
					"All rerolls",
					"cost {C:attention}$2{}",
				},
				unlock = {
					"{C:attention}Reroll{} the shop",
					"a total of",
					"{C:attention}250 times{}",
					"in one run",
				},
			},
			-- RESERVATION FOR CRYSTAL BALL T3
			-- RESERVATION FOR TELESCOPE T3
			-- v_cry_scope = {
			-- 	name = "Galactic Scope",
			-- 	text = {
			-- 		"Create the {C:planet}Planet",
			-- 		"card for played",
			-- 		"{C:attention}poker hand{}",
			-- 		"{C:inactive}(Must have room){}",
			-- 	},
			-- 	unlock = {
			-- 		"Use {C:attention}50{} {C:planet}Planet",
			-- 		"cards from",
			-- 		"{C:attention}Booster Packs{}",
			-- 		"in one run",
			-- 	},
			-- },
			v_cry_dexterity = {
				name = "Dexterity",
				text = {
					"Permanently",
					"gain {C:blue}+#1#{} hand#<s>1#",
					"each round",
				},
				unlock = {
					"Play {C:attention}5000{}",
					"{C:attention}Playing Cards{}",
					"in total",
				},
			},
			v_cry_threers = {
				name = "The 3 Rs",
				text = {
					"Permanently",
					"gain {C:red}+#1#{} discard#<s>1#",
					"each round",
				},
				unlock = {
					"Discard {C:attention}5000{}",
					"{C:attention}Playing Cards{}",
					"in total",
				},
			},
			v_cry_tacclimator = {
				name = "Tarot Acclimator",
				text = {
					"{C:tarot}Tarot{} cards appear",
					"{C:attention}X#1#{} more frequently",
					"in the shop",
					"Allows control of the",
					"shop's {C:tarot}Tarot Rate{}",
					"{C:inactive}(Check {C:attention}Run Info{C:inactive})",
				},
				unlock = {
					"Buy {C:attention}100{} {C:tarot}Tarot",
					"cards total in",
					"the shop",
				},
			},
			v_cry_pacclimator = {
				name = "Planet Acclimator",
				text = {
					"{C:planet}Planet{} cards appear",
					"{C:attention}X#1#{} more frequently",
					"in the shop",
					"Allows control of the",
					"shop's {C:planet}Planet Rate{}",
					"{C:inactive}(Check {C:attention}Run Info{C:inactive})",
				},
				unlock = {
					"Buy {C:attention}100{} {C:planet}Planet",
					"cards total in",
					"the shop",
				},
			},
			v_cry_moneybean = {
				name = "Money Beanstalk",
				text = {
					"Raise the cap on",
					"interest earned in",
					"each round to {C:money}$#1#{}",
				},
				unlock = {
					"Max out the",
					"{C:attention}interest earnings{}",
					"for the {C:attention}whole run",
				},
			},
			v_cry_fabric = {
				name = "Universal Fabric",
				text = {
					"{C:dark_edition}+#1#{} Joker slot#<s>1#",
				},
				unlock = {
					"Redeem {C:dark_edition}Antimatter",
					"{C:attention}10{} times",
				},
			},
			-- RESERVATION FOR MAGIC TRICK T3
			v_cry_asteroglyph = {
				name = "Asteroglyph",
				text = {
					"Set Ante to {C:attention}#1#{}",
				},
				unlock = {
					"Reach Ante {C:attention}36",
				},
			},
			-- RESERVATION FOR DIRECTOR'S CUT T3
			v_cry_blankcanvas = {
				name = "Blank Canvas",
				text = {
					"{C:attention}+#1#{} hand size",
				},
				unlock = {
					"Reduce your {C:attention}handsize",
					"to {C:attention}0",
				},
			},
			-- Cryptid Voucher T3
			v_cry_clone_machine = {
				name = "Clone Machine",
				text = {
					"Double Tags become",
					"{C:attention}Quintuple Tags{} and",
					"are {C:attention}4X{} as common",
				},
			},
			v_cry_pairamount_plus = {
				name = "Pairamount Plus",
				text = {
					"{C:attention}Retrigger{} all M Jokers",
					"once for every Pair",
					"{C:attention}contained{} in played hand",
				},
			},
			v_cry_double_down = {
				name = "Double Down",
				text = {
					"After every round,",
					"{X:dark_edition,C:white} X1.5 {} to all values",
					"on the back of",
					"{C:dark_edition}Double-Sided{} cards",
				},
			},
			v_cry_hyperspacetether = {
				name = "Hyperspace Tether",
				text = {
					"{C:attention}+#1#{} card selection limit",
					"All selected cards contribute power",
					"to {C:attention}Ascended Hands{}",
				},
			},
			v_cry_quantum_computing = {
				name = "Quantum Computing",
				text = {
					"All future {C:cry_code}Code{} cards each",
					"have {C:cry_code}+#1#{} Multiuse",
				},
			},
		},
		Other = {
			alt_wheel_of_fortune = {
				name = "The Wheel of Fortune",
				text = {
					"{C:green}#1# in #2#{} chance to add",
					"{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
					"{C:dark_edition}Polychrome{} edition",
					"to a random {C:attention}Joker",
				},
			},
			asc_misc = {
				name = "Ascended hand information",
				text = {
					"{C:gold}#1#{} Ascension power",
					"{X:gold,C:white}X#2#{C:chips} Chips{} and {C:mult}Mult",
					"{C:inactive}({C:gold}#3#{C:inactive} ^ {C:gold}#1#{C:inactive})",
				},
			},
			asc_misc2 = {
				name = "Ascended hand information",
				text = {
					"{C:gold}#1#{} Ascension power",
					"{X:gold,C:white}X#2#{C:chips} Chips{} and {C:mult}Mult",
					"{C:inactive}({C:gold}#3#{C:inactive} X {C:gold}#1#{C:inactive})",
				},
			},
			disabled = {
				name = "Disabled",
				text = {
					"No longer appears",
					"during a run",
				},
			},
			disabled_card_dependency = {
				name = "Disabled",
				text = {
					"Requires {C:attention}#1#",
				},
			},
			disabled_mod_dependency = {
				name = "Disabled",
				text = {
					"Requires mod:",
					"{C:attention}#1#",
				},
			},
			disabled_mod_conflict = {
				name = "Disabled",
				text = {
					"Incompatible with mod:",
					"{C:attention}#1#",
				},
			},
			banana = {
				name = "Banana",
				text = {
					"{C:green}#1# in #2#{} chance of being",
					"destroyed each round",
				},
			},
			cry_absolute = {
				name = "Absolute",
				text = {
					"Can't be sold",
					"or destroyed",
					"{C:attention}Unremovable{}",
				},
			},
			cry_rigged = {
				name = "Rigged",
				text = {
					"Doubles all",
					"{C:cry_code}listed{} probabilities",
					"on this card",
				},
			},
			cry_hooked = {
				name = "Hooked",
				text = {
					"When this Joker is {C:cry_code}triggered{},",
					"trigger {C:cry_code}#1#",
					"{C:inactive}Not all cards can be triggered this way{}",
					"{C:inactive}but all Jokers can trigger the other{}",
					"Removed at end of round",
				},
			},
			cry_hooked_2 = {
				name = "Hooked",
				text = {
					"When this Joker is {C:cry_code}triggered{},",
					"trigger {C:cry_code}#1#",
					"{C:inactive}Not all cards can be triggered this way{}",
					"{C:inactive}but all Jokers can trigger the other{}",
				},
			},
			cry_global_sticker = {
				name = "Global",
				text = {
					"Draw this card",
					"{C:cry_code}Before other cards{},",
					"if possible",
				},
			},
			cry_flickering = {
				name = "Flickering",
				text = {
					"Destroyed after",
					"{C:attention}#1#{} triggers",
					"{C:inactive}({C:attention}#2#{C:inactive} remaining)",
				},
			},
			cry_flickering_desc = { --used by choco dice
				name = "Flickering",
				text = {
					"Destroyed after",
					"{C:attention}#1#{} trigger#<s>1#",
				},
			},
			cry_function_sticker = {
				name = "Function://",
				text = {
					"Creates {C:cry_code}#1#{}",
					"when used",
				},
			},
			cry_function_sticker_desc = { --for function:// card
				name = "Function://",
				text = {
					"Creates the next",
					"{C:cry_code}Function://{} consumable",
					"{C:inactive}Currently #1#, #2# and #3#{}",
				},
			},
			cry_possessed = {
				name = "Possessed",
				text = {
					"{C:attention}Disables{} and {C:attention}reverses{}",
					"effects, if possible",
					"Destroyed along with {C:attention}Ghost",
				},
			},
			--todo? add candy jokers to list
			food_jokers = {
				name = "Food Jokers",
				text = {
					"{s:0.8}Gros Michel, Egg, Ice Cream, Cavendish,",
					"{s:0.8}Turtle Bean, Diet Cola, Popcorn, Ramen,",
					"{s:0.8}Seltzer, Pickle, Chili Pepper, Caramel,",
					"{s:0.8}Nostalgic Candy, Fast Food M, etc.",
				},
			},
			ev_cry_choco0 = {
				name = "Possible Events",
				text = {
					"{T:ev_cry_choco1}1{} {T:ev_cry_choco2}2{} {T:ev_cry_choco3}3{} {T:ev_cry_choco4}4{} {T:ev_cry_choco5}5{}",
					"{T:ev_cry_choco6}6{} {T:ev_cry_choco7}7{} {T:ev_cry_choco8}8{} {T:ev_cry_choco9}9{} {T:ev_cry_choco10}10{}",
					"{C:inactive}(Hover for info)",
				},
			},
			ev_cry_choco1 = {
				name = "1: Possession",
				text = {
					"{C:attention}Jokers{} and playing cards have a",
					"{C:green}1 in 3{} chance of gaining Flickering",
					"Create a {C:attention}Ghost",
					"{C:inactive,s:0.7}You've been possessed by a ghost, and your",
					"{C:inactive,s:0.7}consciousness is flickering in and out.",
				},
			},
			ev_cry_choco2 = {
				name = "2: Haunted House",
				text = {
					"Prevents skipping {C:attention}Blind{}",
					"One {C:attention}reroll{} allowed per shop",
					"{C:attention}Voucher{} prices are doubled",
					"{C:inactive,s:0.7}Spooky spirits have taken over! Don't touch",
					"{C:inactive,s:0.7}anything and get out as soon as possible!",
				},
			},
			ev_cry_choco3 = {
				name = "3: Witch's Brews",
				text = {
					"Create 3 {C:attention}Potions",
					"Use one by the end of the {C:attention}Small Blind{},",
					"or {C:attention}all{} maluses will be applied this {C:attention}Ante",
					"{C:inactive,s:0.7}You have been kidnapped by a witch!",
					"{C:inactive,s:0.7}She offers you three potions, watching you closely.",
					"{C:inactive,s:0.7}Pick one, lest she makes the decision for you.",
				},
			},
			ev_cry_choco4 = {
				name = "4: Lunar Abyss",
				text = {
					"Played cards have a {C:green}1 in 4{} chance",
					"to turn into a random {C:club}Club{} face card",
					"Divide {C:attention}Mult{} by number of played face cards",
					"{C:inactive,s:0.7}Even a man who's pure at heart",
					"{C:inactive,s:0.7}and says his prayers by night...",
				},
			},
			ev_cry_choco5 = {
				name = "5: Bloodsucker",
				text = {
					"Remove {C:attention}Enhancements{} from all played cards",
					"{C:green}1 in 3{} chance to destroy",
					"{C:heart}Heart{} and {C:diamond}Diamond{} cards",
					"{C:inactive,s:0.7}Be wary in the dead of night, for",
					"{C:inactive,s:0.7,E:1}they in the shadows{C:inactive,s:0.7} seek to quench their thirst...",
				},
			},
			ev_cry_choco6 = {
				name = "6: Please Take One",
				text = {
					"At {C:attention}end of round{}, open a",
					"random {C:attention}Booster{} Pack",
					"{C:inactive,s:0.7}As you stroll down the streets, you spot a",
					"{C:inactive,s:0.7}box of various Booster Packs. Might as well grab one!",
				},
			},
			ev_cry_choco7 = {
				name = "7: Festive Atmosphere",
				text = {
					"Create 3 {C:attention}Trick-or-Treat{} and 1 {C:attention}Candy Basket",
					"Shops have a {C:attention}Trick-or-Treat{} each round",
					"{C:cry_candy}Candies{} give {C:money}$3{} when obtained",
					"{C:inactive,s:0.7}The entire neighbourhood is decorated for spooky endeavours,",
					"{C:inactive,s:0.7}come indulge in the festive atmosphere!",
				},
			},
			ev_cry_choco8 = {
				name = "8: Candy Rain",
				text = {
					"When {C:attention}Blind{} defeated, obtain 1 {C:cry_candy}Candy{}",
					"per hand remaining; Obtain a {C:attention}Food Joker{}",
					"when a {C:cry_candy}Candy{} is generated",
					"{C:inactive,s:0.7}Candies rain from the sky! Quick,",
					"{C:inactive,s:0.7,E:1}grab as much as you can!",
				},
			},
			ev_cry_choco9 = {
				name = "9: Ghostly Riches",
				text = {
					"Gain {C:money}$20",
					"All {C:money}money{} earned is {C:attention}doubled",
					"{C:inactive,s:0.7}The spectre of a long-gone relative of yours",
					"{C:inactive,s:0.7}visits you in the middle of the night!",
					"{C:inactive,s:0.7}Without a word, they place a bag of money in your hands,",
					"{C:inactive,s:0.7}smile warmly, and wave as they fade into the air.",
				},
			},
			ev_cry_choco10 = {
				name = "10: Revered Antique",
				text = {
					"A {C:legendary}Legendary{} {C:attention}Joker{} appears",
					"in the {C:attention}Voucher{} slot for {C:money}$50",
					"Only buyable as {C:attention}last{} item in shop",
					"{C:inactive,s:0.7}You've attracted the attention of a relic's spirit,",
					"{C:inactive,s:0.7}but it won't be easy to quell.",
				},
			},
			cry_https_disabled = {
				name = "M",
				text = {
					"{C:attention,s:0.7}Updating{s:0.7} is disabled by default ({C:attention,s:0.7}HTTPS Module{s:0.7})",
				},
			},
			--i am so sorry for this
			--actually some of this needs to be refactored at some point
			cry_eternal_booster = {
				name = "Eternal",
				text = {
					"All cards in pack",
					"are {C:attention}Eternal{}",
				},
			},
			cry_perishable_booster = {
				name = "Perishable",
				text = {
					"All cards in pack",
					"are {C:attention}Perishable{}",
				},
			},
			cry_rental_booster = {
				name = "Rental",
				text = {
					"All cards in pack",
					"are {C:attention}Rental{}",
				},
			},
			cry_pinned_booster = {
				name = "Pinned",
				text = {
					"All cards in pack",
					"are {C:attention}Pinned{}",
				},
			},
			cry_banana_booster = {
				name = "Banana",
				text = {
					"All cards in pack",
					"are {C:attention}Banana{}",
				},
			},
			cry_eternal_voucher = {
				name = "Eternal",
				text = {
					"Can't be traded",
				},
			},
			cry_perishable_voucher = {
				name = "Perishable",
				text = {
					"Debuffed after",
					"{C:attention}#1#{} rounds",
					"{C:inactive}({C:attention}#2#{C:inactive} remaining)",
				},
			},
			cry_rental_voucher = {
				name = "Rental",
				text = {
					"Lose {C:money}$#1#{} at",
					"end of round",
				},
			},
			cry_pinned_voucher = {
				name = "Pinned",
				text = {
					"Remains in shop",
					"until redeemed",
				},
			},
			cry_banana_voucher = {
				name = "Banana",
				text = {
					"{C:green}#1# in #2#{} chance of being",
					"unredeemed each round",
				},
			},
			-- TODO fix typo
			cry_perishable_consumeable = {
				name = "Perishable",
				text = {
					"Debuffed at",
					"end of round",
				},
			},
			cry_rental_consumeable = {
				name = "Rental",
				text = {
					"Lose {C:money}$#1#{} at end of",
					"round, and on use",
				},
			},
			cry_pinned_consumeable = {
				name = "Pinned",
				text = {
					"{C:inactive}Does nothing...",
					"{C:inactive}for now",
				},
			},
			cry_banana_consumeable = {
				name = "Banana",
				text = {
					"{C:green}#1# in #2#{} chance to do",
					"nothing on use",
				},
			},
			o_nstar = {
				name = "Observatory Effect",
				text = {
					"{X:mult,C:white}X#1#{} Mult for each",
					"{C:attention}Neutron Star{} used",
					"in this run",
					"{C:inactive}(Currently {X:mult,C:white}X#2#{C:inactive} Mult)",
				},
			},
			o_planetlua = {
				name = "Observatory Effect",
				text = { "" },
			},
			o_sunplanet = {
				name = "Observatory Effect",
				text = {
					"Held {C:attention}Sol{} and {C:attention}Perkele{} Cards",
					"increase {C:attention}Ascension power",
					"{C:inactive}(Currently {X:gold,C:white}+#1#{C:inactive})",
				},
			},
			o_perkele = {
				name = "Observatory Effect",
				text = {
					"{X:dark_edition,C:white}^#2#{} mult if played hand is a",
					"{C:attention}#4#{}",
					"{X:mult,C:white}X#2#{} mult if played hand is a {C:attention}#3#{}",
					"Held {C:attention}Sol{} and {C:attention}Perkele{} Cards",
					"increase {C:attention}Ascension power",
					"{C:inactive}(Currently {X:gold,C:white}+#1#{C:inactive})",
				},
			},
			p_cry_code_normal_1 = {
				name = "Program Pack",
				text = {
					"Choose {C:attention}#1#{} of up to",
					"{C:attention}#2#{C:cry_code} Code{} card#<s>2#",
				},
			},
			p_cry_code_normal_2 = {
				name = "Program Pack",
				text = {
					"Choose {C:attention}#1#{} of up to",
					"{C:attention}#2#{C:cry_code} Code{} card#<s>2#",
				},
			},
			p_cry_code_jumbo_1 = {
				name = "Jumbo Program Pack",
				text = {
					"Choose {C:attention}#1#{} of up to",
					"{C:attention}#2#{C:cry_code} Code{} card#<s>2#",
				},
			},
			p_cry_code_mega_1 = {
				name = "Mega Program Pack",
				text = {
					"Choose {C:attention}#1#{} of up to",
					"{C:attention}#2#{C:cry_code} Code{} card#<s>2#",
				},
			},
			p_cry_empowered = {
				name = "Empowered Pack",
				text = {
					"Choose {C:attention}#1#{} of up to",
					"{C:attention}#2#{C:spectral} Spectral{} card#<s>2#",
					"{s:0.8,C:inactive}(Generated by Empowered Tag)",
				},
			},
			p_cry_meme_1 = {
				name = "Meme Pack",
				text = {
					"Choose {C:attention}#1#{} of",
					"up to {C:attention}#2# Meme Joker#<s>2#{}",
				},
			},
			p_cry_meme_two = {
				name = "Meme Pack",
				text = {
					"Choose {C:attention}#1#{} of",
					"up to {C:attention}#2# Meme Joker#<s>2#{}",
				},
			},
			p_cry_meme_three = {
				name = "Meme Pack",
				text = {
					"Choose {C:attention}#1#{} of",
					"up to {C:attention}#2# Meme Joker#<s>2#{}",
				},
			},
			p_cry_baneful_1 = {
				name = "Baneful Buffoon Pack",
				text = {
					"Choose {C:attention}#1#{} of",
					"up to {C:attention}#2# {X:cry_cursed,C:white}Cursed{} Joker#<s>2#{}",
					"{C:attention}Skipping{} will {C:red}banish{}",
					"{C:attention}rightmost{} owned Joker",
				},
			},
			undiscovered_code = {
				name = "Not Discovered",
				text = {
					"Purchase or use",
					"this card in an",
					"unseeded run to",
					"learn what it does",
				},
			},
			undiscovered_unique = {
				name = "Not Discovered",
				text = {
					"Purchase or use",
					"this card in an",
					"unseeded run to",
					"learn what it does",
				},
			},
			cry_green_seal = {
				name = "Green Seal",
				text = {
					"Creates a {C:cry_code}Code{} card",
					"when played and unscoring",
					"{C:inactive}(Must have room)",
				},
			},
			cry_azure_seal = {
				name = "Azure Seal",
				text = {
					"Create {C:attention}#1#{} {C:dark_edition}Negative{}",
					"{C:planet}Planet#<s>1#{} for played",
					"{C:attention}poker hand{}, then",
					"{C:red}destroy{} this card",
				},
			},
			blurred_sdm0 = {
				name = "a",
				text = {
					'{C:inactive,s:0.8}"I hate this card" - SDM_0, 2024{}',
				},
			},
			cry_multiuse = {
				name = "m",
				text = {
					"{C:inactive}Multiuse: ({C:cry_code}#1#{C:inactive} remaining)",
				},
			},
		},
		Unique = {
			c_cry_potion = {
				name = "Potion",
				text = {
					"Applies an unknown",
					"{C:attention}malus{} when used",
					"{C:inactive,s:0.7}Obtained from Chocolate Die",
				},
			},
		},
	},
	misc = {
		tutorial = {
			cry_intro_1 = {
				"Hello, I'm {C:attention}Joseph J. Joker{}!",
				"Welcome to {C:cry_exotic,E:1}Cryptid{}!",
			},
			cry_intro_2 = {
				"It looks like you've never",
				"played {C:cry_exotic,E:1}Cryptid{} on this profile before.",
				"Let me show you how things work!",
			},
			cry_intro_3 = {
				"*grows hands*",
			},
			cry_intro_4 = {
				"It's hard to summarize this mod in",
				"a few sentences, but what I will say",
				"is that you're in for a {C:cry_exotic,E:1}wild{} ride!",
				"This isn't the same {C:attention}Joker Poker{} you know...",
			},
			cry_intro_5 = {
				"As you might be able to tell by these",
				"{C:cry_ascendant}gamesets{}, I like the letter {C:attention}M{}.",
				"Select a gameset for me to explain...",
				"{s:0.8}Note: Gameset balancing is a heavy work in progress.",
				"{s:0.8}Expect things to change frequently!",
			},
			cry_modest_1 = {
				"Seeking an experience close to vanilla?",
				"Then the {C:cry_ascendant}Modest{} gameset is for you!",
			},
			cry_modest_2 = {
				"Still, be careful of the gimmicks hiding",
				"throughout Cryptid! You never know",
				"what you'll find on the next round...",
			},
			cry_mainline_1 = {
				"Wanna {E:1,C:attention}break{} the game? Good news, you can",
				"do it without going off the deep end!",
			},
			cry_mainline_2 = {
				"Things are still nuts here, but you'll have",
				"the chance to experience the {C:cry_ascendant}progression{}",
				"system. Just don't get too comfortable...",
			},
			cry_mainline_3 = {
				"Because you'll definitely be stronger, but",
				"I've crafted some {E:1,C:dark_edition}bosses{} that",
				"might make you regret selecting this {C:cry_ascendant}gameset{}...",
			},
			cry_madness_1 = {
				"You lookin' to completely {C:red,E:1}annihilate{} your hard drive?",
				"Oh, how fun! The {C:cry_ascendant}Madness{} gameset says",
				"'Balance? {E:1,C:red}WHAT'S THAT!?{}'",
			},
			cry_madness_2 = {
				"I've spent weeks of sleepless, {C:green}Mountain Dew{}-fueled",
				"nights working to ensure this gameset is",
				"{C:cry_ascendant}PERFECTLY BALANCED{}, just for you!",
			},
			cry_madness_3 = {
				"You'll start with everything unlocked, so you",
				"can unleash the {C:red,E:1}full power{} of Cryptid!",
				"Just be careful not to {C:attention,E:1}crash{} the game,",
				"as that'll probably happen before you lose...",
			},
		},
		poker_hands = {
			["cry_Bulwark"] = "Bulwark",
			["cry_Clusterfuck"] = Cryptid_config.family_mode and "Cluster" or "Clusterfuck",
			["cry_UltPair"] = "Ultimate Pair",
			["cry_WholeDeck"] = Cryptid_config.family_mode and "The Entire Deck" or "The Entire Fucking Deck",
			["cry-Cluster Bulwark"] = "Clusterwark",
			["cry_None"] = "None",
		},
		poker_hand_descriptions = {
			["cry_Bulwark"] = {
				"5 rankless, suitless cards",
			},
			["cry_Clusterfuck"] = {
				"At least 8 cards that do not",
				"contain a Pair, Flush, or Straight",
			},
			["cry_UltPair"] = {
				"Two Two Pairs, where each",
				"Two Pair is a single suit, for a",
				"total of two suits between them",
			},
			["cry_WholeDeck"] = {
				"A hand that contains every single",
				"card found in a 52-card deck.",
				"Are you insane?",
			},
			["cry_None"] = { "A hand containing 0 cards" },

			["cry_Declare0"] = { "Always counts as a Straight" },
			["cry_Declare1"] = { "Always counts as a Flush" },
			["cry_Declare2"] = { "Always counts as a Full House" },

			["cry_Declare0_suitless"] = { "Always counts as a Straight", "Hand does not need specific suits" },
			["cry_Declare1_suitless"] = { "Always counts as a Flush", "Hand does not need specific suits" },
			["cry_Declare2_suitless"] = { "Always counts as a Full House", "Hand does not need specific suits" },
		},
		achievement_names = {
			ach_cry_ace_in_crash = "Pocket ACE",
			ach_cry_blurred_blurred_joker = "Legally Blind",
			ach_cry_bullet_hell = "Bullet Hell",
			ach_cry_break_infinity = "Break Infinity",
			ach_cry_cryptid_the_cryptid = "Cryptid the Cryptid",
			ach_cry_exodia = "Exodia",
			ach_cry_freak_house = "Freak House",
			ach_cry_googol_play_pass = "Googol Play Pass",
			ach_cry_haxxor = "H4xx0r",
			ach_cry_home_realtor = "Home Realtor",
			ach_cry_jokes_on_you = "Joke's on You, Pal!",
			ach_cry_niw_uoy = "!niW uoY",
			ach_cry_now_the_fun_begins = "Now the Fun Begins",
			ach_cry_patience_virtue = "Patience is a Virtue",
			ach_cry_perfectly_balanced = "Perfectly Balanced",
			ach_cry_pull_request = "Pull Request",
			ach_cry_traffic_jam = "Traffic Jam",
			ach_cry_ult_full_skip = "Ultimate Full Skip",
			ach_cry_used_crash = "We Told You Not To",
			ach_cry_what_have_you_done = "WHAT HAVE YOU DONE?!",
			ach_cry_pin = "Pin of Shame",
			ach_cry_technically_positive = "Technically Positive",
			ach_cry_youre_fucking_kidding = Cryptid_config.family_mode and "You Can't Be Serious"
				or "You're Fucking Kidding",
			ach_cry_stoned = "Stoned",
			ach_cry_fucked = Cryptid_config.family_mode and "Clustered" or "Fucked",
			ach_cry_despaired = "Despaired",
			ach_cry_decked = "Decked",
		},
		achievement_descriptions = {
			ach_cry_ace_in_crash = 'check_for_unlock({type = "ace_in_crash"})',
			ach_cry_blurred_blurred_joker = "Obtain Blurred Blurred Joker",
			ach_cry_bullet_hell = "Have 15 AP Jokers",
			ach_cry_break_infinity = "Score 1.79e308 Chips in a single hand",
			ach_cry_cryptid_the_cryptid = "Use Cryptid on Cryptid",
			ach_cry_exodia = "Have 5 Exotic Jokers",
			ach_cry_freak_house = "Play a Flush House consisting of 6s and 9s of Hearts whilst possessing Nice",
			ach_cry_googol_play_pass = "Rig a Googol Play Card",
			ach_cry_haxxor = "Use a cheat code",
			ach_cry_home_realtor = "Activate Happy House before Ante 8 (without DoE/Antimatter)",
			ach_cry_jokes_on_you = "Trigger The Joke's effect on Ante 1 and win the run",
			ach_cry_niw_uoy = "Reach Ante -8",
			ach_cry_now_the_fun_begins = "Obtain Canvas",
			ach_cry_patience_virtue = "Wait out Lavender Loop for 2 minutes before playing first hand and beat the blind",
			ach_cry_perfectly_balanced = "Beat Very Fair Deck on Ascendant Stake",
			ach_cry_pull_request = "Have ://COMMIT spawn the same Joker that it destroyed",
			ach_cry_traffic_jam = "Beat all Rush Hour challenges",
			ach_cry_ult_full_skip = "Win in 1 round",
			ach_cry_used_crash = "Use ://CRASH",
			ach_cry_what_have_you_done = "Delete or Sacrifice an Exotic Joker",
			ach_cry_pin = "Lose a run to The Pin",
			ach_cry_technically_positive = "Obtain a Negative Negative Joker",
			ach_cry_youre_fucking_kidding = "Discard " .. localize("cry_WholeDeck", "poker_hands"),
			ach_cry_stoned = "Get " .. localize("cry_Bulwark", "poker_hands") .. " to level 420",
			ach_cry_fucked = "Get " .. localize("cry_Clusterfuck", "poker_hands") .. " to level 69",
			ach_cry_stoned = "Get " .. localize("cry_UltPair", "poker_hands") .. " to level 2222",
			ach_cry_stoned = "Get " .. localize("cry_WholeDeck", "poker_hands") .. " to level 5252",
		},
		challenge_names = {
			c_cry_ballin = "Ballin'",
			c_cry_boss_rush = "Enter the Gungeon",
			c_cry_dagger_war = "Dagger War",
			c_cry_joker_poker = "Joker Poker",
			c_cry_onlycard = "Solo Card",
			c_cry_rng = "RNG",
			c_cry_rush_hour = "Rush Hour I",
			c_cry_rush_hour_ii = "Rush Hour II",
			c_cry_rush_hour_iii = "Rush Hour III",
			c_cry_sticker_sheet = "Sticker Sheet",
			c_cry_sticker_sheet_plus = "Sticker Sheet+",
		},
		dictionary = {
			--Settings Menu
			cry_set_features = "Features",
			cry_set_music = "Music",
			cry_set_enable_features = "Use this section to enable or disable entire Thematic Sets.",
			cry_feat_achievements = "Achievements",
			["cry_feat_antimatter deck"] = "Antimatter Deck",
			cry_feat_blinds = "Blinds",
			cry_feat_challenges = "Challenges",
			["cry_feat_code cards"] = "Code Cards",
			["cry_feat_misc. decks"] = "Misc. Decks",
			["cry_feat_https module"] = "HTTPS Module",
			["cry_feat_timer mechanics"] = "Timer Mechanics",
			["cry_feat_enhanced decks"] = "Enhanced Decks",
			["cry_feat_epic jokers"] = "Epic Jokers",
			["cry_feat_exotic jokers"] = "Exotic Jokers",
			["cry_feat_m jokers"] = "M Jokers",
			cry_feat_menu = "Custom Main Menu",
			["cry_feat_misc."] = "Misc.",
			["cry_feat_misc. jokers"] = "Misc. Jokers",
			cry_feat_planets = "Planets",
			cry_feat_jokerdisplay = "JokerDisplay (Does Nothing)",
			cry_feat_tags = "Tags",
			cry_feat_sleeves = "Sleeves",
			cry_feat_spectrals = "Spectrals",
			cry_feat_spooky = "Spooky Update",
			["cry_feat_more stakes"] = "Stakes",
			cry_feat_vouchers = "Vouchers",
			cry_mus_jimball = "Jimball (Funkytown by Lipps Inc. - Copyrighted)",
			cry_mus_code = "Code Cards (://LETS_BREAK_THE_GAME by HexaCryonic)",
			cry_mus_exotic = "Exotic Jokers (Joker in Latin by AlexZGreat)",
			cry_mus_high_score = "High Score (Final Boss [For Your Computer] by AlexZGreat)",
			cry_mus_alt_bg = "Background Music (by MathIsFun_)",
			cry_force_tooltips = "Force Tooltips",
			cry_family = "Family Friendly Mode",
			cry_experimental = "Experimental Mode",

			k_cry_program_pack = "Program Pack",
			k_cry_meme_pack = "Meme Pack",
			k_cry_baneful_pack = "Baneful Buffoon Pack",
			cry_baneful_warning = "Skipping will Banish rightmost Joker",

			cry_critical_hit_ex = "Critical Hit!",
			cry_critical_miss_ex = "Critical Miss!",

			cry_potion1 = "-1 to all Hand Levels",
			cry_potion2 = "X1.15 Blind size",
			cry_potion3 = "-1 Hand and Discard",

			cry_debuff_oldhouse = "No Full Houses",
			cry_debuff_oldarm = "Must play 4 or fewer cards",
			cry_debuff_oldpillar = "No Straights",
			cry_debuff_oldflint = "No Flushes",
			cry_debuff_oldmark = "No hands containing a Pair",
			cry_debuff_obsidian_orb = "Applies abilities of all defeated bosses",
			cry_blind_baneful_pack = "After round, open a Baneful Buffoon Pack",

			cry_tax_placeholder = "(X0.4 blind requirement)",
			cry_joke_placeholder = "(multiple of 8)",

			k_code = "Code",
			k_chips = "Chips",
			k_content_set = "Thematic Set",
			b_content_sets = "Thematic Sets",
			--Why aren't these in vanilla?
			b_tag = "Tag",
			b_blind = "Blind",
			rush_hour_reminder = "Enable the Clock and Lavender loop to play Rush Hour",

			b_tarot_rate = "Tarot Rate",
			b_planet_rate = "Planet Rate",

			k_unique = "Unique",
			b_code_cards = "Code Cards",
			b_unique_cards = "Unique Cards",
			b_pull = "PULL",
			b_playing_cards = "Playing Cards",
			cry_hooked_ex = "Hooked!",
			k_end_blind = "End Blind",
			k_cry_shiny = "Shiny",

			cry_code_rank = "ENTER RANK",
			cry_code_enh = "ENTER ENHANCEMENT",
			cry_code_hand = "ENTER POKER HAND",
			cry_code_enter_card = "ENTER A CARD",
			cry_code_apply = "APPLY",
			cry_code_apply_previous = "APPLY PREVIOUS",
			cry_code_exploit = "EXPLOIT",
			cry_code_exploit_previous = "EXPLOIT PREVIOUS",
			cry_code_create = "CREATE",
			cry_code_create_previous = "CREATE PREVIOUS",
			cry_code_execute = "EXECUTE",
			cry_code_cancel = "CANCEL",
			cry_code_enter_hand = "ENTER POKER HAND NAME",
			cry_code_with_suits = "INCLUDE SUITS",
			cry_code_without_suits = "IGNORE SUITS",
			cry_code_suitless = "Hand does not require specific suits",
			cry_code_empty = "[Declare Hand]",
			cry_code_exit = "EXIT",
			cry_code_antevoucher = "Next Boss Blind and Voucher",
			cry_code_nextjokers = "Next Shop Jokers",
			cry_code_nextcards = "Next Drawn Cards",

			b_flip = "FLIP",
			b_merge = "MERGE",
			b_store = "STORE",

			cry_hand_bulwark = "Bulwark",
			cry_hand_clusterfuck = "Clusterfuck",
			cry_hand_ultpair = "Ultimate Pair",

			cry_asc_hands = "Asc. Hands",
			cry_p_star = "Star",

			cry_again_q = "Again?",
			cry_balanced_q = "Balanced...?",
			cry_curse = "Curse",
			cry_curse_ex = "Curse!",
			cry_demicolon = "Demitrigger!",
			cry_sobbing = "Help me...",
			cry_gaming = "Gaming",
			cry_gaming_ex = "Gaming!",
			cry_good_luck_ex = "Good luck!",
			cry_sus_ex = "Impostor!",
			cry_jolly_ex = "Jolly Up!",
			cry_highfive_ex = "High Five!",
			cry_m_minus = "m",
			cry_m = "M",
			cry_m_ex = "M!",
			cry_minus_round = "-1 Round",
			cry_plus_cryptid = "+1 Cryptid",
			cry_plus_card = "+1 Card",
			cry_plus_code = "+1 Code",
			cry_no_triggers = "No triggers left!",
			cry_unredeemed = "Unredeemed...",
			cry_active = "Active",
			cry_inactive = "Inactive",
			cry_divorced = "Divorced!",
			cry_destroyed_ex = "Destroyed!",

			k_disable_music = "Disable Music",

			k_cry_epic = "Epic",
			k_cry_exotic = "Exotic",
			k_cry_candy = "Candy",
			k_cry_cursed = "Cursed",

			k_downgraded_ex = "Downgraded!",

			k_planet_disc = "Circumstellar Disc",
			k_planet_satellite = "Natural Satellites",
			k_planet_universe = Cryptid_config.family_mode and "Universe" or "The Actual Fucking Universe",
			k_planet_nibiru = "Nothing",

			cry_notif_jimball_1 = "Jimball",
			cry_notif_jimball_2 = "Copyright Notice",
			cry_notif_jimball_d1 = 'Jimball plays the song "Funkytown",',
			cry_notif_jimball_d2 = "which is copyrighted and can't be",
			cry_notif_jimball_d3 = "used for streams and videos.",

			cry_gameset_explanation = {
				"Select a gameset config option",
				"to apply to this card.",
			},
			cry_gameset_disabled = "Disabled",
			cry_gameset_modest = "Modest",
			cry_gameset_mainline = "Mainline",
			cry_gameset_madness = "Madness",
			cry_gameset_custom = "Modified",
			cry_gameset_Custom = "Custom",
			cry_gameset_exp = "Experimental",
			cry_gameset_exp_modest = "Experimental (Modest)",
			cry_gameset_exp_mainline = "Experimental (Mainline)",
			cry_gameset_exp_madness = "Experimental (Madness)",

			cry_view_set_contents = "View Items in Set",

			cry_sapling_an = "an",
			cry_sapling_a = "a",

			b_reset_gameset_modest = "Reset Gameset Config (Modest)",
			b_reset_gameset_mainline = "Reset Gameset Config (Mainline)",
			b_reset_gameset_madness = "Reset Gameset Config (Madness)",

			cry_circus_generic = "{V:#1#}#2#{} Jokers each give {X:mult,C:white} X#3# {} Mult",
		},
		labels = {
			food_jokers = "Food Jokers",
			banana = "Banana",
			pinned = "Pinned",
			cry_absolute = "Absolute",
			code = "Code",
			unique = "Unique",
			cry_rigged = "Rigged",
			cry_hooked = "Hooked",
			cry_global_sticker = "Global",
			cry_flickering = "Flickering",
			cry_possessed = "Possessed",

			cry_green_seal = "Green Seal",
			cry_azure_seal = "Azure Seal",

			cry_astral = "Astral",
			cry_blur = "Blurred",
			cry_double_sided = "Double-Sided",
			cry_glass = "Fragile",
			cry_glitched = "Glitched",
			cry_gold = "Golden",
			cry_m = "Jolly",
			cry_mosaic = "Mosaic",
			cry_noisy = "Noisy",
			cry_oversat = "Oversaturated",

			k_cry_epic = "Epic",
			k_cry_exotic = "Exotic",
			k_cry_candy = "Candy",
			k_cry_cursed = "Cursed",
		},
		rnj_loc_txts = {
			stats = {
				plus_mult = { "{C:red}+#2#{} Mult" },
				plus_chips = { "{C:blue}+#2#{} Chip(s)" },
				x_mult = { "{X:red,C:white} X#2#{} Mult" },
				x_chips = { "{X:blue,C:white} X#2#{} Chips" },
				h_size = { "{C:attention}+#2#{} Hand Size" },
				money = { "{C:money}+$#2#{} at payout" },
			},
			stats_inactive = {
				plus_mult = { "{C:inactive}(Currently {C:red}+#1#{C:inactive} Mult)" },
				plus_chips = { "{C:inactive}(Currently {C:blue}+#1#{C:inactive} Chip(s))" },
				x_mult = { "{C:inactive}(Currently {X:red,C:white} X#1# {C:inactive} Mult)" },
				x_chips = { "{C:inactive}(Currently {X:blue,C:white} X#1# {C:inactive} Chips)" },
				h_size = { "{C:inactive}(Currently {C:attention}+#1#{C:inactive} Hand Size)" },
				money = { "{C:inactive}(Currently {C:money}+$#1#{C:inactive})" },
			},
			actions = {
				make_joker = { "Create {C:attention}#2# Joker(s){}" },
				make_tarot = { "Create {C:attention}#2#{C:tarot} Tarot{} card(s)" },
				make_planet = { "Create {C:attention}#2#{C:planet} Planet{} card(s)" },
				make_spectral = { "Create {C:attention}#2#{C:spectral} Spectral{} card(s)" },
				add_dollars = { "Earn {C:money}$#2#{}" },
			},
			contexts = {
				open_booster = { "when a {C:attention}Booster{} is opened" },
				buying_card = { "when a card is bought" },
				selling_self = { "when this card is sold" },
				selling_card = { "when a card is sold" },
				reroll_shop = { "on reroll" },
				ending_shop = { "at the end of the {C:attention}shop{}" },
				skip_blind = { "when a {C:attention}blind{} is skipped" },
				skipping_booster = { "when any {C:attention}Booster Pack{} is skipped" },
				playing_card_added = { "every time a {C:attention}playing card{} is added to your deck" },
				first_hand_drawn = { "when round begins" },
				setting_blind = { "when {C:attention}Blind{} is selected" },
				remove_playing_cards = { "when a card is destroyed" },
				using_consumeable = { "when a {C:attention}consumable{} card is used" },
				debuffed_hand = { "if played {C:attention}hand{} is not allowed" },
				pre_discard = { "before each discard" },
				discard = { "for each discarded card" },
				end_of_round = { "at end of {C:attention}round{}" },
				individual_play = { "for each card scored" },
				individual_hand_score = { "for each card held in hand during scoring" },
				individual_hand_end = { "for each card held in hand at end of {C:attention}round{}" },
				repetition_play = { "Retrigger played cards" },
				repetition_hand = { "Retrigger held in hand cards" },
				other_joker = { "per {C:attention}Joker{}" },
				before = { "before each {C:attention}hand{}" },
				after = { "after each {C:attention}hand{}" },
				joker_main = {},
			},
			conds = {
				buy_common = { "if it is a {C:blue}Common{} {C:attention}Joker{}" },
				buy_uncommon = { "if it is a {C:green}Uncommon{} {C:attention}Joker{}" },
				tarot = { "if card is a {C:tarot}Tarot{} card" },
				planet = { "if card is a {C:planet}Planet{} card" },
				spectral = { "if card is a {C:spectral}Spectral{} card" },
				joker = { "if card is a {C:attention}Joker{}" },
				suit = { "if card is a {V:1}#3#{}" },
				rank = { "if card is rank {C:attention}#3#{}" },
				face = { "if card is a {C:attention}face{} card" },
				boss = { "if {C:attention}blind{} is a {C:attention}Boss {C:attention}Blind{}" },
				non_boss = { "if {C:attention}blind{} is a {C:attention}Non-Boss {C:attention}Blind{}" },
				small = { "if {C:attention}blind{} is a {C:attention}Small {C:attention}Blind{}" },
				big = { "if {C:attention}blind{} is a {C:attention}Big {C:attention}Blind{}" },
				first = { "if it's the {C:attention}first {C:attention}hand{}" },
				last = { "if it's the {C:attention}last {C:attention}hand{}" },
				common = { "if it is a {C:blue}Common{} {C:attention}Joker{}" },
				uncommon = { "if it is an {C:green}Uncommon{} {C:attention}Joker{}" },
				rare = { "if it is a {C:red}Rare{} {C:attention}Joker{}" },
				poker_hand = { "if hand is a {C:attention}#3#{}" },
				or_more = { "if hand contains {C:attention}#3#{} or more cards" },
				or_less = { "if hand contains {C:attention}#3#{} or less cards" },
				hands_left = { "if #3# {C:blue}hand(s){} remaining at end of round" },
				discards_left = { "if #3# {C:red}discard(s){} remaining at end of round" },
				first_discard = { "if it's the {C:attention}first {C:attention}discard{}" },
				last_discard = { "if it's the {C:attention}last {C:attention}discard{}" },
				odds = { "with a {C:green}#4# {C:green}in {C:green}#3#{} chance" },
			},
		},
		v_dictionary = {
			a_xchips = "X#1# Chips",
			a_powmult = "^#1# Mult",
			a_powchips = "^#1# Chips",
			a_powmultchips = "^#1# Mult+Chips",
			a_round = "+#1# Round",
			a_candy = "+#1# Candy",
			a_xchips_minus = "-X#1# Chips",
			a_powmult_minus = "-^#1# Mult",
			a_powchips_minus = "-^#1# Chips",
			a_powmultchips_minus = "-^#1# Mult+Chips",
			a_round_minus = "-#1# Round",
			a_tag_minus = "-#1# Tag",
			a_tags_minus = "-#1# Tags",
			a_tag = "+#1# Tag",
			a_tags = "+#1# Tags",

			cry_sticker_name = "#1# Sticker",
			cry_sticker_desc = {
				"Used this Joker",
				"to win on #2##1#",
				"#2#Stake#3# difficulty",
			},
			tax_hand = "Max #1#% of required chips",
			cry_art = "Art: #1#",
			cry_code = "Code: #1#",
			cry_idea = "Idea: #1#",
			cry_trade_add = "#1# was redeemed by trade",
			cry_trade_remove = "#1# was unredeemed by trade",
		},
		v_text = {
			ch_c_cry_all_perishable = { "All Jokers are {C:eternal}Perishable{}" },
			ch_c_cry_all_rental = { "All Jokers are {C:eternal}Rental{}" },
			ch_c_cry_all_pinned = { "All Jokers are {C:eternal}Pinned{}" },
			ch_c_cry_all_banana = { "All Jokers are {C:eternal}Banana{}" },
			ch_c_all_rnj = { "All Jokers are {C:attention}RNJoker{}" },
			ch_c_cry_sticker_sheet_plus = { "All purchasable items have all stickers" },
			ch_c_cry_rush_hour = { "All Boss Blinds are {C:attention}The Clock{} or {C:attention}Lavender Loop" },
			ch_c_cry_rush_hour_ii = { "All Blinds are {C:attention}Boss Blinds{}" },
			ch_c_cry_rush_hour_iii = {
				"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast",
			},
			ch_c_cry_no_tags = { "Skipping is {C:attention}disabled{}" },
			ch_c_cry_no_vouchers = { "{C:attention}Vouchers{} no longer appear in the shop" },
			ch_c_cry_no_boosters = { "{C:attention}Booster Packs{} no longer appear in the shop" },
			ch_c_cry_no_rerolls = { "Rerolling is {C:attention}disabled{}" },
			ch_c_cry_no_consumables = { "{C:attention}Consumables{} no longer appear" },
		},
		-- Thanks to many members of the community for contributing to all of these quips!
		-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
		-- And here: https://discord.com/channels/1116389027176787968/1219749193204371456/1240468252325318667
		very_fair_quips = {
			{ "L", "NO VOUCHERS", "FOR YOU" },
			{ "BOZO", "DID YOU THINK I WOULD", "GIVE YOU A VOUCHER?" },
			{ "NOPE!", "NO VOUCHERS HERE!", "(SLUMPAGE EDITION)" },
			{ "SKILL ISSUE", "IMAGINE BEING GOOD ENOUGH", "FOR A VOUCHER" },
			{ "JIMBO", "FROM MANAGEMENT", "FORGOT TO RESTOCK" },
			{ "OOPS!", "NO VOUCHERS", "" },
			{ "YOU JOKER,", "WHY ARE YOU LOOKING", "OVER HERE? LOL" },
			{ "THE VOUCHER", "IS IN", "ANOTHER CASTLE" },
			{ "$0", "BLANK VOUCHER", "(GET IT?)" },
			{ "ERROR", "CANNOT DO ARITHMETIC ON A NIL VALUE", "(tier4vouchers.lua)" },
			{ "100% OFF", "ON ALL VOUCHERS", "(SOMEONE ALREADY BOUGHT THEM)" },
			{ "TRY AGAIN LATER", "HINT: YOU WON'T HAVE", "ENOUGH MONEY ANYWAYS" },
			{ "HUH?", '"VOUCHER"?', "THAT'S NOT EVEN A WORD..." },
			{ 'HOLD "R"', "TO RESTOCK", "ALL VOUCHERS" },
			{ "DID YOU KNOW?", "PRESSING ALT+F4", "GIVES FREE VOUCHERS!" },
			{ "SORRY,", "THERE ARE NO VOUCHERS", "DUE TO BUDGET CUTS" },
			{ "CALL 1-600-JIMBO", "TO RATE YOUR", "VOUCHER EXPERIENCE" },
			{ "DEFEAT", "ANTE 39 BOSS BLIND", "TO RESTOCK" },
			{ "MAGIC TRICK", "I MADE THIS VOUCHER", "DISAPPEAR" },
			{ "WHY IS A", "VOUCHER LIKE", "A WRITING DESK?" },
			{ "WE HAVE RETRACTED", "YOUR VOUCHERS, THEY WOULD BE", "BETTER USED IN OTHER RUNS" },
			{ "WHY DO THEY CALL IT VOUCHER", "WHEN MULT OUT THE HOT", "IN COLD EAT EAT THE CHIP" },
			{ "SORRY", "THE VOUCHERS ARE EXPERIENCING", "VOUCHIFIA ABORTUS" },
			{ "UNFORTUNATELY", "THE VOUCHRX REWRITE UPDATE", "HAS BEEN CANCELLED" },
			{ "DEFEAT", "BOSS BLIND", "TO CHANGE NOTHING" },
			{ "BIRDS ARE SINGING", "FLOWERS ARE BLOOMING", "KIDS LIKE YOU..." },
			{ "WE ARE SORRY TO SAY", "ALL VOUCHERS HAVE BEEN RECALLED", "DUE TO SALMONELLA EXPOSURE" },
			{ "VOUCHERS COULDN'T ARRIVE", "DUE TO SHOP LAYOUT BEING", "200% OVERBUDGET" },
			{ "YOU LIKE", "BUYING VOUCHERS, DON'T YOU", "YOU'RE A VOUCHERBUYER" },
			{ "VOUCHERS", "!E", "VOUCHER POOL" },
			{ "THERE", "IS NO", "VOUCHER" },
			{ "THERE IS", "NO SANTA", "AND THERE ARE NO VOUCHERS" },
			{ "", "VOUCHERN'T", "" },
			{ "YOU", "JUST LOST", "THE GAME" },
			{ "CAN I OFFER YOU", "A NICE EGG", "IN THESE TRYING TIMES?" },
			{ "GO TOUCH GRASS", "INSTEAD OF USING", "THIS DECK" },
			{ "YOU COULD BE", "PLAYING ON BLUE DECK", "RIGHT NOW" },
			{ "FREE EXOTICS", "GET THEM BEFORE ITS", "TOO LATE (sold out)" },
			{ "PROVE THEM WRONG", "BUY BUYING AN INVISIBLE", "VOUCHER FOR $10" },
			{ "", "no vouchers?", "" },
			{
				"see this ad?",
				"if you are, then it's working",
				"and you could have it for your own",
			},
			{ "YOU'RE MISSING OUT ON", "AT LEAST 5 VOUCHERS RIGHT NOW", "tonktonktonktonktonk" },
			{ "10", "20 NO VOUCHER XD", "30 GOTO 10" },
			{ "VOUCHERS", "ARE A PREMIUM FEATURE", "$199.99 JOLLARS TO UNLOCK" },
			{ "TRUE VOUCHERLESS!?!?", "ASCENDANT STAKE ONLY", "VERY FAIR DECK" },
			{ "ENJOYING YOUR", "VOUCHER EXPERIENCE? GIVE US A", "FIVE STAR RATING ON JESTELP" },
			{
				"FREE VOUCHERS",
				"HOT VOUCHERS NEAR YOU",
				"GET VOUCHERS QUICK WITH THIS ONE TRICK",
			},
			{ "INTRODUCING", "THE VERY FIRST TIER 0 VOUCHER!", "(coming to Cryptid 1.0 soon)" },
			{
				"A VOUCHER!",
				"IT'S JUST IMAGINARY",
				"WE IMAGINED YOU WOULD WANT IT, THAT IS",
			},
			{ "TURN OFF ADBLOCKER", "WITHOUT ADS, WE WOULDN'T", "BE ABLE TO SELL YOU VOUCHERS" },
			{
				"IF YOU HAVE",
				"A PROBLEM WITH THIS",
				"EMAIL IT TO US AT NORESPONSE@JMAIL.COM",
			},
			{ "NOT ENOUGH MONEY", "TO BUY THIS VOUCHER", "SO WHY WOULD WE PUT IT HERE?" },
			{ "WANT A VOUCHER?", "WELL SHUT UP", "YOU CAN'T HAVE ANY LOL" },
			{ "^$%& NO", "VOUCHERS ^%&% %&$^% FOR", "$%&%%$ %&$&*%$^ YOU" },
			{ "A VOUCHER (TRUST)", "|\\/|", "|/\\|" },
			{
				"... --- ...",
				".--. .-.. .- -.-- . .-. -.. . -.-. --- -.. . -.. -- --- .-. ... .",
				"-.-. --- -.. . - --- ..-. .. -. -.. .- ...- --- ..- -.-. .... . .-.",
			},
			{ "RUN > NEW", "STARE AT NOTHING", "FOR AN HOUR OR TWO" },
			{ "WE'RE VERY SORRY", "THE LAST GUY PANIC BOUGHT", "ALL THE VOUCHERS" },
			{ "HOW IT FEELS", "TO BUY NO", "VOUCHERS" },
			{ "JIMBO GOT A NAT 1", "AND DUMPED ALL THE", "VOUCHERS IN A DITCH" },
			{ "ATTEMPT TO INDEX", "FIELD 'VOUCHER'", "(A NIL VALUE)" },
			{
				"OH YOU REALLY THOUGHT THAT READING ALL THESE LINES WOULD BRING YOUR VOUCHERS BACK?",
				"SORRY TO TELL YOU, BUT THIS DECK DOESN'T CONTAIN THE VOUCHERS YOU SEEK.",
				"THIS ABNORMALLY LONG TEXT IS HERE AND DESIGNED TO WASTE YOUR TIME AND EFFORT WHILE YOU READ IT.",
			},
			{ "GO TO", "https://youtu.be/p7YXXieghto", "FOR FREE VOUCHERS" },
		},
	},
}
