return {
	descriptions = {
		Back = {
			b_cry_antimatter = {
				name = "反物質デッキ",
				text = {
					"{C:attention}ほぼすべての{}デッキの",
					"{C:legendary,E:1}メリット効果{}を適用する",
				},
				unlock = {
					"{C:attention}ブランクデッキ{}で",
					"{C:attention}ゴールドステーク{}以上の難易度で",
					"ランに勝利する",
				},
			},
			b_cry_antimatter_balanced = {
				name = "反物質デッキ",
				text = {
					"{C:attention}ほぼすべての{}",
					"{C:gold}ゴールドステーク{}以上の",
					"難易度で勝利済みデッキの",
					"{C:legendary,E:1}メリット効果{}を適用する",
				},
				unlock = {
					"{C:attention}ブランクデッキ{}で",
					"{C:attention}ゴールドステーク{}以上の難易度で",
					"ランに勝利する",
				},
			},
			b_cry_antimatter_custom = {
				name = "反物質デッキ",
				text = {
					"{C:attention}ほぼすべての{}",
					"{C:gold}ゴールドステーク{}以上の",
					"難易度で勝利済みデッキの",
					"{C:legendary,E:1}メリット効果{}を適用する",
				},
				unlock = {
					"{C:attention}ブランクデッキ{}で",
					"{C:attention}ゴールドステーク{}以上の難易度で",
					"ランに勝利する",
				},
			},
			b_cry_beige = {
				name = "ベージュデッキ",
				text = {
					"{C:attention}コモン{}ジョーカーが",
					"{C:attention}4倍{}の値を持つ",
				},
				unlock = { -- 既存のメッセージと比較してあっているか不明
					"コレクションに",
					"{C:attention}200{}種類以上の",
					"アイテムを発見する",
				},
			},
			b_cry_beta = {
				name = "郷愁デッキ",
				text = {
					"{C:attention}ジョーカー{}と{C:attention}消耗{}スロットが",
					"{C:attention}合体{}される",
					"{C:attention}郷愁{}ブラインド は",
					"アップデートされたブラインドに置き換わる",
				},
				unlock = {
					"いずれかのデッキで",
					"{C:attention}ピンクステーク{}以上の難易度で",
					"ランに勝利する",
				},
			},
			b_cry_blank = {
				name = "ブランクデッキ",
				text = {
					"{C:inactive,E:1}何もしない?",
				},
			},
			b_cry_bountiful = {
				name = "豊作デッキ",
				text = {
					"{C:blue}プレイ{}または{C:red}ディスカード{}のあと",
					"カードを{C:attention}5枚{}ドローする",
				},
				unlock = {
					"{C:attention}サーペント{}を",
					"{C:red}ディスカード{}を使用せずに倒す",
				},
			},
			b_cry_CCD = {
				name = "CCDデッキ",
				text = {
					"すべてのカードが",
					"{C:attention}ランダムな{}消耗アイテムになる",
				},
				unlock = {
					"{C:spectral}ハンマースペース{}を使用する",
				},
			},
			b_cry_conveyor = {
				name = "コンベアデッキ",
				text = {
					"ジョーカーが移動{C:attention}できない{}",
					"ラウンド開始時",
					"右端のジョーカーを{C:attention}複製{}し",
					"左端のジョーカーを{C:attention}破壊{}する",
				},
				unlock = {
					"{C:spectral}アナログ{}を使用する",
				},
			},
			b_cry_critical = {
				name = "クリティカルデッキ",
				text = {
					"ハンドをプレイするごとに",
					"{C:green}#2#分の#1#{}の確率で 倍率 {X:dark_edition,C:white} 2乗 {}",
					"{C:green}#3#分の#1#{}の確率で 倍率 {X:dark_edition,C:white} 0.5乗 {}",
				},
				unlock = {
					"{C:attention}リグ{}が適用されたジョーカーを獲得する",
				},
			},
			b_cry_e_deck = {
				name = "エディションデッキ",
				text = {
					"すべてのカードが{C:dark_edition}#1#{}になる",
					"カードのエディションが変更できない",
					"{C:inactive}(クリックして編集)",
				},
				unlock = {
					"すべての{C:dark_edition}エディション{}を",
					"発見する",
				},
			},
			b_cry_encoded = {
				name = "エンコーディドデッキ",
				text = {
					"1枚の{C:cry_code,T:j_cry_CodeJoker}コードジョーカー{}と",
					"1枚の{C:cry_code,T:j_cry_copypaste}Copy/Paste{}でランをスタートする",
					"ショップのカード枠に{C:cry_code}コード{}のみが出現する",
				},
				unlock = {
					"{C:spectral}POINTER://{}を使用する",
				},
			},
			b_cry_equilibrium = {
				name = "平衡デッキ",
				text = {
					"すべてのカードが",
					"{C:attention}等しい確率{}で",
					"ショップに出現する",
					"{C:attention,T:v_overstock_plus}オーバーストックプラス{}で",
					"ランをスタートする",
				},
				unlock = {
					"1度に",
					"{C:attention}100枚{}のジョーカーを持つ",
				},
			},
			b_cry_et_deck = {
				name = "強化デッキ",
				text = {
					"すべての{C:attention}トランプ{}が",
					"{C:attention}#1#{}になる",
					"{C:inactive}(クリックで編集)",
				},
				unlock = {
					"{C:spectral}バキューム{}を使用する",
				},
			},
			b_cry_glowing = {
				name = "成長デッキ",
				text = {
					"ボスブラインドを倒した時",
					"すべてのジョーカーの数値を",
					"{X:dark_edition,C:white} 1.25倍 {}にする",
					"{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", --peak loc_vars right here
				},
				unlock = {
					"{C:attention}ベージュデッキ{}で",
					"ランに勝利する",
				},
			},
			b_cry_infinite = {
				name = "無限デッキ",
				text = {
					"手札から",
					"{C:attention}何枚でも{}カードを選択できる",
					"ハンドサイズ {C:attention}+1{}",
				},
				unlock = {
					"{C:attention}6枚{}以上のカードを含む",
					"ハンドをプレイする",
				},
			},
			b_cry_misprint = {
				name = "ミスプリントデッキ",
				text = {
					"ポーカーハンドとカードの数値が",
					"{C:attention}ランダム{}になる",
				},
				unlock = {
					"{C:attention}グリッチ{}が適用されたジョーカーを獲得する",
				},
			},
			b_cry_redeemed = {
				name = "引換デッキ",
				text = {
					"{C:attention}バウチャー{}を購入した時",
					"{C:attention}上位Tier{}のバウチャーを獲得する",
				},
				unlock = {
					"すべての{C:attention}バウチャー{}を",
					"発見する",
				},
			},
			b_cry_sk_deck = {
				name = "ステッカーデッキ",
				text = {
					"すべてのカードに{C:attention}#1#{}が加えられる",
					"{C:inactive}(クリックして編集)",
				},
				unlock = {
					"{C:spectral}ロック{} を使用する",
				},
			},
			b_cry_sl_deck = {
				name = "シールデッキ",
				text = {
					"すべてのカードに{C:dark_edition}#1#{}が加えられる",
					"カードのシールが変更できない",
					"{C:inactive}(クリックして編集)",
				},
				unlock = {
					"{C:spectral}台風{}を使用する",
				},
			},
			b_cry_spooky = {
				name = "不気味なデッキ",
				text = {
					"{C:eternal}エターナル{}の{C:attention,T:j_cry_chocolate_dice}チョコレート・ダイ{}でランをスタートする",
					"{C:attention}アンティ{}ごとに",
					"{C:cry_candy}キャンディ{}か{X:cry_cursed,C:white}呪い{}ジョーカーを作る",
				},
				unlock = {
					"{C:cry_candy}キャンディ{C:attention}ジョーカーを獲得する",
				},
			},
			b_cry_st_deck = {
				name = "スートデッキ",
				text = {
					"すべてのカードが{C:dark_edition}#1#{}になる",
					"カードのスートが変更できない",
					"{C:inactive}(クリックして編集)",
				},
				unlock = {
					"{C:spectral}レプリカ{}を使用する",
				},
			},
			b_cry_very_fair = {
				name = "非常にフェアなデッキ",
				text = {
					"すべてのラウンドで",
					"ハンド {C:blue}-2{} ディスカード {C:red}-2{}",
					"{C:attention}バウチャー{}が",
					"ショップに出現しない",
				},
				unlock = {
					"いずれかの難易度で",
					"{C:attention}ブランクデッキ{}で",
					"ランに勝利する",
				},
			},
			b_cry_wormhole = {
				name = "ワームホールデッキ",
				text = {
					"1枚の{C:cry_exotic}エキゾチック{C:attention}ジョーカーでランをスタートする",
					"{C:dark_edition}ネガティブ{}ジョーカーの出現確率",
					"{C:attention}20倍{}",
					"ジョーカースロット {C:attention}-2{}",
				},
				unlock = {
					"{C:cry_exotic}エキゾチック{C:attention}ジョーカーを獲得する",
				},
			},
			b_cry_legendary = {
				name = "レジェンダリーデッキ",
				text = {
					"1枚の{C:legendary}レジェンダリー{C:legendary}ジョーカーでランをスタートする",
					"ボスブラインドを倒した時 {C:green}#2#分の#1#{}の確率で",
					"他のジョーカーを作る",
					"{C:inactive}(空きが必要){}",
				},
				unlock = {
					"同時に{C:attention}2枚のレジェンダリージョーカー{}を",
					"所持する",
				},
			},
		},
		Blind = {
			bl_cry_box = {
				name = "箱",
				text = {
					"すべてのコモンジョーカーに",
					"デバフがかかる",
				},
			},
			bl_cry_clock = {
				name = "時計",
				text = {
					"このアンティに12秒費やすごとに",
					"ブラインドの要求スコアを +0.1倍 する",
					"増分にはゲームスピードが乗算される",
				},
			},
			bl_cry_hammer = {
				name = "槌",
				text = {
					"すべての奇数カードに",
					"デバフがかかる",
				},
			},
			bl_cry_joke = {
				name = "冗談",
				text = {
					"スコアがブラインドの2倍を上回ると",
					"アンティを #2# にする",
				},
			},
			bl_cry_magic = {
				name = "魔法",
				text = {
					"すべての偶数カードに",
					"デバフがかかる",
				},
			},
			bl_cry_lavender_loop = {
				name = "ラベンダー・ループ",
				text = {
					"このラウンドに6秒費やすごとに",
					"ブラインドの要求スコアを x1.25倍 する",
					"増分にはゲームスピードが乗算される",
				},
			},
			bl_cry_obsidian_orb = {
				name = "黒曜石",
				text = {
					"すべての討伐済みボスブラインドの",
					"能力が発動する",
				},
			},
			bl_cry_oldarm = {
				name = "郷愁の腕",
				text = {
					"4枚以下のカードを",
					"プレイしなければならない",
				},
			},
			bl_cry_oldfish = {
				name = "郷愁の魚",
				text = {
					"すべてのポーカーハンドの",
					"デフォルト倍率が",
					"1になる",
				},
			},
			bl_cry_oldflint = {
				name = "郷愁のフリント",
				text = {
					"フラッシュが無効になる",
				},
			},
			bl_cry_oldhouse = {
				name = "郷愁の家",
				text = {
					"フルハウスが無効になる",
				},
			},
			bl_cry_oldmanacle = {
				name = "郷愁の手枷",
				text = {
					"倍率 ÷ ディスカード数",
				},
			},
			bl_cry_oldmark = {
				name = "郷愁の印",
				text = {
					"ワンペアを含むポーカーハンドが",
					"無効になる",
				},
			},
			bl_cry_oldox = {
				name = "郷愁の雄牛",
				text = {
					"すべてのポーカーハンドの",
					"デフォルトチップが",
					"0 になる",
				},
			},
			bl_cry_oldpillar = {
				name = "郷愁の柱",
				text = {
					"ストレートが無効になる",
				},
			},
			bl_cry_oldserpent = {
				name = "郷愁のサーペント",
				text = {
					"倍率 ÷ プレイされたポーカーハンドのプレイ数",
				},
			},
			bl_cry_pin = {
				name = "ピン",
				text = {
					"エピック以上のレアリティのジョーカーに",
					"デバフがかかる",
				},
			},
			bl_cry_scorch = {
				name = "焼印",
				text = {
					"5枚のカードをプレイしなければならない",
					"プレイされたカードと",
					"ディスカードされたカードは",
					"破壊される",
				},
			},
			bl_cry_greed = {
				name = "強欲",
				text = {
					"ブラインドが選択されたときに",
					"持っている所持金 $#1# ごとに",
					"要求スコア +#2#",
				},
			},
			bl_cry_repulsor = {
				name = "リパルサー",
				text = {
					"左端と右端のジョーカーが",
					"再発動する代わりに",
					"それ以外のジョーカーが発動しない",
				},
			},
			bl_cry_chromatic = {
				name = "色相",
				text = {
					"奇数回目にプレイされたスコアは",
					"マイナスされる",
				},
			},
			bl_cry_landlord = {
				name = "地主",
				text = {
					"ランダムなジョーカーに",
					"レンタルを適用する",
				},
			},
			bl_cry_pinkbow = {
				name = "ピンク・ボウ",
				text = {
					"プレイした時に",
					"ハンドにあるカードのランクが",
					"ランダムになる",
				},
			},
			bl_cry_sapphire_stamp = {
				name = "サファイア・スタンプ",
				text = {
					"1枚多くのカードを選択する",
					"スコアされる前に",
					"1枚のランダムなカードが未選択になる",
				},
			},
			bl_cry_shackle = {
				name = "足枷",
				text = {
					"すべてのネガティブジョーカーが",
					"デバフを受ける",
				},
			},
			bl_cry_striker = {
				name = "撃鉄",
				text = {
					"すべてのレアジョーカーが",
					"デバフを受ける",
				},
			},
			bl_cry_tax = {
				name = "税",
				text = {
					"1回のハンドのスコア上限 #1#",
				},
			},
			bl_cry_tornado = {
				name = "ターコイズ・トルネード",
				text = {
					"#2#分の#1# の確率で",
					"プレイしたハンドがスコアされない",
				},
			},
			bl_cry_trick = {
				name = "技",
				text = {
					"各ハンドごとに",
					"手札内の表を向いているカードを裏返す",
				},
			},
			bl_cry_trophy = {
				name = "レモン・トロフィー",
				text = {
					"倍率はチップ数を超えることができない",
				},
			},
			bl_cry_vermillion_virus = {
				name = "ヴァーミリオン・ウィルス",
				text = {
					"各ハンドごとに",
					"1枚のジョーカーが",
					"ランダムな別のジョーカーになる",
				},
			},
			bl_cry_windmill = {
				name = "風車",
				text = {
					"すべてのアンコモンジョーカーが",
					"デバフを受ける",
				},
			},
			bl_cry_decision = {
				name = "判決",
				text = {
					"プレイかディスカードをすると",
					"ジョーカーを移動できなくなる",
					"ラウンド終了後",
					"不吉な道化師パックを開ける",
				},
			},
		},
		Code = {
			c_cry_crash = {
				name = "://CRASH",
				text = {
					"{C:cry_code,E:1}やめて。",
				},
			},
			c_cry_keygen = {
				name = "://KEYGEN",
				text = {
					"この効果によって以前作成された",
					"バウチャーを{C:cry_code}破壊{}し",
					"ランダムな {C:cry_code}生モノ バナナ{}を持つ",
					"バウチャーを作る",
				},
			},
			c_cry_payload = {
				name = "://PAYLOAD",
				text = {
					"次に倒すブラインドが",
					"{C:cry_code}#1#倍{} の利息を与える",
				},
			},
			c_cry_exploit = {
				name = "://EXPLOIT",
				text = {
					"{C:cry_code}現在有効な{}ポーカーハンドを1つ{C:cry_code}選ぶ{}",
					"次のハンドがそのポーカーハンドとして{C:cry_code}計算される{}",
					"一時的な{C:cry_code}昇天値{}を{C:cry_code}1{}得る",
				},
			},
			c_cry_malware = {
				name = "://MALWARE",
				text = {
					"{C:cry_code}手札にある{}すべてのカードに",
					"{C:dark_edition}グリッチ{}を追加する",
				},
			},
			c_cry_nperror = {
				name = "://NPERROR",
				text = {
					"{C:cry_code}最後にプレイしたハンド{}を",
					"手札に戻す",
				},
			},
			c_cry_rework = {
				name = "://REWORK",
				text = {
					"{C:cry_code}選択した{}ジョーカーを破壊し",
					"{C:cry_code}アップグレードされた{} エディションの",
					"{C:cry_code}リワークタグ{}を1つ作る",
					"{C:inactive,s:0.8}アップグレードの序列はコレクションでの表示順に基づく",
				},
			},
			c_cry_merge = {
				name = "://MERGE",
				text = {
					"選択された1枚の{C:cry_code}トランプ{}と",
					"選択された1枚の{C:cry_code}消耗アイテム{}を融合させる",
				},
			},
			c_cry_commit = {
				name = "://COMMIT",
				text = {
					"{C:cry_code}選択された{}1枚のジョーカーを破壊し",
					"{C:cry_code}同じレアリティ{}の",
					"{C:cry_code}新たな{}ジョーカーを生成する",
				},
			},
			c_cry_machinecode = {
				name = "://MACHINECODE",
				text = {
					"",
				},
			},
			c_cry_spaghetti = {
				name = "://SPAGHETTI",
				text = {
					"{C:cry_code}グリッチ{}の",
					"フードジョーカーを作る",
				},
			},
			c_cry_seed = {
				name = "://SEED",
				text = {
					"選択された1枚のジョーカーかトランプに",
					"{C:cry_code}リグ{}を付与する",
				},
			},
			c_cry_patch = {
				name = "://PATCH",
				text = {
					"すべてのアイテムから{C:cry_code}デバフ{}を取り除く",
					"ショップの状態をリセットする",
				},
			},
			c_cry_cryupdate = {
				name = "://UPDATE",
				text = {
					"将来の{C:cry_code}アップデート{}で",
					"絶対効果が実装されるはず。",
				},
			},
			c_cry_hook = {
				name = "HOOK://",
				text = {
					"2枚の選択したジョーカーに",
					"{C:cry_code}フック{}を付与する",
				},
			},
			c_cry_oboe = {
				name = "://OFFBYONE",
				text = {
					"次の{C:cry_code}ブースターパック{}には",
					"{C:cry_code}#1#{} 枚多くカードが含まれ",
					"{C:cry_code}#1#{} 枚多くカードを選択できる",
					"{C:inactive}(現在 {C:cry_code}+#2#{C:inactive})",
				},
			},
			c_cry_assemble = {
				name = "://ASSEMBLE",
				text = {
					"{C:cry_code}選択したハンド{}の{C:cry_code}倍率{}に",
					"現在所有しているジョーカーの枚数に",
					"等しい値を加算する",
				},
			},
			c_cry_inst = {
				name = "://INSTANTIATE",
				text = {
					"選択されたカードと 同じ{C:cry_code}ランク{}のカードと",
					"同じ{C:cry_code}スート{}のカードを",
					"それぞれ1枚ずつドローする",
					"{C:inactive}(可能な場合){}",
				},
			},
			c_cry_revert = {
				name = "://REVERT",
				text = {
					"{C:cry_code}ゲームの状態{}を",
					"{C:cry_code}このアンティ{}の開始時に戻す",
				},
			},
			c_cry_cryfunction = {
				name = "FUNCTION://",
				text = {
					"{C:cry_code}直近3件{}の消耗アイテムを記憶する",
					"以降このコードを使用すると",
					"{C:cry_code}Function://{}ステッカーを持つ",
					"最初のアイテムのコピーを作る",
				},
			},
			c_cry_run = {
				name = "://RUN",
				text = {
					"{C:cry_code}ブラインド{}中に",
					"{C:cry_code}ショップ{}に訪れることができる",
				},
			},
			c_cry_class = {
				name = "://CLASS",
				text = {
					"選択した{C:cry_code}#1#{} 枚のカードを",
					"{C:cry_code}選択した{}種別に強化する",
				},
			},
			c_cry_global = {
				name = "://GLOBAL",
				text = {
					"選択した1枚のトランプが",
					"{C:cry_code}グローバル{}になる",
				},
			},
			c_cry_variable = {
				name = "://VARIABLE",
				text = {
					"選択した{C:cry_code}#1#{} 枚のカードを",
					"{C:cry_code}選択した{}カードランクにする",
				},
			},
			c_cry_log = {
				name = "://LOG",
				text = {
					"次のいずれかを{C:cry_code}読み出す{}",
					"・{C:attention}次の{}アンティの{C:attention}ボスブラインド{}と{C:attention}バウチャー{}",
					"・次にショップに出現する{C:attention}5{} 枚の {C:attention}ジョーカー{}",
					"・次に{C:attention}ドロー{}する{C:attention}10{} 枚の トランプ",
					"{C:inactive}(ブラインド中に限る){}",
				},
			},
			c_cry_quantify = {
				name = "://QUANTIFY",
				text = {
					"選択した {C:attention}#1#{}つの",
					"{C:attention}カード{} か {C:attention}ブースター{} を",
					"{C:attention}ジョーカー{}枠に移動させる",
				},
			},
			c_cry_divide = {
				name = "://DIVIDE",
				text = {
					"現在のショップアイテムを",
					"{C:cry_code}半額{}にする",
				},
			},
			c_cry_multiply = {
				name = "://MULTIPLY",
				text = {
					"ラウンド終了時まで",
					"選択した{C:cry_code}ジョーカー{}の",
					"すべての値を{C:cry_code}2倍{}にする",
				},
			},
			c_cry_delete = {
				name = "://DELETE",
				text = {
					"{C:cry_code}選択した{}ショップアイテムを",
					"{C:cry_code}消滅{}させ",
					"このラン中に",
					"出現しないようにする",
				},
			},
			c_cry_alttab = {
				name = "://ALTTAB",
				text = {
					"{C:cry_code}現在の{}ブラインドを",
					"スキップして得られるタグを作る",
					"{C:inactive}(現在: {C:cry_code}#1#{C:inactive})",
				},
			},
			c_cry_ctrl_v = {
				name = "://CTRL+V",
				text = {
					"選択されたトランプか消耗アイテムの",
					"{C:cry_code}コピー{}を作る",
				},
			},
			c_cry_reboot = {
				name = "://REBOOT",
				text = {
					"{C:blue}ハンド{}と{C:red}ディスカード{}を初期値に戻し",
					"{C:cry_code}すべての{}カードをデッキに戻す",
					"{C:cry_code}新たに{}手札を引き直す",
				},
			},
			c_cry_semicolon = {
				name = ";//",
				text = {
					"現在の{C:cry_code}ブラインド{}を",
					"精算{C:cry_code}なし{}で 終了させる",
				},
			},
			c_cry_declare = {
				name = "://DECLARE",
				text = {
					"{C:attention}現在{}選択されているカードで構成される",
					"{C:attention}#1#{}を含むと見なされる",
					"{C:cry_code}新しい{}ポーカーハンドを作る",
					"この効果によって{C:attention}3{}種 {C:inactive}[#2#]{} まで",
					"役を作ることができる",
				},
			},
		},
		["Content Set"] = {
			set_cry_blind = {
				name = "ブラインド",
				text = {
					"Cryptidによって追加された",
					"{C:attention}ボスブラインド{}",
				},
			},
			set_cry_code = {
				name = "コードカード",
				text = {
					"{C:cry_code}コードカード{}と",
					"それに関連するカード",
				},
			},
			set_cry_cursed = {
				name = "呪いジョーカー",
				text = {
					"害を成す",
					"{X:cry_cursed,C:white}呪い{} レアリティのジョーカー",
				},
			},
			set_cry_deck = {
				name = "デッキ",
				text = {
					"Cryptidによって追加された",
					"{C:attention}デッキ{}",
				},
			},
			set_cry_epic = {
				name = "エピックジョーカー",
				text = {
					"{C:cry_epic}エピック{} レアリティのジョーカー",
					"{C:inactive,s:0.8}(レア と レジェンド の中間に位置する)",
				},
			},
			set_cry_exotic = {
				name = "エキゾチックジョーカー",
				text = {
					"{C:cry_exotic}エキゾチック{} レアリティの",
					"強力なジョーカー",
				},
			},
			set_cry_m = {
				name = "M ジョーカー",
				text = {
					"{C:attention}M{}の文字と",
					"{C:attention}ジョリージョーカー{}に",
					"関連するジョーカー",
				},
			},
			set_cry_meme = {
				name = "ミーム",
				text = {
					"いろんなことに",
					"関係しているやつ",
				},
			},
			set_cry_misc = {
				name = "その他",
				text = {
					"他の{C:cry_ascendant}テーマセット{}に適合しないもの",
				},
			},
			set_cry_misc_joker = {
				name = "その他のジョーカー",
				text = {
					"他の{C:cry_ascendant}テーマセット{}に適合しないジョーカー",
				},
			},
			set_cry_planet = {
				name = "惑星カード",
				text = {
					"Cryptidによって追加された",
					"{C:attention}惑星{}",
				},
			},
			set_cry_poker_hand_stuff = {
				name = "ポーカーハンド",
				text = {
					"5つの新たな{C:attention}ポーカーハンド{}を追加し",
					"{C:attention}昇天ハンド{}を有効にする",
				},
			},
			set_cry_spectral = {
				name = "スペクトルカード",
				text = {
					"Cryptidによって追加された",
					"{C:attention}スペクトル{}",
				},
			},
			set_cry_spooky = {
				name = "奇妙なアップデート",
				text = {
					"{C:cry_candy}キャンディ{}ジョーカーを含む",
					"奇妙なアップデートコンテント",
				},
			},
			set_cry_tag = {
				name = "タグ",
				text = {
					"Cryptidによって追加された",
					"{C:attention}タグ{}",
				},
			},
			set_cry_tier3 = {
				name = "Tier 3 バウチャー",
				text = {
					"追加された{C:attention}Tier{}のバウチャー",
				},
			},
			set_cry_timer = {
				name = "時限装置",
				text = {
					"{C:attention}時間に関係{}する",
					"効果や機構を持つアイテム",
				},
			},
			set_cry_voucher = {
				name = "その他のバウチャー",
				text = {
					"Tier 1 と 2 の",
					"Cryptidによって追加された",
					"{C:attention}バウチャー{}",
				},
			},
		},
		Edition = {
			e_cry_astral = {
				name = "アストラル",
				text = {
					"倍率 {X:dark_edition,C:white}#1#乗{}",
				},
			},
			e_cry_blur = {
				name = "ブラー",
				text = {
					"このカードを {C:attention}再発動{} する",
					"{C:green}#2#分の#1#{} の確率で",
					"更に追加で {C:attention}#3#回{} 再発動する",
				},
			},
			e_cry_double_sided = {
				name = "両面",
				text = {
					"このカードは",
					"{C:attention}裏返す{} ことで",
					"別のカードになる",
					"{C:inactive}(空いている面には",
					"{C:inactive}他のカードを取り込むことができる)",
				},
			},
			e_cry_glass = {
				name = "脆弱",
				label = "脆弱",
				text = {
					"倍率 {C:white,X:mult} X#3# {}",
					"効果を発動した時",
					"{C:green}#2#分の#1#{} の確率で",
					"{C:red}破壊されない{}",
					"{C:inactive}リグを付与できない{}",
				},
			},
			e_cry_glitched = {
				name = "グリッチ",
				text = {
					"カード内のすべての値が",
					"{C:attention}X0.1{} ～ {C:attention}X10{} の範囲で",
					"{C:dark_edition}ランダムになる{}",
					"{C:inactive}(可能な場合){}",
				},
			},
			e_cry_gold = {
				name = "ゴールデン",
				label = "ゴールデン",
				text = {
					"使用 または トリガーされた時",
					"{C:money}$#1#{} を得る",
				},
			},
			e_cry_m = {
				name = "ジョリー",
				text = {
					"倍率 {C:mult}+#1#{}",
					"かなり{C:attention}陽気な{}気分だ",
				},
			},
			e_cry_mosaic = {
				name = "モザイク",
				text = {
					"チップ {X:chips,C:white} X#1# {}",
				},
			},
			e_cry_noisy = {
				name = "雑音",
				text = {
					"???",
				},
			},
			e_cry_oversat = {
				name = "過飽和",
				text = {
					"カード内の",
					"すべての値が",
					"{C:attention}2倍{} になる",
					"{C:inactive}(可能な場合){}",
				},
			},
		},
		Enhanced = {
			m_cry_echo = {
				name = "エコーカード",
				text = {
					"スコアされた時",
					"{C:green}#3#分の#2#{}の確率で",
					"#1#回 {C:attention}再発動{}させる",
				},
			},
			m_cry_light = {
				name = "ライトカード",
				text = {
					"このカードが他の{C:attention}#4#{} 枚 {C:inactive}(#3#){} のスコアリングカードとともにトリガーされた時",
					"倍率{X:mult,C:white}X#1#{} を得て",
					"次のアップグレードまでの要求値を {C:attention}5{} 増やす",
					"{C:inactive}(現在 倍率 {X:mult,C:white}X#2#{C:inactive})",
				},
			},
			m_cry_abstract = {
				name = "アブストラクトカード",
				text = {
					"倍率 {X:dark_edition,C:white}#1#乗{}",
					"{C:attention}元々{}のランクとスートとしてカウントされる",
					"{C:attention}ラウンド終了時{} または {C:attention}ハンドがプレイされた時{}",
					"{C:green}#5#分の#4#{} の確率で {C:red,E:2}自身を破壊{}",
				},
			},
		},
		Joker = {
			j_cry_test_modest = {
				name = "Test Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#",
				},
			},
			j_cry_test_mainline = {
				name = "Test Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#",
					"{C:money}+$44{} at start of {C:attention}ブラインド{}",
				},
			},
			j_cry_test_madness = {
				name = "Test Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#",
					"{C:money}+$44444{} at start of {C:attention}ブラインド{}",
				},
			},
			j_cry_test_cryptid_in_2025 = {
				name = "Test Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#",
					"{C:money}+$44444{} at start of {C:attention}ブラインド{}",
				},
			},
			j_cry_adroit = {
				name = "アドロイトジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"チップ {C:chips}+#1#{}",
				},
			},
			j_cry_altgoogol = {
				name = "Nostalgic Googol Play Card",
				text = {
					"Sell this card to create",
					"{C:attention}#1#{} cop#<ies,y>1# of the leftmost {C:attention}Joker{}",
					"{C:inactive,s:0.8}Does not copy Nostalgic Googol Play Cards{}",
					"{C:inactive}(空きが必要){}",
				},
			},
			j_cry_altgoogol_balanced = {
				name = "Nostalgic Googol Play Card",
				text = {
					"Sell this card to create",
					"{C:attention}#1#{} cop#<ies,y>1# of the leftmost {C:attention}Joker{}",
					"{C:inactive,s:0.8}Does not copy Nostalgic Googol Play Cards{}",
					"{C:inactive}(空きが必要){}",
					--todo: add "removes ネガティブ from copy" like Ankh/Invis Joker
				},
			},
			j_cry_antennastoheaven = {
				name = "極楽への天線の如し",
				text = {
					"このジョーカーは",
					"プレイされた{C:attention}7{}か{C:attention}4{}がスコアされる毎に",
					"チップ {X:chips,C:white} X#1# {} を得る",
					"{C:inactive}(現在 チップ {X:chips,C:white}X#2#{C:inactive})",
				},
			},
			j_cry_apjoker = {
				name = "APジョーカー",
				text = { "倍率 {X:mult,C:white} X#1# {} against {C:attention}ボスブラインド{}" },
			},
			j_cry_arsonist = {
				name = "放火魔",
				text = {
					"プレイされたハンドが",
					"{C:attention}フルハウス{}を含む場合",
					"スコア後に",
					"{C:red}すべてのカードを破壊する{}",
				},
			},
			j_cry_astral_bottle = {
				name = "瓶の中の天体",
				text = {
					"When sold, apply {C:dark_edition}Astral{}",
					"and {C:attention}生モノ{} to",
					"a random {C:attention}Joker{}",
				},
			},
			j_cry_astral_bottle_mainline = {
				name = "Astral in a Bottle",
				text = {
					"When sold, apply {C:dark_edition}Astral{}",
					"and {C:attention}生モノ{} to",
					"different, random {C:attention}Jokers{}",
				},
			},
			j_cry_astral_bottle_madness = {
				name = "Astral in a Bottle",
				text = {
					"When sold, apply {C:dark_edition}Astral{}",
					"to a random {C:attention}Joker{}",
				},
			},
			j_cry_big_cube = {
				name = "Big Cube",
				text = {
					"{X:chips,C:white} X#1# {} Chips",
				},
			},
			j_cry_biggestm = {
				name = "巨大",
				text = {
					"{C:attention}ポーカーハンド{}が{C:attention}#2#{}の時",
					"ラウンド終了時まで",
					"倍率 {X:mult,C:white} X#1# {}",
					"{C:inactive}(現在 {C:attention}#3#{}{C:inactive}){}",
					"{C:inactive,s:0.8}太ってません。骨太なだけ。",
				},
			},
			j_cry_blacklist = {
				name = "ブラックリスト",
				text = {
					"手札かプレイされたカードに {C:attention}#1#{}を含む場合",
					"{C:chips}チップ{} と {C:mult}倍率{} を 0 にする",
					"デッキに {C:attention}#1#{} がない場合",
					"{C:red,E:2}自身を破壊{}する",
					"{C:inactive,s:0.8}対象のランクを変えることはできない",
				},
			},
			j_cry_rotten_egg = {
				name = "腐った卵",
				text = {
					"このカードを獲得した時",
					"これから獲得するジョーカーを含め",
					"すべてのジョーカーのセルバリューを {C:attention}$#1#{} にする",
					"すべての{C:attention}ジョーカー{}のセルバリューを {C:attention}$#2#{} 減少させる",
					"ラウンド終了時 {C:attention}$#3#{} {C:inactive}[#4#]{} を得て",
					"{C:attention}ジョーカー{}を売り {C:red}自身を破壊{}する",
				},
			},
			j_cry_blender = {
				name = "Blender",
				text = {
					"{C:cry_code}コード{} カードが使用された時",
					"{C:attention}ランダム{}な ",
					"消耗アイテムを作る",
					"{C:inactive}(空きが必要){}",
				},
			},
			j_cry_blurred = {
				name = "ブラージョーカー",
				text = {
					"Gain {C:blue}+#1#{} hand#<s>1# when",
					"{C:attention}ブラインド{} is selected",
				},
			},
			j_cry_bonk = {
				name = "ボンっ",
				text = {
					"Each {C:attention}Joker{} gives {C:chips}+#1#{} Chip#<s>1#",
					"Increase amount by {C:chips}+#2#{} if",
					"{C:attention} ポーカーハンド{} is a {C:attention}#3#{}",
					"{C:inactive,s:0.8}Jolly Jokers give{} {C:chips,s:0.8}+#4#{} {C:inactive,s:0.8}Chip#<s>4# instead{}",
				},
			},
			j_cry_bonkers = {
				name = "ボンカーズジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}+#1#{}",
				},
			},
			j_cry_bonusjoker = {
				name = "ボーナスジョーカー",
				text = {
					"{C:green}#1# in #2#{} chance for each",
					"played {C:attention}Bonus{} card to increase",
					"{C:attention}Joker{} or {C:attention}Consumable slots",
					"by {C:dark_edition}#3#{} when scored",
					"{C:red}Works twice per round",
					"{C:inactive,s:0.8}(Equal chance for each){}",
				},
			},
			j_cry_booster = {
				name = "Booster Joker",
				text = {
					"{C:attention}+#1#{} Booster Pack slot#<s>1#",
					"available in shop",
				},
			},
			j_cry_boredom = {
				name = "Boredom",
				text = {
					"{C:green}#1# in #2#{} chance to",
					"{C:attention}retrigger{} each {C:attention}Joker{}",
					"or {C:attention}played card{}",
					"{C:inactive,s:0.8}Does not affect other Boredom{}",
				},
				unlock = {
					"AFK in the title",
					"screen for",
					"{C:attention}10 minutes",
				},
			},
			j_cry_broken_sync_catalyst = {
				name = "Broken Sync Catalyst",
				text = {
					"Swaps {C:attention}#1#%{} of {C:chips}Chips{} with {C:attention}#1#%{} of {C:mult}Mult{}",
					"{C:inactive,s:0.8}I've seen this one before...",
					"{C:inactive,s:0.8}...it's seen better days.",
				},
			},
			j_cry_thalia = {
				name = "Thalia and Melpomeme",
				text = {
					"{C:white,X:mult}X#1#{} Mult for every",
					"pair of unique rarities",
					"{C:inactive}(現在 {C:white,X:mult}X#2#{C:inactive}){}",
				},
			},
			j_cry_keychange = {
				name = "Key Change",
				text = {
					"Gains {C:white,X:mult}X#1#{} if {C:attention}ポーカーハンド{} has",
					"not been played this round",
					"Resets at {C:attention}end of round{}",
					"{C:inactive}(現在 {C:white,X:mult}X#2#{C:inactive{}){}",
				},
			},
			j_cry_brittle = {
				name = "ブリトルキャンディ",
				text = {
					"次の{C:attention}#1#{}ハンドで",
					"右端のスコアリングカードを",
					"{C:attention}ストーン{}、{C:attention}ゴールド{}、{C:attention}スチール{}の",
					"いずれかに強化する",
				},
			},
			j_cry_bubblem = {
				name = "Bubble M",
				text = {
					"Create a {C:dark_edition}Foil {C:attention}Jolly Joker{}",
					"if played hand contains",
					"a {C:attention}#1#{}",
					"{C:red,E:2}自身を破壊{}する",
				},
			},
			j_cry_busdriver = {
				name = "Bus Driver",
				text = {
					"{C:green}#1# in #3#{} chance",
					"for {C:mult}+#2#{} Mult",
					"{C:green}#4# in #3#{} chance",
					"for {C:mult}-#2#{} Mult",
				},
			},
			j_cry_buttercup = {
				name = "バターカップ",
				text = {
					"{C:attention}#1#{}個のショップアイテムを選択して保持できる",
					"このカードを売った時",
					"保持したアイテムを次のショップに追加する",
				},
			},
			j_cry_caeruleum = {
				name = {
					"{s:0.4}カエルレウム",
					"碧",
				},
				text = {
					"隣接する {C:chips}チップを{}操作するジョーカーは",
					"次に上位の{C:attention}演算子{}を用いて計算される",
					"{C:inactive}(累乗は変化しない)",
				},
			},
			j_cry_candy_basket = {
				name = "飴の籠",
				text = {
					"このカードを売ると{C:attention}#1#{}個の {C:cry_candy}キャンディ{} を得る",
					"ブラインドを {C:attention}#3#{}回倒すごとに 獲得{C:cry_candy}キャンディ{} {C:attention}+#2#{}",
					"ボスブラインドを倒すごとに 獲得{C:cry_candy}キャンディ{} {C:attention}+#3#{}",
				},
			},
			j_cry_candy_buttons = {
				name = "飴の釦",
				text = {
					"次の{C:attention}#1#{}回のリロールコストを",
					"{C:money}$1{}にする",
				},
			},
			j_cry_candy_cane = {
				name = "飴の杖",
				text = {
					"次の{C:attention}#1#{}ラウンドで",
					"トランプが{C:attention}再発動{}した時",
					"{C:money}$#2#{}を得る",
				},
			},
			j_cry_candy_dagger = {
				name = "飴の剣",
				text = {
					"{C:attention}ブラインド{}が選択された時",
					"右にあるジョーカーを破壊し",
					"{C:cry_candy}キャンディ{}を作る",
				},
			},
			j_cry_candy_sticks = {
				name = "飴の棒",
				text = {
					"次のボスブラインドで",
					"ハンドを{C:attention}#1#{}回プレイするまで",
					"ボスブラインドの効果を無効にする",
				},
			},
			j_cry_canvas = {
				name = "Canvas",
				text = {
					"{C:attention}Retrigger{} all {C:attention}Jokers{} to the left",
					"once for {C:attention}every{} non-{C:blue}Common{C:attention} Joker{}",
					"to the right of this Joker",
				},
				unlock = {
					"Retrigger a {C:attention}Joker",
					"{C:attention}114{} times",
					"in one hand",
				},
			},
			j_cry_canvas_balanced = {
				name = "Canvas",
				text = {
					"{C:attention}Retrigger{} all {C:attention}Jokers{} to the left",
					"once for {C:attention}every{} non-{C:blue}Common{C:attention} Joker{}",
					"to the right of this Joker",
					"{C:inactive}(Up to 2 retriggers)",
				},
				unlock = {
					"Retrigger a {C:attention}Joker",
					"{C:attention}114{} times",
					"in one hand",
				},
			},
			j_cry_caramel = {
				name = "キャラメル",
				text = {
					"次の {C:attention}#2#{} ラウンドの間",
					"すべてのカードが",
					"倍率 {X:mult,C:white}X#1#{} を与える",
				},
			},
			j_cry_cat_owl = {
				name = "Cat Owl",
				text = {
					"{C:attention}Lucky Cards{} are also",
					"considered {C:attention}Echo Cards",
					"{C:attention}Echo Cards{} are also",
					"considered {C:attention}Lucky Cards",
				},
			},
			j_cry_chad = {
				name = "Chad",
				text = {
					"Retrigger {C:attention}leftmost{} Joker",
					"{C:attention}#1#{} additional time#<s>1#",
				},
			},
			j_cry_chili_pepper = {
				name = "チリペッパー",
				text = {
					"ラウンド終了時に",
					"倍率 {X:mult,C:white} X#2# {} を得る",
					"{C:attention}#3#{}ラウンド後に {C:red,E:2}自身を破壊{}する",
					"{C:inactive}(現在{} 倍率 {X:mult,C:white} X#1# {} {C:inactive}){}",
				},
			},
			j_cry_chocolate_dice = {
				name = "チョコレート・ダイ",
				text = {
					"{C:attention}ボスブラインド{}を倒すたびに",
					"{C:green}d10{} のサイコロを振り",
					"{C:cry_ascendant,E:1}イベント{}を開始する",
					"{C:inactive}(現在: #1#)",
				},
			},
			j_cry_circulus_pistoris = {
				name = {
					"{s:0.4}サーキュルス・ピストリス",
					"円",
				},
				text = {
					"残りのハンドが{C:attention}ちょうど{} #2# の時",
					"チップ {X:dark_edition,C:white}#1#乗{}",
					"倍率 {X:dark_edition,C:white}#1#乗{}",
				},
			},
			j_cry_circus = {
				name = "Circus",
				text = Cryptid.get_circus_description(), --for translaters: this is automatically localized you can copy it over as long as cry_circus_generic is translated too
				unlock = {
					"Obtain a {C:red}Rare{},",
					"{C:cry_epic}Epic{} and {C:legendary}Legendary{}",
					"Joker before {C:attention}アンティ 9",
				},
			},
			j_cry_clash = {
				name = "破壊",
				text = {
					"プレイされたハンドが{C:attention}#2#{}を含む場合",
					"倍率 {X:mult,C:white} X#1# {}",
				},
				unlock = {
					"最終ハンドに",
					"{E:1,C:attention}アルティメットペア{}をプレイして",
					"ランに勝利する",
				},
			},
			j_cry_the = {
				name = "、",
				text = {
					"プレイされたハンドが{C:attention}#2#{}の時",
					"倍率 {X:mult,C:white} X#1# {}",
				},
				unlock = {
					"最終ハンドに",
					"{E:1,C:attention}無{}をプレイして",
					"ランに勝利する",
				},
			},
			j_cry_clicked_cookie = {
				name = "Clicked Cookie",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#",
					"{C:chips}-#2#{} Chip#<s>2# when",
					"you {C:attention}click",
				},
			},
			j_cry_clockwork = {
				name = "Clockwork Joker",
				text = {
					"Retrigger held Steel Cards every {C:attention}#9#{} {C:inactive}(#1#){} hands",
					"This Joker gains {X:mult,C:white}X#6#{} Mult {C:inactive}(X#5#){} every {C:attention}#10#{} {C:inactive}(#2#){} hands",
					"Turn the first played card Steel every {C:attention}#11#{} {C:inactive}(#3#){} hands",
					"Held Steel Cards give +{X:mult,C:white}X#8#{} Mult {C:inactive}(X#7#){} every {C:attention}#12#{} {C:inactive}(#4#){} hands",
				},
			},
			j_cry_CodeJoker = {
				name = "コードジョーカー",
				text = {
					"{C:attention}ブラインド{}を選択した時",
					"{C:dark_edition}ネガティブ{} の {C:cry_code}コードカード{} を",
					"1枚作る",
				},
				unlock = {
					"{C:attention}すべての",
					"{C:cry_code}コードカード{} を発見する",
				},
			},
			j_cry_CodeJoker_modest = {
				name = "Code Joker",
				text = {
					"Create a {C:dark_edition}ネガティブ{}",
					"{C:cry_code}コードカード{} when",
					"{C:attention}ボスブラインド{} is selected",
				},
				unlock = {
					"{C:attention}すべての",
					"{C:cry_code}コードカード{} を発見する",
				},
			},
			j_cry_coin = {
				name = "Crypto Coin",
				text = {
					"Earn between",
					"{C:money}$#1#{} and {C:money}$#2#{} for",
					"each Joker {C:attention}sold{}",
				},
			},
			j_cry_compound_interest = {
				name = "Compound Interest",
				text = {
					"Earn {C:money}#1#%{} of total money",
					"at end of round,",
					"increases by {C:money}#2#%{} per",
					"consecutive payout",
				},
			},
			j_cry_copypaste = {
				name = "コピー/貼り付け",
				text = {
					"{C:green}#2#分の#1#{} の確率で",
					"使用された{C:cry_code}コードカード{}の",
					"コピーを作る",
					"{C:red}1ラウンド1回まで{}",
					"{C:inactive}(空きが必要)",
				},
			},
			j_cry_copypaste_modest = {
				name = "コピー/貼り付け",
				text = {
					"ショップなどで引き換えた",
					"{C:cry_code}コードカード{}の",
					"コピーを作る",
					"{C:inactive}(空きが必要)",
				},
			},
			j_cry_copypaste_madness = {
				name = "コピー/貼り付け",
				text = {
					"{C:green}#2#分の#1#{} の確率で",
					"使用された{C:cry_code}コードカード{}の",
					"コピーを作る",
					"{C:inactive}(空きが必要)",
				},
			},
			j_cry_cotton_candy = {
				name = "わたあめ",
				text = {
					"このカードを売ると",
					"隣接する{C:attention}ジョーカー{}に",
					"{C:dark_edition}ネガティブ{} を加える",
				},
			},
			j_cry_crustulum = {
				name = {
					"{s:0.4}クラストルム",
					"菓",
				},
				text = {
					"ショップで{C:attention}リロール{}するたびに",
					"チップ {C:chips}+#2#{}",
					"{C:green}リロールが無料になる{}",
					"{C:inactive}(現在 チップ {C:chips}+#1#{C:inactive})",
				},
			},
			j_cry_cryptidmoment = {
				name = "M Chain",
				text = {
					"Sell this card to",
					"add {C:money}$#1#{} of {C:attention}sell value{}",
					"to every {C:attention}Joker{} card",
				},
			},
			j_cry_cube = {
				name = "Cube",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#",
				},
			},
			j_cry_curse_sob = {
				name = "Sob",
				text = {
					"{C:edition,E:1}you cannot{} {C:cry_ascendant,E:1}run...{}",
					"{C:edition,E:1}you cannot{} {C:cry_ascendant,E:1}hide...{}",
					"{C:dark_edition,E:1}you cannot escape...{}",
					"{C:inactive}(空きが必要){}",
				},
				unlock = {
					"Obtain an {C:purple}Eternal{}",
					"{C:attention}Obelisk",
				},
			},
			j_cry_cursor = {
				name = "Cursor",
				text = {
					"This Joker gains {C:chips}+#2#{} Chip#<s>2#",
					"for each card {C:attention}purchased{}",
					"{C:inactive}(現在 {C:chips}+#1#{C:inactive} Chip#<s>1#)",
				},
			},
			j_cry_cut = {
				name = "切り取り",
				text = {
					"{C:attention}ショップ{}から出た時",
					"ランダムな {C:cry_code}コード{} カードを破壊し",
					"倍率 {X:mult,C:white} X#1# {} を得る",
					"{C:inactive}(現在 倍率 {X:mult,C:white} X#2# {C:inactive})",
				},
			},
			j_cry_delirious = {
				name = "デリリオスジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}+#1#{}",
				},
			},
			j_cry_demicolon = {
				name = "Demicolon",
				text = {
					"{C:attention}Force-trigger{} the Joker",
					"to the right",
				},
			},
			j_cry_starfruit = {
				name = "スターフルーツ",
				text = {
					"倍率 {X:dark_edition,C:white}#1#乗{}",
					"ショップで {C:attention}リロール{} するたび",
					"倍率 {X:dark_edition,C:white}^#2#{} を失う",
				},
			},
			j_cry_digitalhallucinations = {
				name = "Digital Hallucinations",
				text = {
					"When a {C:attention}ブースターパック{} is opened,",
					"{C:green}#1# in #2#{} chance to create",
					"a random {C:dark_edition}ネガティブ{} card",
					"corresponding to its {C:attention}type{}",
				},
			},
			j_cry_discreet = {
				name = "ディスクリートジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"チップ {C:red}+#1#{}",
				},
			},
			j_cry_doodlem = {
				name = "Doodle M",
				text = {
					"Create #2# {C:dark_edition}ネガティブ{} {C:attention}consumables{}",
					"when {C:attention}ブラインド{} is selected",
					"Create #1# more {C:attention}consumable",
					"for each {C:attention}Jolly Joker{}",
				},
			},
			["j_cry_Double Scale"] = { -- ?????????????
				name = "Double Scale",
				text = {
					"Whenever a {C:attention}Joker scales{}",
					"The {C:attention}scaling rate{} is increased by its {C:attention}original scale rate{}",
					"{C:inactive,s:0.8}(Does not stack with copies of this Joker){}",
					"{C:inactive,s:0.8}(ex. +1, +3, +6, +10)",
					"{C:inactive,s:0.8}(grows by +1, +2, +3)",
				},
			},
			["j_cry_Double Scale_modest"] = {
				name = "Double Scale",
				text = {
					"Scaling {C:attention}Jokers{}",
					"scale {C:attention}twice{} as fast",
					'{C:inactive,s:0.8}"It\'s called double scale, not quadratic scale!"',
				},
			},
			j_cry_dropshot = {
				name = "Dropshot",
				text = {
					"This Joker gains 倍率 {X:mult,C:white} X#1# {} for",
					"each played, {C:attention}nonscoring{} {V:1}#2#{} card,",
					"suit changes every round",
					"{C:inactive}(現在 {X:mult,C:white} X#3# {C:inactive} Mult)",
				},
				unlock = {
					"{C:attention}ハイカード{}と共に",
					"スコアされない{C:attention}同じスート{}の",
					"{C:attention}4{} 枚のカードをプレイする",
				},
			},
			j_cry_dubious = {
				name = "デュビオスジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"チップ {C:blue}+#1#{}",
				},
			},
			j_cry_duos = {
				name = "デュオ",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}X#1#{}",
				},
				unlock = {
					"{C:attention}ツーペア{}をプレイせずに",
					"ランに勝利する",
				},
			},
			j_cry_duplicare = {
				name = {
					"{s:0.4}デュプリケア{}",
					"重",
				},
				text = {
					"{C:attention}ジョーカー{}かトランプがスコアされるたびに",
					"倍率 {X:mult,C:white} X#2# {}",
					"{C:inactive}(現在 倍率{X:mult,C:white} X#1# {C:inactive})",
				},
			},
			j_cry_effarcire = {
				name = {
					"{s:0.4}エフィリシア",
					"満",
				},
				text = {
					"{C:attention}ブラインド{}が選択された時",
					"{C:green}デッキ内すべてのカード{}を手札に加える",
					'{C:inactive,s:0.8}"もしあなたが私が1枚の時にきちんと扱ってくれないなら、',
					'{C:inactive,s:0.8}私を2枚扱う資格はない。"',
				},
			},
			j_cry_energia = {
				name = {
					"{s:0.4}エネルジア",
					"活",
				},
				text = {
					"{C:attention}タグ{}を得た時",
					"そのコピーを{C:attention}#1#{}個作り",
					"次に作るコピーの数を{C:attention}#2#{}",
					"{C:attention}増加{}させる",
				},
			},
			j_cry_equilib = {
				name = {
					"{s:0.4}アーチェ・エクイリビウム",
					"均",
				},
				text = {
					"ハンドをプレイした時",
					"{C:attention}#1#{}枚の {C:dark_edition}ネガティブ{} ジョーカーを作る",
					"作るジョーカーは{C:attention}コレクション{}の",
					"表示順に沿って変動する",
					"{C:cry_exotic,s:0.8}エキゾチック {C:inactive,s:0.8}以上のレアリティは出現しない",
					"{s:0.8}前回の作成: {C:attention,s:0.8}#2#",
				},
			},
			j_cry_error = {
				name = "{C:red}ERR{}{C:dark_edition}O{}{C:red}R{}",
				text = {
					"",
				},
			},
			j_cry_eternalflame = {
				name = "Eternal Flame",
				text = {
					"This Joker gains 倍率 {X:mult,C:white} X#1# {}",
					"for each card {C:attention}sold{} with",
					"at least {C:money}$3{} of {C:attention}sell value",
					"{C:inactive}(現在 倍率 {X:mult,C:white} X#2# {C:inactive})",
				},
			},
			j_cry_eternalflame2 = {
				name = "Eternal Flame",
				text = {
					"This Joker gains 倍率 {X:mult,C:white} X#1# {}",
					"for each card {C:attention}sold{}",
					"{C:inactive}(現在 倍率 {X:mult,C:white} X#2# {C:inactive})",
				},
			},
			j_cry_exoplanet = {
				name = "Exoplanet",
				text = {
					"Other {C:dark_edition}Holographic{} cards",
					"each give {C:mult}+#1#{} Mult",
				},
			},
			j_cry_exponentia = {
				name = {
					"{s:0.4}エクスポネンシア",
					"騰",
				},
				text = {
					"このジョーカーは",
					"{X:red,C:white} X倍率 {} 効果が発動するたびに",
					"倍率 {X:dark_edition,C:white}#1#乗{} を得る",
					"{C:inactive}(現在 倍率 {X:dark_edition,C:white} #2#乗 {C:inactive})",
				},
			},
			j_cry_exposed = {
				name = "Exposed",
				text = {
					"Retrigger all scored non-{C:attention}face{} cards",
					"{C:attention}#1#{} additional time#<s>1#",
					"All {C:attention}face{} cards are debuffed",
				},
			},
			j_cry_eyeofhagane = {
				name = "Eye of Hagane",
				text = {
					"All played {C:attention}face{} cards",
					"become {C:attention}Steel{} cards",
					"when scored",
				},
			},
			j_cry_highfive = {
				name = "High Five",
				text = {
					"If highest {C:attention}scoring rank{}",
					"is {C:attention}5{}, convert {C:attention}all{} scoring cards",
					"into {C:attention}5{}s",
					"{s:0.8,C:inactive}Aces are considered 1",
				},
			},
			j_cry_facile = {
				name = {
					"{s:0.4}ファーチレ",
					"薄",
				},
				text = {
					"プレイされたポーカーハンドが",
					"スコアされた回数が{C:attention}#2#{}以下の場合",
					"倍率 {X:dark_edition,C:white}#1#乗{}",
				},
			},
			j_cry_familiar_currency = {
				name = "Familiar Currency",
				text = {
					"Create a {C:attention}Meme Joker{}",
					"at the end of round",
					"for {C:money}$#1#{} {C:inactive}(if possible)",
					"{C:inactive}(空きが必要)",
				},
			},
			j_cry_filler = {
				name = "フィラー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}X#1#{}",
				},
				unlock = {
					"{C:attention}ハイカード{}をプレイせずに",
					"ランに勝利する",
				},
			},
			j_cry_fractal = {
				name = "Fractal Fingers",
				text = {
					"{C:attention}+#1#{} card selection limit",
				},
				unlock = {
					"Play a {C:attention}Straight Flush{}",
					"without the {C:attention}Straight",
					"being a {C:attention}Flush",
				},
			},
			j_cry_flip_side = {
				name = "On the Flip Side",
				text = {
					"{C:dark_edition}両面{} Jokers use",
					"their back side for effects",
					"instead of the front side",
					"{C:attention}Retrigger{} all {C:dark_edition}両面{} Jokers",
				},
			},
			j_cry_foodm = {
				name = "ファストフード M",
				text = {
					"倍率 {C:mult}+#1#{}",
					"{C:attention}#2#{} ラウンド後に {C:red,E:2}自身を破壊{}する",
					"{C:attention}ジョリージョーカー{} が {C:attention}売られる{}たびに",
					"{C:attention}#3#{}ラウンド増やす",
					"{C:inactive,s:0.8}倍バーガー 2つ、 ナゲット 2つ、{}",
					"{C:inactive,s:0.8}ポテトL、20個、ケーキ 大。{}",
				},
			},
			j_cry_foolhardy = {
				name = "無謀なジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{}を含む場合",
					"倍率 {C:red}+#1#{}",
				},
			},
			j_cry_undefined = {
				name = "Undefined Joker",
				text = {
					"{C:red}+#1#{} Mult if played",
					"hand is {C:attention}#2#",
				},
			},
			j_cry_formidiulosus = {
				name = {
					"{s:0.4}フォルミドゥロサス",
					"畏",
				},
				text = {
					"{X:cry_cursed,C:white}呪い{}ジョーカーを得た時 それを破壊する",
					"ショップから出た時 {C:attention}#1#個{}の{C:dark_edition}ネガティブ{C:cry_candy}キャンディを作る",
					"所持する{C:cry_candy}キャンディ{}1つにつき 倍率 {X:dark_edition,C:white}#2#乗{}",
					"{C:inactive}(現在 倍率 {X:dark_edition,C:white}#3#乗{C:inactive})",
				},
			},
			j_cry_foxy = {
				name = "フォクシージョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"チップ {C:chips}+#1#{}",
				},
			},
			j_cry_fspinner = {
				name = "Fidget Spinner",
				text = {
					"This Joker gains {C:chips}+#2#{} Chip#<s>2#",
					"if hand played is {C:attention}not{}",
					"most played {C:attention}ポーカーハンド{}",
					"{C:inactive}(現在 {C:chips}+#1#{C:inactive} Chip#<s>1#)",
				},
			},
			j_cry_fuckedup = {
				name = Cryptid_config.family_mode and "タイディージョーカー"
					or "ファックドアップジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}+#1#{}",
				},
			},
			j_cry_gardenfork = {
				name = "Garden of Forking Paths",
				text = {
					"Earn {C:money}$#1#{} if {C:attention}played hand{}",
					"contains an {C:attention}Ace{} and a {C:attention}7{}",
				},
			},
			j_cry_gemino = {
				name = {
					"{s:0.4}ジェミノ",
					"双",
				},
				text = {
					"ラウンド終了時",
					"左端の{C:attention}ジョーカー{}の",
					"すべての値を{C:attention}2倍{}にする",
				},
			},
			j_cry_ghost = {
				name = "ゴースト",
				text = {
					"ラウンド終了時",
					"{C:green}#3#分の#1#{} の確率で",
					"ランダムな{C:attention}ジョーカー{}に {C:attention}憑依{}する",
					"{C:green}#4#分の#2#{} の確率で",
					"{E:2,C:red}自身を破壊する",
				},
			},
			j_cry_giggly = {
				name = "アブサードジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}+#1#{}",
				},
			},
			j_cry_goldjoker = {
				name = "Gold Joker",
				text = {
					"Earn {C:money}#1#%{} of total",
					"money at end of round",
					"Payout increases by {C:money}#2#%{}",
					"when each played {C:attention}Gold{}",
					"card is scored",
				},
			},
			j_cry_googol_play = {
				name = "Googol Play Card",
				text = {
					"{C:green}#1# in #2#{} chance for",
					"{X:red,C:white} X#3# {} Mult",
				},
				unlock = {
					"Score {C:attention}1.0e100{} Chips",
					"in a single hand",
				},
			},
			j_cry_happy = {
				name = ":D",
				text = {
					"Create a random {C:attention}Joker{}",
					"at end of round",
					"Sell this card to",
					"create a random {C:attention}Joker{}",
					"{C:inactive}(空きが必要){}",
				},
			},
			j_cry_happyhouse = {
				name = "Happy House",
				text = {
					"倍率 {X:dark_edition,C:white}#1#乗{} only after",
					"playing {C:attention}#3#{} hands{}",
					"{C:inactive}(現在 #2#/#3#){}",
					"{C:inactive,s:0.8}There is no place like home!{}",
				},
			},
			j_cry_home = {
				name = "ホーム",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}X#1#{}",
				},
				unlock = {
					"{C:attention}フルハウス{}をプレイせずに",
					"ランに勝利する",
				},
			},
			j_cry_hunger = {
				name = "Consume-able",
				text = {
					"Earn {C:money}$#1#{} when",
					"using a {C:attention}consumable{}",
				},
			},
			j_cry_huntingseason = {
				name = "狩りの季節",
				text = {
					"プレイされたハンドがちょうど{C:attention}3{}枚のカードを含む場合",
					"スコア後に{C:attention}中央{}のカードを{C:red}破壊する{}",
				},
			},
			j_cry_iterum = {
				name = {
					"{s:0.4}イテルム",
					"再",
				},
				text = {
					"すべてのカードを {C:attention}#2#{} 回 再発動する",
					"プレイされたカードがスコアされる時",
					"倍率 {X:mult,C:white} X#1# {} を得る",
					"{C:inactive}(最大 {}{C:attention}#3#{}{C:inactive} 回 再発動)",
				},
			},
			j_cry_jawbreaker = {
				name = "ゴブストッパー",
				text = {
					"{C:attention}ボスブラインド{}を倒した時",
					"隣接するジョーカーの数値を{C:attention}2倍{}にし",
					"{E:2,C:red}自身を破壊{}する",
				},
			},
			j_cry_jimball = {
				name = "Jimball",
				text = {
					"最も多くプレイした",
					"{C:attention}ポーカーハンド{}を{C:attention}連続{}で",
					"プレイするたびに",
					"倍率 {X:mult,C:white} X#1# {}を得る",
					"{C:inactive}(現在 倍率 {X:mult,C:white} X#2# {C:inactive})",
				},
				unlock = {
					"{C:attention}1種類の{}",
					"{C:attention}ポーカーハンド{}のみで",
					"ランに勝利する",
				},
			},
			j_cry_jollysus = {
				name = "Jolly Joker?",
				text = {
					"Create a {C:dark_edition}Jolly{} Joker",
					"when a Joker is {C:attention}sold{}",
					"{C:red}Works once per round{}",
					"{C:inactive}#1#{}",
					"{C:inactive,s:0.8}Seems legit...{}",
				},
			},
			j_cry_jtron = {
				name = "Jimbo-tron 9000",
				text = {
					"This Joker gains {X:dark_edition,C:white} ^#1# {} Mult",
					"for each default {C:attention}Joker{}",
					"{C:inactive}(現在 {X:dark_edition,C:white}^#2#{C:inactive} Mult)",
				},
			},
			j_cry_kidnap = {
				name = "Kidnapping",
				text = {
					"Earn {C:money}$#1#{} at end of round",
					"per unique {C:attention}Type Mult{} or",
					"{C:attention}Type Chips{} Joker sold this run",
					"{C:inactive}(現在 {C:money}$#2#{C:inactive})",
				},
			},
			j_cry_kittyprinter = {
				name = "Kitty Printer",
				text = {
					"倍率 {X:mult,C:white} X#1# {}",
					"All {C:attention}skip{} tags",
					"become {C:attention}Cat タグ{}",
				},
			},
			j_cry_kooky = {
				name = "クーキージョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}+#1#{}",
				},
			},
			j_cry_krustytheclown = {
				name = "Krusty the Clown",
				text = {
					"This Joker gains",
					"倍率 {X:mult,C:white} X#1# {} when",
					"each played {C:attention}card{} is scored",
					"{C:inactive}(現在 倍率 {X:mult,C:white} X#2# {C:inactive})",
				},
			},
			j_cry_kscope = {
				name = "Kaleidoscope",
				text = {
					"Add {C:dark_edition}ポリクローム{} to",
					"a random {C:attention}Joker{} when",
					"{C:attention}ボスブラインド{} is defeated",
				},
				unlock = {
					"Defeat a {C:attention}ボスブラインド",
					"with {C:attention}5{} or more",
					"{C:attention}Editioned Cards{} or",
					"{C:attention}Jokers",
				},
			},
			j_cry_lebaron_james = {
				name = "LeBaron James",
				text = {
					"Played and scoring {C:attention}Kings{} give",
					"{C:attention}+#1#{} hand size for the round",
					"and trigger {C:attention}held in hand{} effects",
					"{C:inactive}(現在 {}{C:attention}+#2#{}{C:inactive})",
				},
			},
			j_cry_lightupthenight = {
				name = "Light Up the Night",
				text = {
					"Each played {C:attention}7{} or {C:attention}2{}",
					"gives {X:mult,C:white}X#1#{} Mult when scored",
				},
			},
			j_cry_longboi = {
				name = "Monster",
				text = {
					"Give future copies of",
					"this Joker {X:mult,C:white}X#1#{} Mult",
					"at end of round",
					"{C:inactive}(現在 {X:mult,C:white}X#2#{C:inactive} Mult){}",
				},
			},
			j_cry_loopy = {
				name = "Loopy",
				text = {
					"{C:attention}Retrigger{} all Jokers",
					"once for each {C:attention}Jolly{}",
					"{C:attention}Joker{} sold this round",
					"{C:inactive}(現在{}{C:attention} #1#{}{C:inactive} retrigger#<s>1#){}",
					"{C:inactive,s:0.8}There wasn't enough room...{}",
				},
			},
			j_cry_lucky_joker = {
				name = "Lucky Joker",
				text = {
					"Earn {C:money}$#1#{} every time a",
					"{C:attention}Lucky{} card {C:green}successfully{}",
					"triggers",
				},
			},
			j_cry_luigi = {
				name = "Luigi",
				text = {
					"All Jokers give",
					"{X:chips,C:white} X#1# {} Chips",
				},
			},
			j_cry_m = {
				name = "m",
				text = {
					"This Joker gains 倍率 {X:mult,C:white} X#1# {}",
					"when {C:attention}Jolly Joker{} is sold",
					"{C:inactive}(現在 倍率 {X:mult,C:white} X#2# {C:inactive})",
				},
			},
			j_cry_M = {
				name = "M",
				text = {
					"Create a {C:dark_edition}ネガティブ{}",
					"{C:attention}Jolly Joker{} when",
					"{C:attention}ブラインド{} is selected",
				},
			},
			j_cry_macabre = {
				name = "Macabre Joker",
				text = {
					"When {C:attention}ブラインド{} is selected,",
					"destroys each {C:attention}Joker{} except",
					"{C:legendary}M Jokers{} and {C:attention}Jolly Jokers{}",
					"and create #1# {C:attention}Jolly Joker#<s>1#{}",
					"for each destroyed card",
				},
			},
			j_cry_magnet = {
				name = "Fridge Magnet",
				text = {
					"Earn {C:money}$#1#{} at end of round",
					"This earns {X:money,C:white} X#2# {} if there are",
					"{C:attention}#3#{} or fewer {C:attention}Joker{} cards",
				},
			},
			j_cry_manic = {
				name = "マニックジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}+#1#{}",
				},
			},
			j_cry_mario = {
				name = "Mario",
				text = {
					"Retrigger all Jokers",
					"{C:attention}#1#{} additional time#<s>1#",
				},
			},
			j_cry_mask = {
				name = "Mask",
				text = {
					"Retrigger all scored {C:attention}face{} cards",
					"{C:attention}#1#{} additional time#<s>1#",
					"All non-{C:attention}face{} cards are debuffed",
				},
			},
			j_cry_maximized = {
				name = "Maximized",
				text = {
					"All {C:attention}face{} cards",
					"are considered {C:attention}Kings{},",
					"all {C:attention}numbered{} cards",
					"are considered {C:attention}10s{}",
				},
				unlock = {
					"Play a {C:attention}Flush Five{}",
					"of {C:attention}Kings",
				},
			},
			j_cry_maze = {
				name = "Labyrinth",
				text = {
					"All hands are considered the",
					"{C:attention}first hand{} of each round,",
					"all ディスカード are considered the",
					"{C:attention}first ディスカード{} of each round",
				},
			},
			j_cry_megg = {
				name = "Megg",
				text = {
					"Sell this card to create",
					"{C:attention}#2#{} Jolly #3#, increase", -- huh
					"by {C:attention}#1#{} at end of round",
				},
			},
			j_cry_mellowcreme = {
				name = "メロウクリーム",
				text = {
					"このカードを売ると",
					"すべての {C:attention}消耗アイテム{} のセルバリューを",
					"{C:attention}#1#倍{}にする",
				},
			},
			j_cry_membershipcard = {
				name = "Membership Card",
				text = {
					"{X:mult,C:white}X#1#{} Mult for each member",
					"in the {C:attention}Cryptid Discord{}",
					"{C:inactive}(現在 {X:mult,C:white}X#2#{C:inactive} Mult)",
					"{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}",
				},
			},
			j_cry_membershipcardtwo = {
				name = "Old Membership Card", --Could probably have a diff Name imo
				text = {
					"{C:chips}+#1#{} Chip#<s>1# for each member",
					"in the {C:attention}Cryptid Discord{}",
					"{C:inactive}(現在 {C:chips}+#2#{C:inactive} Chip#<s>2#)",
					"{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}",
				},
			},
			j_cry_membershipcardtwo_balanced = {
				name = "Old Membership Card", --Could probably have a diff Name imo
				text = {
					"{C:chips}+#1#{} Chip#<s>1# for every {C:attention}8{} members",
					"in the {C:attention}Cryptid Discord{}",
					"{C:inactive}(現在 {C:chips}+#2#{C:inactive} Chip#<s>2#)",
					"{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}",
				},
			},
			j_cry_meteor = {
				name = "Meteor Shower",
				text = {
					"Other {C:dark_edition}Foil{} cards each",
					"give {C:chips}+#1#{} Chip#<s>1#",
				},
			},
			j_cry_mneon = {
				name = "Neon M",
				text = {
					"Earn {C:money}$#2#{} at end of round",
					"Increase payout by",
					"{C:money}$#1#{} for each {C:attention}Jolly Joker{}",
					"or {C:legendary}M Joker{} at",
					"end of round",
				},
			},
			j_cry_mondrian = {
				name = "Mondrian",
				text = {
					"This Joker gains 倍率 {X:mult,C:white} X#1# {}",
					"if no {C:attention}ディスカード{} were",
					"used this round",
					"{C:inactive}(現在 倍率 {X:mult,C:white} X#2# {C:inactive})",
				},
			},
			j_cry_monkey_dagger = {
				name = "Monkey Dagger",
				text = {
					"When {C:attention}ブラインド{} is selected,",
					"destroy Joker to the left",
					"and permanently add {C:attention}ten times{}",
					"its sell value to this {C:chips}Chips{}",
					"{C:inactive}(現在 {C:chips}+#1#{C:inactive} Chip#<s>1#)",
				},
			},
			j_cry_monopoly_money = {
				name = "端金",
				text = {
					"{C:green}#2#分の#1#{} の確率で",
					"購入したアイテムを{C:attention}破壊{}する",
					"このカードを売ると 所持金を{C:attention}半分{}にする",
				},
			},
			j_cry_morse = {
				name = "Morse Code",
				text = {
					"Earn {C:money}$#2#{} at end of round",
					"Increase payout by {C:money}$#1#{} when",
					"a card with an {C:attention}Edition{} is sold",
				},
			},
			j_cry_mprime = {
				name = {
					"{s:0.4}トレデチム",
					"拾参",
				},
				text = {
					"ラウンド終了時 {C:legendary}M ジョーカー{}を作る",
					"それぞれの{C:attention}ジョリー ジョーカー{} と {C:legendary}M ジョーカー{}が",
					"倍率 {X:dark_edition,C:white}#1#乗{} を与える",
					"{C:attention}ジョリー ジョーカー{}を{C:attention}売る{}と",
					"与える倍率を {X:dark_edition,C:white}^#2#{} ずつ増やす",
					"{C:inactive,s:0.8}(トレデキムは除く)",
				},
			},
			j_cry_mstack = {
				name = "M Stack",
				text = {
					"Retrigger all cards played",
					"once for every",
					"{C:attention}#2#{} {C:inactive}[#3#]{} {C:attention}Jolly Joker#<s>2#{} sold",
					"{C:inactive}(現在{}{C:attention} #1#{}{C:inactive} retriggers){}",
				},
			},
			j_cry_multjoker = {
				name = "Mult Joker",
				text = {
					"{C:green}#1# in #2#{} chance for each",
					"played {C:attention}Mult{} card to create",
					"a {C:spectral}Cryptid{} card when scored",
					"{C:inactive}(空きが必要)",
				},
			},
			j_cry_necromancer = {
				name = "Necromancer",
				text = {
					"When a Joker is {C:attention}sold{} for more than {C:attention}#1#{},",
					"gain a {C:attention}random{} Joker {C:attention}sold{} this run",
					"with {C:money}#1#{} sell value",
				},
			},
			j_cry_negative = {
				name = "ネガティブジョーカー",
				text = {
					"{C:attention}ジョーカー{}スロット {C:dark_edition}+#1#",
				},
			},
			j_cry_nice = {
				name = "Nice",
				text = {
					"プレイされたハンドに",
					"1枚の{C:attention}6{}と1枚の{C:attention}9{}が含まれている場合",
					"チップ{C:chips}+#1#{}",
					"{C:inactive,s:0.8}Nice.{}",
				},
			},
			j_cry_night = {
				name = "夜",
				text = {
					"ラウンドの 最終ハンド で",
					"倍率 {X:dark_edition,C:white}#1#乗{}",
					"その後 {E:2,C:red}自身を破壊する{}",
				},
			},
			j_cry_nosound = {
				name = "No Sound, No Memory",
				text = {
					"Retrigger each played {C:attention}7{}",
					"{C:attention}#1#{} additional time#<s>1#",
				},
			},
			j_cry_notebook = {
				name = "Motebook",
				text = {
					"{C:green} #1# in #2#{} chance to gain {C:dark_edition}+#6#{} Joker",
					"slot#<s>6# per {C:attention}reroll{} in the shop",
					"{C:green}Always triggers{} if there are",
					"{C:attention}#5#{} or more {C:attention}Jolly Jokers{}",
					"{C:red}Works once per round{}",
					"{C:inactive}(現在 {C:dark_edition}+#3#{}{C:inactive} and #4#){}",
				},
			},
			j_cry_number_blocks = {
				name = "Number Blocks",
				text = {
					"Earn {C:money}$#1#{} at end of round",
					"Increase payout by {C:money}$#2#{}",
					"for each {C:attention}#3#{} held in hand,",
					"rank changes every round",
				},
			},
			j_cry_nuts = {
				name = "ナッツ",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}X#1#{}",
				},
				unlock = {
					"{C:attention}ストレートフラッシュ{}をプレイせずに",
					"ランに勝利する",
				},
			},
			j_cry_nutty = {
				name = "ナッティージョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}+#1#{}",
				},
			},
			j_cry_oil_lamp = {
				name = "Oil Lamp",
				text = {
					"Increase values of {C:attention}Joker{} to the right",
					"by {C:attention}X#1#{} at end of round",
				},
			},
			j_cry_oldblueprint = {
				name = "Old Blueprint",
				text = {
					"Copies ability of",
					"{C:attention}Joker{} to the right",
					"{C:green}#1# in #2#{} chance this",
					"card is destroyed",
					"at end of round",
				},
			},
			j_cry_oldcandy = {
				name = "郷愁のキャンディ",
				text = {
					"このカードを売ると",
					"永久的に",
					"ハンドサイズ {C:attention}+#1#{} を得る",
				},
			},
			j_cry_oldinvisible = {
				name = "Nostalgic Invisible Joker",
				text = {
					"{C:attention}Duplicate{} a random",
					"{C:attention}Joker{} every {C:attention}4",
					"Joker cards sold",
					"{s:0.8}Nostalgic Invisible Joker Excluded{}",
					"{C:inactive}(現在 #1#/4){}",
				},
			},
			j_cry_panopticon = {
				name = "Panopticon",
				text = {
					"All hands are considered the",
					"{C:attention}last hand{} of each round", -- +$4
				},
			},
			j_cry_penetrating = {
				name = "ペネトレーティングジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"チップ {C:red}+#1#{}",
				},
			},
			j_cry_pickle = {
				name = "ピクルス",
				text = {
					"{C:attention}ブラインド{}がスキップされた時",
					"{C:attention}#1#{}個のタグを作る",
					"{C:attention}ブラインド{}を選択すると",
					"作成数を {C:red}#2#{} 減少させる",
				},
			},
			j_cry_pirate_dagger = {
				name = "Pirate Dagger",
				text = {
					"When {C:attention}ブラインド{} is selected,",
					"destroy Joker to the right",
					"and gain {C:attention}one-fourth{} of",
					"its sell value as {X:chips,C:white} XChips {}",
					"{C:inactive}(現在 {X:chips,C:white} X#1# {C:inactive} Chips)",
				},
			},
			j_cry_pity_prize = {
				name = "Pity Prize",
				text = {
					"On skipping a {C:attention}ブースターパック{},",
					"gain a random {C:attention}タグ{}",
				},
			},
			j_cry_pity_prize_modest = {
				name = "Pity Prize",
				text = {
					"On skipping a {C:attention}ブースターパック{},",
					"gain a random {C:attention}タグ{}",
					"{C:red,E:2}自身を破壊{}する",
				},
			},
			j_cry_pot_of_jokes = {
				name = "Pot of Jokes",
				text = {
					"{C:attention}#1#{} hand size,",
					"increases by",
					"{C:blue}#2#{} every round",
					"{C:inactive}(Maximum {}{C:attention}#3#{}{C:inactive} hand size){}",
				},
				unlock = {
					"Increase your {C:attention}handsize",
					"to {C:attention}12",
				},
			},
			j_cry_primus = {
				name = {
					"{s:0.4}プリムス",
					"素",
				},
				text = {
					"プレイされたハンドが",
					"{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{}、{C:attention}7{}のみで構成されている場合",
					"倍率 {X:dark_edition,C:white} #1#乗 {} を得る",
					"{C:inactive}(現在 倍率 {X:dark_edition,C:white} #2#乗 {C:inactive})",
				},
			},
			j_cry_pumpkin = {
				name = "Pumpkin",
				text = {
					"Prevents Death if chips scored",
					"are atleast {C:attention}50%{} of required chips",
					"{C:attention}Turns into Carved Pumpkin",
					"{C:attention}when{} {C:red}destroyed",
				},
			},
			j_cry_carved_pumpkin = {
				name = "Carved Pumpkin",
				text = {
					"The next {C:attention}#1#{} ボスブラインド",
					"will have their abilities",
					"{C:attention}disabled",
				},
			},
			j_cry_python = {
				name = "Python",
				text = {
					"{C:cry_code}コード{}カードを使用するたび",
					"倍率 {X:mult,C:white} X#1# {} を得る",
					"{C:inactive}(現在 倍率 {X:mult,C:white} X#2# {C:inactive})",
				},
			},
			j_cry_queens_gambit = {
				name = "Queen's Gambit",
				text = {
					"If {C:attention}ポーカーハンド{} is a",
					"{C:attention}Royal Flush{}, destroy scored",
					"{C:attention}Queen{} and create a",
					"{C:dark_edition}ネガティブ {}{C:red}Rare{}{C:attention} Joker{}",
				},
			},
			j_cry_quintet = {
				name = "クインテット",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}X#1#{}",
				},
				unlock = {
					"最終ハンドに",
					"{E:1,C:attention}ファイブカード{}をプレイして",
					"ランに勝利する",
				},
			},
			j_cry_redbloon = {
				name = "Red Bloon",
				text = {
					"Earn {C:money}$#1#{} in {C:attention}#2#{} round#<s>2#",
					"{C:red,E:2}自身を破壊{}する",
				},
			},
			j_cry_redeo = {
				name = {
					"{s:0.4}レデオ",
					"遡",
				},
				text = {
					"{C:money}$#2#{} {C:inactive}($#3#){} 費やすと",
					"アンティ {C:attention}-#1#{}",
					"{s:0.8}要求値は",
					"{C:attention,s:0.8}指数関数的{s:0.8}に増加する",
					"{C:money,s:0.8}次の増加: {s:1,c:money}$#4#",
				},
			},
			j_cry_rescribere = {
				name = "Rescribere",
				text = {
					"When a {C:attention}Joker{} is sold,",
					"add its effects to",
					"every other Joker",
					"{C:inactive,s:0.8}Does not affect other Rescribere{}",
				},
			},
			j_cry_reverse = {
				name = "Reverse Card",
				text = {
					"Fill all empty Joker slots {C:inactive}(Max 100){}",
					"with {C:dark_edition}Holographic{} {C:attention}Jolly Jokers{} if",
					"{C:attention}discarded ポーカーハンド{} is a {C:attention}#1#{}",
					"{C:red,E:2}自身を破壊{}する",
					"{C:inactive,s:0.8}The ULTIMATE comeback{}",
				},
			},
			j_cry_rnjoker = {
				name = "RNJoker",
				text = {
					"Randomize abilities each {C:attention}アンティ{}",
				},
				unlock = {
					"{C:green}1 in 20{} chance",
					"to unlock this card",
					"on {C:attention}Game Over",
				},
			},
			j_cry_sacrifice = {
				name = "Sacrifice",
				text = {
					"Create #3# {C:green}Uncommon{} Joker#<s>3#",
					"and #2# {C:attention}Jolly Joker#<s>2#{} when",
					"a {C:spectral}Spectral{} card is used",
					"{C:red}Works once per round{}",
					"{C:inactive}#1#{}",
				},
			},
			j_cry_sapling = {
				name = "Sapling",
				text = {
					"After scoring {C:attention}#2#{} {C:inactive}[#1#]{} Enhanced",
					"cards, sell this card to",
					"create #4# {V:1}#3#{} {C:attention}Joker{}",
				},
			},
			j_cry_savvy = {
				name = "サヴィージョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"チップ {C:chips}+#1#{}",
				},
			},
			j_cry_Scalae = {
				name = {
					"{s:0.4}スカーラエ",
					"階",
				},
				text = {
					"成長する{C:attention}ジョーカー{}の増分は",
					"{C:attention}#1#{}次多項式としてスケールし",
					"ラウンド終了時にその次数を{C:attention}#2#{} 増やす",
					"{C:inactive,s:0.8}({C:attention,s:0.8}階{C:inactive,s:0.8} は除く)",
					"{C:inactive,s:0.8}(例: +1, +#3#, +#4#, +#5#)",
				},
			},
			j_cry_scrabble = {
				name = "Scrabble Tile",
				text = {
					"{C:green}#1# in #2#{} chance to create",
					"a {C:dark_edition}Jolly {C:green}Uncommon{} Joker",
					"when hand is played",
				},
			},
			j_cry_seal_the_deal = {
				name = "Seal the Deal",
				text = {
					"Add a {C:attention}random seal{} to each card",
					"scored on {C:attention}final hand{} of round",
				},
			},
			j_cry_shrewd = {
				name = "シュレウドジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"チップ {C:chips}+#1#{}",
				},
			},
			j_cry_silly = {
				name = "シリージョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}+#1#{}",
				},
			},
			j_cry_smallestm = {
				name = "Tiny",
				text = {
					"Create a {C:cry_jolly}Double M",
					"tag if {C:attention}ポーカーハンド{}",
					"is a {C:attention}#1#{}",
					"{C:inactive,s:0.8}ok so basically i'm very smol",
				},
			},
			j_cry_soccer = {
				name = "One for All", --changed the name from latin because this isn't exotic
				text = {
					"{C:attention}+#1#{} Joker slot#<s>1#",
					"{C:attention}+#1#{} Booster Pack slot#<s>1#",
					"{C:attention}+#1#{} hand size",
					"{C:attention}+#1#{} consumable slot#<s>1#",
					"{C:attention}+#1#{} card#<s>1# in shop",
					"{C:attention}+#1#{} バウチャー slot#<s>1#",
				},
				unlock = {
					"Win a run with",
					"only {C:attention}High Card",
				},
			},
			j_cry_soccer_balanced = {
				name = "One for All", --changed the name from latin because this isn't exotic
				text = {
					"{C:attention}+#1#{} Booster Pack slot#<s>1#",
					"{C:attention}+#1#{} hand size",
					"{C:attention}+#1#{} consumable slot#<s>1#",
					"{C:attention}+#1#{} card#<s>1# in shop",
					"{C:attention}+#1#{} バウチャー slot#<s>1#",
				},
				unlock = {
					"Win a run with",
					"only {C:attention}High Card",
				},
			},
			j_cry_fleshpanopticon = {
				name = "Flesh Panopticon",
				text = {
					"{C:red}X#1#{} {C:attention}ボスブラインド{} size",
					"When {C:attention}ボスブラインド{} is defeated,",
					"{C:red}自身を破壊{}する, and creates",
					"a {C:dark_edition}ネガティブ{} {C:spectral}Gateway{} card",
					'{C:inactive,s:0.8}"This prison... to hold... me?"',
				},
			},
			j_cry_sock_and_sock = {
				name = "Sock and Sock",
				text = {
					"Retrigger all played",
					"{C:attention}Abstract{} cards {C:attention}#1#{} time#<s>1#",
				},
			},
			j_cry_brokenhome = {
				name = "Broken Home",
				text = {
					"倍率 {X:mult,C:white} X#1# {}",
					"{C:green}#2# in #3#{} chance this",
					"card is destroyed",
					"at end of round",
				},
			},
			j_cry_yarnball = {
				name = "Yarn Ball",
				text = {
					"Add the level of the highest level {C:attention}Cat タグ{}",
					"to all {C:green}listed probabilities",
				},
			},
			j_cry_pizza = {
				name = "Pizza",
				text = {
					"After {C:attention}#1#{} {C:inactive}[#2#]{} round#<s>1#",
					"sell this Joker to create",
					"{C:attention}#3#{} Pizza Slices",
				},
			},
			j_cry_pizza_slice = {
				name = "Pizza Slice",
				text = {
					"This Joker gains {X:mult,C:white}X#1#{} Mult",
					"when a {C:attention}Pizza Slice{} is sold",
					"{C:inactive}(現在{} {X:mult,C:white}X#2#{}{C:inactive} Mult){}",
				},
			},
			j_cry_paved_joker = {
				name = "Paved Joker",
				text = {
					"Stone Cards may fill",
					"gaps of {C:attention}#1#{} in",
					"{C:attention}Straights{} and {C:attention}Flushes{}",
				},
			},
			j_cry_fading_joker = {
				name = "Fading Joker",
				text = {
					"This Joker Gains",
					"{X:mult,C:white}X#1#{} Mult whenever",
					"a {C:attention}生モノ{} card is debuffed",
					"{C:inactive}(現在{} {X:mult,C:white}X#2#{} {C:inactive}Mult){}",
				},
			},
			j_cry_poor_joker = {
				name = "Poor Joker",
				text = {
					"This Joker gains",
					"{C:mult}+#1#{} Mult whenever",
					"a {C:attention}Rental{} card takes money",
					"{C:inactive}(現在{} {C:mult}+#2#{} {C:inactive}Mult){}",
				},
			},
			j_cry_spaceglobe = {
				name = "Celestial Globe",
				text = {
					"This Joker gains {X:chips,C:white}X#2#{} Chips",
					"if {C:attention}ポーカーハンド{} is a {C:attention}#3#{},",
					"Hand changes after increase{}",
					"{C:inactive}(現在{} {X:chips,C:white}X#1#{} {C:inactive}Chips){}",
				},
			},
			j_cry_spectrogram = {
				name = "Spectrogram",
				text = {
					"{C:attention}Retriggers{} rightmost Joker",
					"once for every {C:attention}Echo Card",
					"that is played and scored",
				},
			},
			j_cry_speculo = {
				name = {
					"{s:0.4}スペークロ",
					"鏡",
				},
				text = {
					"{C:attention}ショップ{}終了時",
					"ランダムな{C:attention}ジョーカー{}の",
					"{C:dark_edition}ネガティブ{} コピーを作る",
					"{C:inactive,s:0.8}鏡 はコピーできない{}",
				},
			},
			j_cry_spy = {
				name = "Spy",
				text = {
					"{X:mult,C:white} X#2# {} Mult, {C:dark_edition}+1{C:attention} Joker{} slot",
					"{C:inactive}That #1# is a spy!",
				},
			},
			j_cry_stardust = {
				name = "Stardust",
				text = {
					"Other {C:dark_edition}ポリクローム{} cards",
					"each give {X:mult,C:white}X#1#{} Mult",
				},
			},
			j_cry_stella_mortis = {
				name = {
					"{s:0.4}ステラ・モーティス",
					"骸",
				},
				text = {
					"{C:attention}ショップ{}終了時",
					"ランダムな{C:planet}惑星{}カードを破壊し",
					"倍率 {X:dark_edition,C:white} #1#乗 {} を得る",
					"{C:inactive}(現在 倍率 {X:dark_edition,C:white} #2#乗 {C:inactive})",
				},
			},
			j_cry_stronghold = {
				name = "牙城",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}X#1#{}",
				},
				unlock = {
					"最終ハンドに",
					"{E:1,C:attention}砦{}をプレイして",
					"ランに勝利する",
				},
			},
			j_cry_subtle = {
				name = "サブトゥルジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"チップ {C:red}+#1#{}",
				},
			},
			j_cry_supercell = {
				name = "Supercell",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#, {C:mult}+#1#{} Mult,",
					"{X:chips,C:white}X#2#{} Chips, {X:mult,C:white}X#2#{} Mult",
					"Earn {C:money}$#3#{} at",
					"end of round",
				},
			},
			j_cry_supercell_balanced = {
				name = "Supercell",
				text = {
					"{X:chips,C:white}X#2#{} Chips, {X:mult,C:white}X#2#{} Mult",
					"Earn {C:money}$#3#{} at",
					"end of round",
				},
			},
			j_cry_sus = {
				name = "SUS",
				text = {
					"At end of round, create",
					"a {C:attention}copy{} of a random",
					"card {C:attention}held in hand{},",
					"destroy all others",
					"{C:attention,s:0.8}Kings{s:0.8} of {C:hearts,s:0.8}Hearts{s:0.8} are prioritized",
				},
			},
			j_cry_swarm = {
				name = "The Swarm",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}X#1#{}",
				},
				unlock = {
					"最終ハンドに",
					"{E:1,C:attention}フラッシュファイブ{}をプレイして",
					"ランに勝利する",
				},
			},
			j_cry_sync_catalyst = {
				name = "Sync Catalyst",
				text = {
					"Balances {C:chips}Chips{} and {C:mult}Mult{}",
					"{C:inactive,s:0.8}Hey! I've seen this one before!",
				},
			},
			j_cry_tax_fraud = {
				name = "Tax Fraud",
				text = {
					"Gain {C:attention}$#1#{} per {C:attention}Rental Joker",
					"at end of round",
				},
			},
			j_cry_tenebris = {
				name = {
					"{s:0.4}テーネブリス",
					"暗",
				},
				text = {
					"ジョーカースロット {C:dark_edition}+#1#{C:attention}",
					"ラウンド終了時に{C:money}$#2#{}を得る",
				},
			},
			j_cry_translucent = {
				name = "Translucent Joker",
				text = {
					"Sell this card to create",
					"a {C:attention}Banana 生モノ{} copy",
					"of a random {C:attention}Joker{}",
					"{s:0.8,C:inactive}(Copy bypasses perish compat)",
				},
			},
			j_cry_treacherous = {
				name = "裏切り者のジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{}を含む場合",
					"チップ {C:chips}+#1#{}",
				},
			},
			j_cry_nebulous = {
				name = "Nebulous Joker",
				text = {
					"{C:chips}+#1#{} Chip#<s>1# if played",
					"hand is {C:attention}#2#",
				},
			},
			j_cry_words_cant_even = {
				name = "言葉では到底言い表せないこのジョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{}を含む場合",
					"倍率 {X:mult,C:white}X#1#{}",
				},
			},
			j_cry_many_lost_minds = {
				name = "多勢がこのジョーカーの理解を試み 正気を失った",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{}を含む場合",
					"チップ {C:chips}+#1#{}",
				},
			},
			-- i wanted to correct this typo, but its not even used anywhere?? (well, except other localizations lol)
			j_cry_annihalation = {
				name = "The Complete and Utter Annihilation of Everything That Makes Balatro Sacred",
				text = {
					"倍率 {X:dark_edition,C:white}#1#乗{} if played",
					"hand contains",
					"a {C:attention}#2#",
				},
				unlock = {
					"最終ハンドに",
					"{E:1,C:attention}#1#{}をプレイして",
					"ランに勝利する",
				},
			},
			j_cry_trick_or_treat = {
				name = "トリック・オア・トリート",
				text = {
					"このカードを{C:attention}売る{}と",
					"{C:green}#2#分の#1#{} の確率で {C:attention}#3#{}個の {C:cry_candy}キャンディ{} を作る",
					"残りの確率で {X:cry_cursed,C:white}呪い{} ジョーカー を作る",
					"{C:inactive}(この効果はジョーカースロットの上限を突破できる)",
				},
			},
			j_cry_tricksy = {
				name = "トリクシージョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"チップ {C:chips}+#1#{}",
				},
			},
			j_cry_triplet_rhythm = {
				name = "Triplet Rhythm",
				text = {
					"倍率 {X:mult,C:white} X#1# {} if scoring hand",
					"contains {C:attention}exactly{} three {C:attention}3s",
				},
			},
			j_cry_tropical_smoothie = {
				name = "トロピカルスムージー",
				text = {
					"このカードを売ると",
					"所持ジョーカーの数値を {C:attention}X#1#倍{}にする",
				},
			},
			j_cry_unity = {
				name = "ユニティ",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}X#1#{}",
				},
				unlock = {
					"最終ハンドに",
					"{E:1,C:attention}フラッシュハウス{}をプレイして",
					"ランに勝利する",
				},
			},
			j_cry_universe = {
				name = "Universe",
				text = {
					"Other {C:dark_edition}Astral{} cards",
					"each give 倍率 {X:dark_edition,C:white}#1#乗{}",
				},
			},
			j_cry_universum = {
				name = {
					"{s:0.4}ユニヴァーザム",
					"宙",
				},
				text = {
					"{C:attention}ポーカーハンド{}のレベルがあがった時",
					"倍率 {X:red,C:white} X#1# {} と チップ {X:blue,C:white} X#1# {} を得る",
				},
			},
			j_cry_unjust_dagger = {
				name = "Unjust Dagger",
				text = {
					"When {C:attention}ブラインド{} is selected,",
					"destroy Joker to the left",
					"and gain {C:attention}one-fifth{} of",
					"its sell value as {X:mult,C:white} XMult {}",
					"{C:inactive}(現在 {X:mult,C:white} X#1# {C:inactive} Mult)",
				},
			},
			j_cry_verisimile = {
				name = {
					"{s:0.4}ノン・ヴェリスィミレ",
					"虚",
				},
				text = {
					"確率で発動する効果の",
					"トリガーに{C:green}成功{}した時",
					"その{C:attention}オッズ{}に等しい",
					"倍率 {X:red,C:white}X倍{} を得る",
					"{C:inactive}(現在 倍率{X:mult,C:white} X#1# {C:inactive})",
				},
			},
			j_cry_virgo = {
				name = "Virgo",
				text = {
					"This Joker gains {C:money}$#1#{} of {C:attention}sell value{}",
					"if {C:attention}ポーカーハンド{} contains a {C:attention}#2#{}",
					"Sell this card to create a",
					"{C:dark_edition}ポリクローム{} {C:attention}Jolly Joker{} for",
					"every {C:money}$4{} of {C:attention}sell value{} {C:inactive}(Min 1){}",
				},
			},
			j_cry_wacky = {
				name = "ワッキージョーカー",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}+#1#{}",
				},
			},
			j_cry_waluigi = {
				name = "Waluigi",
				text = {
					"All Jokers give",
					"倍率 {X:mult,C:white} X#1# {}",
				},
			},
			j_cry_wario = {
				name = "Wario",
				text = {
					"All Jokers give",
					"{C:money}$#1#{} when triggered",
				},
			},
			j_cry_wee_fib = {
				name = "Weebonacci",
				text = {
					"This Joker gains",
					"{C:mult}+#2#{} Mult when each played",
					"{C:attention}Ace{}, {C:attention}2{}, {C:attention}3{}, {C:attention}5{}, or {C:attention}8{}",
					"is scored",
					"{C:inactive}(現在 {C:mult}+#1#{C:inactive} Mult)",
				},
			},
			j_cry_weegaming = {
				name = "2D",
				text = {
					"Retrigger each played {C:attention}2{}", --wee gaming
					"{C:attention}#1#{} additional time#<s>1#", --wee gaming?
					"{C:inactive,s:0.8}Wee Gaming?{}",
				},
			},
			j_cry_wheelhope = {
				name = "Wheel of Hope",
				text = {
					"This Joker gains",
					"倍率 {X:mult,C:white} X#1# {} when failing",
					"a {C:attention}Wheel of Fortune{}",
					"{C:inactive}(現在 倍率 {X:mult,C:white} X#2# {C:inactive})",
				},
			},
			j_cry_whip = {
				name = "The WHIP",
				text = {
					"This Joker gains 倍率 {X:mult,C:white} X#1# {}",
					"if {C:attention}played hand{} contains a",
					"{C:attention}2{} and {C:attention}7{} of different suits",
					"{C:inactive}(現在 倍率 {X:mult,C:white} X#2# {C:inactive})",
				},
			},
			j_cry_wonka_bar = {
				name = "ウォンカバー",
				text = {
					"このカードを売ると",
					"永久的に",
					"カード選択上限 {C:attention}+#1#{} を得る",
				},
			},
			j_cry_wrapped = {
				name = "包み紙のお菓子",
				text = {
					"{C:attention}#1#{}ラウンド後に",
					"ランダムな{C:attention}フードジョーカー{}を",
					"作成し",
					"{C:red,E:2}自身を破壊{}する",
				},
			},
			j_cry_wtf = {
				name = "星団",
				text = {
					"プレイしたハンドが",
					"{C:attention}#2#{} を含む場合",
					"倍率 {C:red}X#1#{}",
				},
				unlock = {
					"最終ハンドに",
					"{E:1,C:attention}#1#{}をプレイして",
					"ランに勝利する",
				},
			},
			j_cry_zooble = {
				name = "Zooble",
				text = {
					"If played hand does",
					"{C:attention}not{} contain a {C:attention}Straight{},",
					"this Joker gains {C:mult}+#2#{} Mult for every",
					"{C:attention}unique rank{} in scoring hand",
					"{C:inactive}(現在 {C:mult}+#1#{C:inactive} Mult)",
				},
			},
		},
		Planet = {
			c_cry_asteroidbelt = {
				name = "小惑星帯",
				text = {
					"{S:0.8}({S:0.8,V:1}レベル#1#{S:0.8}){} レベルアップ",
					"{C:attention}#2#",
					"倍率 {C:mult}+#3#{}",
					"チップ {C:chips}+#4#{}",
				},
			},
			c_cry_void = {
				name = "ヴォイド",
				text = {
					"{S:0.8}({S:0.8,V:1}レベル#1#{S:0.8}){} レベルアップ",
					"{C:attention}#2#",
					"倍率 {C:mult}+#3#{}",
					"チップ {C:chips}+#4#{}",
				},
			},
			c_cry_marsmoons = {
				name = "フォボス＆ダイモス",
				text = {
					"{S:0.8}({S:0.8,V:1}レベル#1#{S:0.8}){} レベルアップ",
					"{C:attention}#2#",
					"倍率 {C:mult}+#3#{}",
					"チップ {C:chips}+#4#{}",
				},
			},
			c_cry_nibiru = {
				name = "ニビル",
				text = {
					"{S:0.8}({S:0.8,V:1}レベル#1#{S:0.8}){} レベルアップ",
					"{C:attention}#2#",
					"倍率 {C:mult}+#3#{}",
					"チップ {C:chips}+#4#{}",
				},
			},
			c_cry_universe = {
				name = "ユニバース",
				text = {
					"{S:0.8}({S:0.8,V:1}レベル#1#{S:0.8}){} レベルアップ",
					"{C:attention}#2#",
					"倍率 {C:mult}+#3#{}",
					"チップ {C:chips}+#4#{}",
				},
			},
			c_cry_planetlua = {
				name = "Planet.lua",
				text = {
					"{C:green}#2#分の#1#{} の確率で",
					"すべての",
					"{C:legendary,E:1}ポーカーハンド{}の",
					"レベルを {C:attention}1{} 上げる",
				},
			},
			c_cry_nstar = {
				name = "中性子星",
				text = {
					"ランダムな",
					"ポーカーハンド のレベルを",
					"このランで {C:attention}中性子星{} が使用された回数につき",
					"{C:attention}1{} 上げる",
					"{C:inactive}(現在{C:attention} #1#{C:inactive}回){}",
				},
			},
			c_cry_sunplanet = {
				name = "日",
				text = {
					"{S:0.8}({S:0.8,V:1}レベル#1#{S:0.8}){}",
					"{C:attention}昇天{}ハンドの 昇天係数を",
					"{X:gold,C:white}#2#{} 増やす",
					"{C:inactive}(現在 昇天値 {C:attention}1{C:inactive} につき",
					"{C:chips}チップ{}と{C:mult}倍率 {X:gold,C:white}X#3#{C:inactive})",
				},
			},
			c_cry_sunplanet2 = {
				name = "日",
				text = {
					"{S:0.8}({S:0.8,V:1}レベル#1#{S:0.8}){}",
					"{C:attention}昇天{}ハンドの 昇天係数を",
					"{X:gold,C:white}#2#{} 増やす",
					"{C:inactive}(現在 昇天値 {C:attention}1{C:inactive} につき",
					"{C:chips}チップ{}と{C:mult}倍率 {X:gold,C:white}+#3#{C:inactive})",
				},
			},
			c_cry_Timantii = {
				name = "ルートゥ",
				text = {
					"({V:1}Lv.#4#{})({V:2}Lv.#5#{})({V:3}Lv.#6#{})",
					"{C:attention}#1#{}と",
					"{C:attention}#2#{}と",
					"{C:attention}#3#{}の",
					"レベルを上げる",
				},
			},
			c_cry_Klubi = {
				name = "リスティ",
				text = {
					"({V:1}Lv.#4#{})({V:2}Lv.#5#{})({V:3}Lv.#6#{})",
					"{C:attention}#1#{}と",
					"{C:attention}#2#{}と",
					"{C:attention}#3#{}の",
					"レベルを上げる",
				},
			},
			c_cry_Sydan = {
				name = "ヘルッタ",
				text = {
					"({V:1}Lv.#4#{})({V:2}Lv.#5#{})({V:3}Lv.#6#{})",
					"{C:attention}#1#{}と",
					"{C:attention}#2#{}と",
					"{C:attention}#3#{}の",
					"レベルを上げる",
				},
			},
			c_cry_Lapio = {
				name = "パタ",
				text = {
					"({V:1}Lv.#4#{})({V:2}Lv.#5#{})({V:3}Lv.#6#{})",
					"{C:attention}#1#{}と",
					"{C:attention}#2#{}と",
					"{C:attention}#3#{}の",
					"レベルを上げる",
				},
			},
			c_cry_Kaikki = {
				name = "カイッキ",
				text = {
					"({V:1}Lv.#4#{})({V:2}Lv.#5#{})({V:3}Lv.#6#{})",
					"{C:attention}#1#{}と",
					"{C:attention}#2#{}と",
					"{C:attention}#3#{}の",
					"レベルを上げる",
				},
			},
			c_cry_perkele = {
				name = "ペルケレ",
				text = {
					"({V:1}Lv.#4#{})({V:2}Lv.#5#{})({V:3}Lv.#6#{})",
					"{C:attention}#1#{}と",
					"{C:attention}#2#{}と",
					"{C:attention}#3#{}の",
					"レベルを上げる",
					"{C:inactive}(現在 昇天値 {C:attention}1{C:inactive} につき",
					"{C:chips}チップ{}と{C:mult}倍率 {X:gold,C:white}X#3#{C:inactive})",
				},
			},
			c_cry_voxel = {
				name = "ヴォクセル",
				text = {
					"({V:1}Lv.#4#{})({V:2}Lv.#5#{})({V:3}Lv.#6#{})",
					"{C:attention}#1#{}と",
					"{C:attention}#2#{}と",
					"{C:attention}#3#{}の",
					"レベルを上げる",
				},
			},
		},
		Sleeve = {
			sleeve_cry_beige_sleeve = {
				name = "Beige Sleeve",
				text = {
					"{C:attention}Common{} Jokers have",
					"{C:attention}quadrupled{} values",
				},
			},
			sleeve_cry_beige_sleeve_alt = {
				name = "Beige Sleeve",
				text = {
					"{C:attention}Uncommon{} Jokers have",
					"{C:attention}quadrupled{} values",
				},
			},
			sleeve_cry_beta_sleeve = {
				name = "Nostalgic Sleeve",
				text = {
					"{C:attention}Joker{} and {C:attention}Consumable{}",
					"slots are {C:attention}combined",
					"{C:attention}Nostalgic{} ブラインド replace",
					"their updated ブラインド",
				},
			},
			sleeve_cry_bountiful_sleeve = {
				name = "Bountiful Sleeve",
				text = {
					"After {C:blue}Play{} or {C:red}Discard{},",
					"always draw {C:attention}5{} cards",
				},
			},
			sleeve_cry_ccd_sleeve = {
				name = "CCD Sleeve",
				text = {
					"Every card is also",
					"a {C:attention}random{} consumable",
				},
			},
			sleeve_cry_conveyor_sleeve = {
				name = "Conveyor Sleeve",
				text = {
					"Jokers may {C:attention}not{} be moved",
					"At start of round,",
					"{C:attention}duplicate{} rightmost Joker",
					"and {C:attention}destroy{} leftmost Joker",
				},
			},
			sleeve_cry_critical_sleeve = {
				name = "Critical Sleeve",
				text = {
					"After each hand played,",
					"{C:green}1 in 4{} chance for {X:dark_edition,C:white} ^2 {} Mult",
					"{C:green}1 in 8{} chance for {X:dark_edition,C:white} ^0.5 {} Mult",
				},
			},
			sleeve_cry_encoded_sleeve = {
				name = "Encoded Sleeve",
				text = {
					"Start with a {C:cry_code,T:j_cry_CodeJoker}Code Joker{}",
					"and a {C:cry_code,T:j_cry_copypaste}Copy/Paste{}",
					"Only {C:cry_code}コードカードs{} appear in shop",
				},
			},
			sleeve_cry_equilibrium_sleeve = {
				name = "Balanced Sleeve",
				text = {
					"All cards have the",
					"{C:attention}same chance{} of",
					"appearing in shops,",
					"start run with",
					"{C:attention,T:v_overstock_plus}+2 Shop Slots",
				},
			},
			sleeve_cry_glowing_sleeve = {
				name = "Glowing Sleeve",
				text = {
					"Multiply the values of",
					"all Jokers by {X:dark_edition,C:white} X1.25 {}",
					"when ボスブラインド is defeated",
					"{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", --peak loc_vars right here
				},
			},
			sleeve_cry_infinite_sleeve = {
				name = "Unlimited Sleeve",
				text = {
					"You can select {C:attention}any",
					"number of cards",
					--someone do the hand size thing for me
				},
			},
			sleeve_cry_misprint_sleeve = {
				name = "Misprinted Sleeve",
				text = {
					"Values of cards",
					"are {C:attention}randomized",
				},
			},
			sleeve_cry_redeemed_sleeve = {
				name = "Redeemed Sleeve",
				text = {
					"When a {C:attention}バウチャー{} is purchased,",
					"gain its {C:attention}extra tiers",
				},
			},
			sleeve_cry_spooky_sleeve = {
				name = "Spooky Sleeve",
				text = {
					"Start with an {C:eternal}Eternal{} {C:attention,T:j_cry_chocolate_dice}Chocolate Die",
					"After each {C:attention}アンティ{}, create a",
					"{C:cry_candy}Candy{} or {X:cry_cursed,C:white}Cursed{} Joker",
				},
			},
			sleeve_cry_very_fair_sleeve = {
				name = "Very Fair Sleeve",
				text = {
					"{C:blue}-2{} hands, {C:red}-2{} ディスカード",
					"every round",
					"{C:attention}バウチャー{} no longer",
					"appear in the shop",
				},
			},
			sleeve_cry_wormhole_sleeve = {
				name = "Wormhole Sleeve",
				text = {
					"Start with an {C:cry_exotic}Exotic{C:attention} Joker",
					"Jokers are {C:attention}20X{} more",
					"likely to be {C:dark_edition}ネガティブ",
					"{C:attention}-2{} Joker slots",
				},
			},
			sleeve_cry_legendary_sleeve = {
				name = "Legendary Sleeve",
				text = {
					"Start with an {C:legendary}Legendary{C:legendary} Joker",
					"{C:green}1 in 5{} chance to create another",
					"when ボスブラインド is defeated {C:inactive}(空きが必要){}",
				},
			},
			sleeve_cry_antimatter_sleeve = {
				name = "Antimatter Sleeve",
				text = {
					"applies the {C:attention}effects{}",
					"and {C:attention}special effects{}",
					"of all deck sleeves",
					"{C:red}WIP",
				},
			},
			sleeve_cry_antimatter_sleeve_balanced = {
				name = "Antimatter Sleeve",
				text = {
					"applies the {C:attention}effects{}",
					"and {C:attention}special effects{}",
					"of {C:attention}every{} sleeve won",
					"with {C:gold}Gold Stake{}",
					"{C:red}WIP",
				},
			},
		},
		Spectral = {
			c_cry_adversary = {
				name = "アドバーサリー",
				text = {
					"{C:red}すべて{}の所持{C:attention}ジョーカー{}が{C:dark_edition}ネガティブ{}になる",
					"以降ショップの{C:red}すべて{}の{C:attention}ジョーカー{}の価格が",
					"{C:red}2倍{}になる",
				},
			},
			c_cry_analog = {
				name = "アナログ",
				text = {
					"ランダムな{C:attention}ジョーカー{}のコピーを",
					"{C:attention}#1#{} 枚作り",
					"それ以外のジョーカーを破壊する",
					"アンティ {C:attention}+#2#{}",
				},
			},
			c_cry_chambered = {
				name = "チャンバー",
				text = {
					"所持している{C:attention}ランダムな{}消耗アイテムの",
					"{C:dark_edition}ネガティブ{}コピーを{C:attention}#1#{} 枚作る",
					"{C:inactive,s:0.8}但し チャンバー は除く{}",
				},
			},
			c_cry_conduit = {
				name = "コンジット",
				text = {
					"選択された{C:attention}2{} 枚のトランプか{C:attention}ジョーカー{}の",
					"{C:attention}エディション{}を入れ替える",
				},
			},
			c_cry_gateway = {
				name = "ゲートウェイ",
				text = {
					"ランダムな{C:cry_exotic,E:1}エキゾチック{C:attention}{C:attention}ジョーカー{}を作成し",
					"それ以外のジョーカーを破壊する",
				},
			},
			c_cry_hammerspace = {
				name = "ハンマースペース",
				text = {
					"手札にあるすべてのカードに",
					"ランダムな{C:attention}消耗アイテム{}を",
					"{C:dark_edition}強化{}として適用する",
				},
			},
			c_cry_lock = {
				name = "ロック",
				text = {
					"{C:red}すべての{}ジョーカーから",
					"{C:red}すべての{} ステッカーを削除する",
					"ランダムな{C:attention}ジョーカー{}に",
					"{C:purple,E:1}エターナル{}を付与する",
				},
			},
			c_cry_pointer = {
				name = "POINTER://",
				text = {
					"{C:cry_code}好きなアイテム{}を",
					"1つだけ作る",
					"{C:inactive,s:0.8}(エキゾチックジョーカーは除く)",
				},
			},
			c_cry_replica = {
				name = "レプリカ",
				text = {
					"手札にあるすべてのカードを",
					"いずれかの{C:attention}ランダムな{}手札に変換する",
				},
			},
			c_cry_ritual = {
				name = "儀式",
				text = {
					"手札から選んだ{C:attention}#1#{} 枚のカードに",
					"{C:dark_edition}ネガティブ{} {C:dark_edition}モザイク{}",
					"{C:dark_edition}アストラル{} エディションのいずれかを加える",
				},
			},
			c_cry_source = {
				name = "ソース",
				text = {
					"手札から選んだ{C:attention}#1#{} 枚のカードに",
					"{C:cry_code}グリーンシール{}を加える",
				},
			},
			c_cry_summoning = {
				name = "召喚",
				text = {
					"ランダムな {V:1}#1#{} {C:joker}ジョーカー{}を作成し",
					"ランダムな 1枚の{C:joker}ジョーカー{} を破壊する",
				},
			},
			c_cry_trade = {
				name = "交換",
				text = {
					"ランダムなバウチャーを1つ{C:attention}失い{}",
					"ランダムなバウチャーを{C:attention}2{}つ得る",
				},
			},
			c_cry_typhoon = {
				name = "台風",
				text = {
					"手札から選んだ{C:attention}#1#{} 枚のカードに",
					"{C:cry_azure}アジュールシール{}を加える",
				},
			},
			c_cry_meld = {
				name = "Meld",
				text = {
					"選んだ{C:attention}ジョーカー{}か",
					"{C:attention}トランプ{}に",
					"{C:dark_edition}両面{} エディションを加える",
				},
			},
			c_cry_vacuum = {
				name = "真空",
				text = {
					"手札にある{C:red}すべての{}カードから",
					"{C:red}すべての{C:green}変更{}を削除する",
					"削除した{C:green}変更{}ごとに{C:money}$#1#{}を得る",
					"{C:inactive,s:0.7}(変更: 強化、シール、エディションなど)",
				},
			},
			c_cry_white_hole = {
				name = "ホワイトホール",
				text = {
					"{C:legendary,E:1}最も多くプレイした{}ポーカーハンドのレベルを",
					"{C:attention}4{}上げる",
					"他のハンドのレベルを{C:attention}リセット{}する",
				},
			},
			c_cry_white_hole2 = {
				name = "ホワイトホール",
				text = {
					"すべてのポーカーハンドのレベルを",
					"{C:attention}リセット{}し",
					"{C:legendary,E:1}最も多くプレイした{}ポーカーハンドのレベルを",
					"リセットしたレベル1ごとに {C:attention}3{}上げる",
				},
			},
		},
		Stake = {
			stake_cry_pink = {
				name = "ピンクステーク",
				colour = "ピンク", --this is used for auto-generated sticker localization
				text = {
					"各 {C:attention}アンティ に必要な",
					"スコアスケールが速くなる",
				},
			},
			stake_cry_brown = {
				name = "ブラウンステーク",
				colour = "ブラウン",
				text = {
					"すべての {C:attention}ステッカー{} は",
					"互いに互換性を持つ",
				},
			},
			stake_cry_yellow = {
				name = "イエローステーク",
				colour = "イエロー",
				text = {
					"すべての種別のショップアイテムに",
					"{C:attention}ステッカー{}が加わる場合がある",
				},
			},
			stake_cry_jade = {
				name = "ジェードステーク",
				colour = "ジェード",
				text = {
					"カードが{C:attention}裏面{}でドローされることがある",
				},
			},
			stake_cry_cyan = {
				name = "シアンステーク",
				colour = "シアン",
				text = {
					"{C:green}アンコモン{} と {C:red}レア{} ジョーカーが",
					"出現しづらくなる",
				},
			},
			stake_cry_gray = {
				name = "グレーステーク",
				colour = "グレー",
				text = {
					"リロールコストが {C:attention}$2{}ずつ 増加する",
				},
			},
			stake_cry_crimson = {
				name = "クリムゾンステーク",
				colour = "クリムゾン",
				text = {
					"バウチャーが アンティ中{C:attention}でも{} 補充される",
				},
			},
			stake_cry_diamond = {
				name = "ダイヤモンドステーク",
				colour = "ダイヤモンド",
				text = {
					"アンティ {C:attention}10{} を倒すと勝利する",
				},
			},
			stake_cry_amber = {
				name = "アンバーステーク",
				colour = "アンバー",
				text = {
					"ブースターパックスロット {C:attention}-1{}",
				},
			},
			stake_cry_bronze = {
				name = "ブロンズステーク",
				colour = "ブロンズ",
				text = {
					"バウチャー が {C:attention}50%{} 高くなる",
				},
			},
			stake_cry_quartz = {
				name = "クオーツステーク",
				colour = "クオーツ",
				text = {
					"ジョーカーが{C:attention}ピン留め{}されることがある",
					"{s:0.8,C:inactive}(ピン留めされると左端から動かすことができない){}",
				},
			},
			stake_cry_ruby = {
				name = "ルビーステーク",
				colour = "ルビー",
				text = {
					"{C:attention}ビック{} ブラインド が",
					"{C:attention}ボス{} ブラインド になることがある",
				},
			},
			stake_cry_glass = {
				name = "グラスステーク",
				colour = "グラス",
				text = {
					"スコアされたカードが",
					"{C:attention}破壊{}されることがある",
				},
			},
			stake_cry_sapphire = {
				name = "サファイアステーク",
				colour = "サファイア",
				text = {
					"アンティ終了時",
					"所持金の {C:attention}25%{} を失う",
					"{s:0.8,C:inactive}(最大 $10){}",
				},
			},
			stake_cry_emerald = {
				name = "エメラルドステーク",
				colour = "エメラルド",
				text = {
					"カード、パック、バウチャーが",
					"{C:attention}裏面{}を向いて出現する",
					"{s:0.8,C:inactive}(購入するまで見ることができない){}",
				},
			},
			stake_cry_platinum = {
				name = "プラチナステーク",
				colour = "プラチナ",
				text = {
					"スモールブラインドが{C:attention}削除{}される",
				},
			},
			stake_cry_twilight = {
				name = "黄昏ステーク",
				colour = "黄昏",
				text = {
					"カードが {C:attention}バナナ{} になることがある",
					"{s:0.8,C:inactive}(ラウンド終了時に10分の1の確率で破壊される){}",
				},
			},
			stake_cry_verdant = {
				name = "新緑ステーク",
				colour = "新緑",
				text = {
					"各 {C:attention}アンティ に必要な",
					"スコアスケールが速くなる",
				},
			},
			stake_cry_ember = {
				name = "火花ステーク",
				colour = "火花",
				text = {
					"すべてのアイテムは売却益を得られない",
				},
			},
			stake_cry_dawn = {
				name = "黎明ステーク",
				colour = "黎明",
				text = {
					"タロットとスペクトルの効果対象に選ぶカード数が",
					"{C:attention}1{} 少なくなる",
					"{s:0.8,C:inactive}(最小 1){}",
				},
			},
			stake_cry_horizon = {
				name = "地平線ステーク",
				colour = "地平線",
				text = {
					"ブラインドが選択されたときに",
					"{C:attention}ランダム{}なカードをデッキに加える",
				},
			},
			stake_cry_blossom = {
				name = "開花ステーク",
				colour = "開花",
				text = {
					"{C:attention}ラスボス{} ブラインドが",
					"{C:attention}どの{}アンティでも出現することがある",
				},
			},
			stake_cry_azure = {
				name = "青空ステーク",
				colour = "青空",
				text = {
					"ジョーカーの数値が",
					"{C:attention}20%{} 減少する",
				},
			},
			stake_cry_ascendant = {
				name = "昇天ステーク",
				colour = "昇天",
				text = {
					"ショップスロット {C:attention}-1{}",
				},
			},
		},
		Tag = {
			tag_cry_astral = {
				name = "アストラルタグ",
				text = {
					"ショップに出現: 無料の",
					"{C:dark_edition}アストラル{}ジョーカー",
				},
			},
			tag_cry_banana = {
				name = "バナナタグ",
				text = {
					"{C:attention}#1#{}を作る",
					"{C:inactive}(空きが必要){}",
				},
			},
			tag_cry_bettertop_up = {
				name = "Better Top-up タグ",
				text = {
					"{C:green}アンコモン{} ジョーカーを",
					"{C:attention}#1#{} 枚まで作る",
					"{C:inactive}(空きが必要){}",
				},
			},
			tag_cry_better_voucher = {
				name = "金のバウチャー タグ",
				text = {
					"次のショップに",
					"Tier{C:attention}#1#{} バウチャーを",
					"1つ加える",
				},
			},
			tag_cry_blur = {
				name = "ブラータグ",
				text = {
					"ショップに出現: 無料の",
					"{C:dark_edition}ブラー{}ジョーカー",
				},
			},
			tag_cry_booster = {
				name = "ブースタータグ",
				text = {
					"次の{C:cry_code}ブースターパック{}は",
					"{C:attention}2倍{}のカードと",
					"{C:attention}2倍{}の選択肢を持つ",
				},
			},
			tag_cry_bundle = {
				name = "バンドルタグ",
				text = {
					"{C:attention}スタンダードタグ{}、{C:tarot}チャームタグ{}、",
					"{C:attention}道化師タグ{}、{C:planet}惑星タグを",
					"1つずつ作る",
				},
			},
			tag_cry_cat = {
				name = "キャットタグ",
				text = { "ニャー", "{C:inactive}レベル {C:dark_edition}#1#" },
			},
			tag_cry_console = {
				name = "ターミナルタグ",
				text = {
					"無料の {C:cry_code}プログラムパック{} を",
					"与える",
				},
			},
			tag_cry_double_m = {
				name = "ダブルM タグ",
				text = {
					"ショップに出現:",
					"{C:dark_edition}ジョリー{C:legendary}M ジョーカー{}",
				},
			},
			tag_cry_empowered = {
				name = "エンパワードタグ",
				text = {
					"無料の",
					"{C:legendary,E:1}魂{} と {C:cry_exotic,E:1}ゲートウェイ{} を含む",
					"{C:spectral}スペクトルパック{}を与える",
				},
			},
			tag_cry_epic = {
				name = "エピックタグ",
				text = {
					"ショップに出現:",
					"半額の {C:cry_epic}エピック ジョーカー",
				},
			},
			tag_cry_gambler = {
				name = "ギャンブラータグ",
				text = {
					"{C:green}#2#分の#1#{} の確率で",
					"{C:cry_exotic,E:1}エンパワードタグ{}を与える",
				},
			},
			tag_cry_glass = {
				name = "脆弱タグ",
				text = {
					"次のベースショップジョーカーが",
					"無料になり、以下の",
					"エディションになる: {C:dark_edition}脆弱{}",
				},
			},
			tag_cry_glitched = {
				name = "グリッチタグ",
				text = {
					"次のベースショップジョーカーが",
					"無料になり、以下の",
					"エディションになる: {C:dark_edition}グリッチ{}",
				},
			},
			tag_cry_gold = {
				name = "ゴールデンタグ",
				text = {
					"次のベースショップジョーカーが",
					"無料になり、以下の",
					"エディションになる: {C:dark_edition}ゴールデン{}",
				},
			},
			tag_cry_gourmand = {
				name = "美食家タグ",
				text = {
					"ショップに出現: 無料の",
					"{C:attention}フード{}ジョーカー",
				},
			},
			tag_cry_loss = {
				name = "損失",
				text = {
					"無料の",
					"{C:cry_ascendant}ミームパック{}を与える",
				},
			},
			tag_cry_m = {
				name = "ジョリータグ",
				text = {
					"次のベースショップジョーカーが",
					"無料になり、以下の",
					"エディションになる: {C:dark_edition}ジョリー{}",
				},
			},
			tag_cry_memory = {
				name = "メモリータグ",
				text = {
					"このランで",
					"最後に使用された{C:attention}タグ{}のコピーを",
					"{C:attention}#1#{}つ 与える",
					"{s:0.8,C:inactive}コピー系のタグを除く",
					"{s:0.8,C:inactive}現在: {s:0.8,C:attention}#2#",
				},
			},
			tag_cry_mosaic = {
				name = "モザイクタグ",
				text = {
					"次のベースショップジョーカーが",
					"無料になり、以下の",
					"エディションになる: {C:dark_edition}モザイク{}",
				},
			},
			tag_cry_oversat = {
				name = "過飽和タグ",
				text = {
					"次のベースショップジョーカーが",
					"無料になり、以下の",
					"エディションになる: {C:dark_edition}過飽和{}",
				},
			},
			tag_cry_quadruple = {
				name = "クアドラプルタグ",
				text = {
					"次に選択した {C:attention}タグ{} の",
					"コピーを {C:attention}#1#{}つ 与える",
					"{s:0.8,C:inactive}コピー系のタグを除く",
				},
			},
			tag_cry_quintuple = {
				name = "クインティプルタグ",
				text = {
					"次に選択した {C:attention}タグ{} の",
					"コピーを {C:attention}#1#{}つ 与える",
					"{s:0.8,C:inactive}コピー系のタグを除く",
				},
			},
			tag_cry_rework = {
				name = "リワークタグ",
				text = {
					"ショップに #3#",
					"{C:dark_edition}#1# の {C:cry_code}#2# を",
					"追加する",
				},
			},
			tag_cry_schematic = {
				name = "回路図タグ",
				text = {
					"ショップに出現:",
					"{C:attention}Brainstorm", -- ←何？
				},
			},
			tag_cry_scope = {
				name = "スコープタグ",
				text = {
					"次のラウンドで",
					"{C:blue}ハンド{}と{C:red}ディスカード {C:attention}+#1#",
				},
			},
			tag_cry_triple = {
				name = "トリプルタグ",
				text = {
					"次に選択した {C:attention}タグ{} の",
					"コピーを {C:attention}#1#{}つ 与える",
					"{s:0.8,C:inactive}コピー系のタグを除く",
				},
			},
			tag_cry_clone = {
				name = "クローンタグ",
				text = {
					"ショップアイテムのコストが{C:attention}X#1#{}倍になり",
					"次に購入したカードの",
					"{C:attention}コピー{}を与える",
				},
			},
			tag_cry_lens = {
				name = "レンズタグ",
				text = {
					"{C:attention}#1#{}個のランダムな",
					"消耗アイテムに",
					"{C:dark_edition}ネガティブ{}を加える",
				},
			},
			tag_cry_palette_cleanser = {
				name = "お口直しタグ",
				text = {
					"{C:attention}ランダム{}なジョーカーかトランプから",
					"{C:attention}ランダム{}にステッカーを削除する",
				},
			},
		},
		Tarot = {
			c_cry_automaton = {
				name = "オートマトン",
				text = {
					"{C:attention}#1#{}個の",
					"ランダムな{C:cry_code}コード{}カードを作る",
					"{C:inactive}(空きが必要)",
				},
			},
			c_cry_eclipse = {
				name = "日食",
				text = {
					"{C:attention}#1#{}枚の選択したカードを",
					"{C:attention}エコー{}カードに強化する",
				},
			},
			c_cry_instability = {
				name = "不安定性",
				text = {
					"{C:attention}#1#{}枚の選択したカードを",
					"{C:attention}アブストラクト{}カードに強化する",
				},
			},
			c_cry_theblessing = {
				name = "恩寵",
				text = {
					"{C:attention}1{}個の",
					"ランダムな{C:attention}消耗アイテム{}を作る",
					"{C:inactive}(空きが必要){}",
				},
			},
			c_cry_seraph = {
				name = "天使",
				text = {
					"{C:attention}#1#{}枚の選択したカードを",
					"{C:attention}ライト{}カードに強化する",
				},
			},
		},
		Voucher = {
			-- Standard Vouchers
			v_cry_copies = {
				name = "コピー",
				text = {
					"ダブルタグが{C:attention}トリプルタグ{}になり",
					"出現確率 {C:attention}2X{}",
				},
			},
			v_cry_tag_printer = {
				name = "タグ印刷機",
				text = {
					"ダブルタグが{C:attention}クアドラプルタグ{}になり",
					"出現確率 {C:attention}3X{}",
				},
			},
			v_cry_pairing = {
				name = "ペアリング",
				text = {
					"プレイされたハンドが{C:attention}ワンペア{}の場合",
					"すべての M ジョーカー を {C:attention}再発動{}する",
				},
			},
			v_cry_repair_man = {
				name = "配管工",
				text = {
					"プレイされたハンドが{C:attention}ワンペア{}を含む場合",
					"すべての M ジョーカー を {C:attention}再発動{}する",
				},
			},
			v_cry_double_vision = {
				name = "複視",
				text = {
					"{C:dark_edition}両面{}カードの",
					"出現確率 {C:attention}4X{}",
				},
			},
			v_cry_double_slit = {
				name = "二重スリット",
				text = {
					"{C:attention}Meld{} が",
					"いずれかの {C:spectral}スペクトル{}パック に",
					"含まれている可能性がある",
				},
			},
			v_cry_stickyhand = {
				name = "粘着ハンド",
				text = {
					"カードの選択上限 {C:attention}+#1#{}",
				},
			},
			v_cry_grapplinghook = {
				name = "鈎縄",
				text = {
					"カードの選択上限 {C:attention}+#1#{}",
					"{C:inactive,s:0.7}君が思ってる以上のことができるさ{}",
				},
			},
			v_cry_command_prompt = {
				name = "コマンドプロンプト",
				text = {
					"{C:cry_code}コード{} カードを",
					"{C:attention}ショップ{}で",
					"購入できる",
				},
			},
			v_cry_satellite_uplink = {
				name = "衛星通信",
				text = {
					"{C:cry_code}コード{} カードが",
					"いずれかの {C:spectral}惑星{}パック に",
					"含まれている可能性がある",
				},
			},

			-- T3 Vouchers
			v_cry_overstock_multi = {
				name = "マルチストック",
				text = {
					"ショップの",
					"カード枠{C:attention}+#1#{}",
					"ブースターパック枠 {C:attention}+#1#{}",
					"バウチャー枠 {C:attention}+#1#{}",
				},
				unlock = {
					"1回のランで",
					"{C:attention}1000${} をショップで使う",
				},
			},
			v_cry_massproduct = {
				name = "大量生産",
				text = {
					"すべてのカードとパックの",
					"ショップ価格を {C:attention}$1{} にする",
				},
				unlock = {
					"1回のランで",
					"{C:attention}バウチャー{}を",
					"{C:attention}25{}回",
					"引き換える",
				},
			},
			v_cry_curate = {
				name = "厳選",
				text = {
					"すべてのカードが",
					"何らかの {C:dark_edition}エディション{}で",
					"出現する",
				},
				unlock = {
					"すべての{C:attention}エディション{}を",
					"発見する",
				},
			},
			v_cry_rerollexchange = {
				name = "リセマラ",
				text = {
					"すべてのリロールコストを",
					"{C:attention}$2{} にする",
				},
				unlock = {
					"1回のランで",
					"ショップの{C:attention}リロール{}を",
					"{C:attention}250回{}行う",
				},
			},
			-- RESERVATION FOR CRYSTAL BALL T3
			-- RESERVATION FOR TELESCOPE T3
			-- v_cry_scope = {
			-- 	name = "Galactic Scope",
			-- 	text = {
			-- 		"Create the {C:planet}Planet",
			-- 		"card for played",
			-- 		"{C:attention}ポーカーハンド{}",
			-- 		"{C:inactive}(空きが必要){}",
			-- 	},
			-- 	unlock = {
			-- 		"Use {C:attention}50{} {C:planet}Planet",
			-- 		"cards from",
			-- 		"{C:attention}Booster Packs{}",
			-- 		"in one run",
			-- 	},
			-- },
			v_cry_dexterity = {
				name = "熟練",
				text = {
					"ラウンド毎に",
					"永久的に",
					"ハンド {C:blue}+#1#{} を得る",
				},
				unlock = {
					"{C:attention}トランプ{} を",
					"合計 {C:attention}5000{} 枚",
					"プレイする",
				},
			},
			v_cry_threers = {
				name = "3R",
				text = {
					"ラウンド毎に",
					"永久的に",
					"ディスカード {C:red}+#1#{} を得る",
				},
				unlock = {
					"{C:attention}トランプ{} を",
					"合計 {C:attention}5000{} 枚",
					"ディスカードする",
				},
			},
			v_cry_tacclimator = {
				name = "タロット順応器",
				text = {
					"ショップでの",
					"{C:tarot}タロット{}カード",
					"出現確率 {C:attention}X#1#{}",
					"ショップの",
					"{C:tarot}タロット出現確率{}を制御できる",
					"{C:inactive}({C:attention}ラン情報{C:inactive}から変更)",
				},
				unlock = {
					"ショップで",
					"合計 {C:attention}100{} 枚の",
					"{C:tarot}タロット{}カードを購入する",
				},
			},
			v_cry_pacclimator = {
				name = "惑星順応器",
				text = {
					"ショップでの",
					"{C:planet}惑星{}カード",
					"出現確率 {C:attention}X#1#{}",
					"ショップの",
					"{C:tarot}惑星出現確率{}を制御できる",
					"{C:inactive}({C:attention}ラン情報{C:inactive}から変更)",
				},
				unlock = {
					"ショップで",
					"合計 {C:attention}100{} 枚の",
					"{C:planet}惑星{}カードを購入する",
				},
			},
			v_cry_moneybean = {
				name = "金の豆の木",
				text = {
					"ラウンド毎の",
					"利息獲得量の",
					"上限を{C:money}$#1#{}に増加する",
				},
				unlock = {
					"{C:attention}ラン中{}に獲得できる",
					"最大限の",
					"{C:attention}利息{}を得る",
				},
			},
			v_cry_fabric = {
				name = "ユニバーサル・ファブリック",
				text = {
					"ジョーカースロット {C:dark_edition}+#1#{}",
				},
				unlock = {
					"{C:dark_edition}反物質{}を",
					"{C:attention}10{}回 引き換える",
				},
			},
			-- RESERVATION FOR MAGIC TRICK T3
			v_cry_asteroglyph = {
				name = "アステログリフ",
				text = {
					"アンティを {C:attention}#1#{} にする",
				},
				unlock = {
					"アンティ {C:attention}36 に到達する",
				},
			},
			-- RESERVATION FOR DIRECTOR'S CUT T3
			v_cry_blankcanvas = {
				name = "真白きキャンバス",
				text = {
					"ハンドサイズ {C:attention}+#1#{}",
				},
				unlock = {
					"{C:attention}ハンドサイズ{}を",
					"{C:attention}0{} 枚まで減らす",
				},
			},
			-- Cryptid Voucher T3
			v_cry_clone_machine = {
				name = "複製器",
				text = {
					"ダブルタグが",
					"{C:attention}クインティプルタグ{}になる",
					"出現確率 {C:attention}4X{}",
				},
			},
			v_cry_pairamount_plus = {
				name = "パラマウントプラス",
				text = {
					"プレイされたハンドに含まれる",
					"ワンペアの数ごとに",
					"すべての M ジョーカー を {C:attention}再発動{}する",
				},
			},
			v_cry_double_down = {
				name = "倍賭",
				text = {
					"ラウンドごとに",
					"{C:dark_edition}両面{} エディションの",
					"裏面のジョーカーの",
					"すべての値を{X:dark_edition,C:white} X1.5 {}する",
				},
			},
			v_cry_hyperspacetether = {
				name = "ハイパースペース・テザー",
				text = {
					"カード選択上限 {C:attention}+#1#{}",
					"すべての選択されたカードは",
					"{C:attention}昇天ハンド{}の昇天値を与える",
				},
			},
			v_cry_quantum_computing = {
				name = "量子コンピューティング",
				text = {
					"今後得る{C:cry_code}コード{}カードの",
					"使用回数 {C:cry_code}+#1#{}回",
				},
			},
		},
		Other = {
			alt_wheel_of_fortune = {
				name = "運命の輪",
				text = {
					"{C:green}#2#分の#1#{} の確率で",
					"ランダムな {C:attention}ジョーカー{} に",
					"{C:dark_edition}フォイル{}、 {C:dark_edition}ホログラム{}",
					"{C:dark_edition}ポリクローム{} エディションのいずれかを加える",
				},
			},
			asc_misc = {
				name = "昇天ハンド",
				text = {
					"昇天値 {C:gold}#1#{}",
					"{C:chips}チップ{}と{C:mult}倍率 {X:gold,C:white}X#2#",
					"{C:inactive}({C:gold}#3#{C:inactive} の {C:gold}#1#{}乗{C:inactive})",
				},
			},
			asc_misc2 = {
				name = "昇天ハンド",
				text = {
					"昇天値 {C:gold}#1#{}",
					"{C:chips}チップ{}と{C:mult}倍率 {X:gold,C:white}X#2#",
					"{C:inactive}({C:gold}#3#{C:inactive} X {C:gold}#1#{}{C:inactive})",
				},
			},
			disabled = {
				name = "無効",
				text = {
					"このラン中には",
					"出現しない",
				},
			},
			disabled_card_dependency = {
				name = "無効",
				text = {
					"{C:attention}#1#{} が必要",
				},
			},
			disabled_mod_dependency = {
				name = "無効",
				text = {
					"必要なMOD:",
					"{C:attention}#1#",
				},
			},
			disabled_mod_conflict = {
				name = "無効",
				text = {
					"互換性のないMOD:",
					"{C:attention}#1#",
				},
			},
			banana = {
				name = "バナナ",
				text = {
					"{C:green}#2#分の#1#{} の確率で",
					"ラウンド終了時に破壊される",
				},
			},
			cry_absolute = {
				name = "アブソリュート",
				text = {
					"売ることも",
					"壊すことも",
					"{C:attention}このステッカーを取り除くことも",
					"できない",
				},
			},
			cry_rigged = {
				name = "リグ",
				text = {
					"すべての{C:cry_code}掲載された{}確率は",
					"{C:cry_code}厳密に保証{}される",
				},
			},
			cry_hooked = {
				name = "フック",
				text = {
					"このジョーカーが{C:cry_code}発動{}した時",
					"{C:cry_code}#1#{}を発動させる",
					"{C:inactive}すべてのカードの効果を発動できるわけではないが{}",
					"{C:inactive}発動の連鎖起点としては作用する{}",
					"ラウンド終了時に取り除かれる",
				},
			},
			cry_hooked_2 = {
				name = "フック",
				text = {
					"このジョーカーが{C:cry_code}発動{}した時",
					"{C:cry_code}#1#{}を発動させる",
					"{C:inactive}すべてのカードの効果を発動できるわけではないが{}",
					"{C:inactive}発動の連鎖起点としては作用する{}",
				},
			},
			cry_global_sticker = {
				name = "グローバル",
				text = {
					"可能な限り",
					"{C:cry_code}他のカードより先に{}",
					"ドローされる",
				},
			},
			cry_flickering = {
				name = "チカチカ",
				text = {
					"{C:attention}#1#{}回発動すると",
					"破壊される",
					"{C:inactive}(残り {C:attention}#2#{C:inactive}回)",
				},
			},
			cry_flickering_desc = { --used by choco dice
				name = "チカチカ",
				text = {
					"{C:attention}#1#{}回発動すると",
					"破壊される",
				},
			},
			cry_function_sticker = {
				name = "Function://",
				text = {
					"使用すると",
					"{C:cry_code}#1#{} を作る",
				},
			},
			cry_function_sticker_desc = { --for function:// card
				name = "Function://",
				text = {
					"次の {C:cry_code}Function://{} シールを持つ",
					"消耗アイテムを作る",
					"{C:inactive}現在 #1# #2# #3#{}",
				},
			},
			cry_possessed = {
				name = "憑依",
				text = {
					"可能ならば効果を {C:attention}反転{}させ",
					"或いは{C:attention}無効化{}する",
					"{C:attention}ゴースト{}とともに破壊される",
				},
			},
			--todo? add candy jokers to list
			food_jokers = {
				name = "フードジョーカー",
				text = {
					"{s:0.8}グロスミッチェル、エッグ、アイスクリーム、キャベンディッシュ、",
					"{s:0.8}タートルビーン、ダイエットコーラ、ポップコーン、ラーメン、",
					"{s:0.8}セルツァー、ピクルス、チリペッパー、キャラメル、",
					"{s:0.8}郷愁のキャンディ、ファストフード M、その他",
				},
			},
			ev_cry_choco0 = {
				name = "発生するイベント",
				text = {
					"{T:ev_cry_choco1}1{} {T:ev_cry_choco2}2{} {T:ev_cry_choco3}3{} {T:ev_cry_choco4}4{} {T:ev_cry_choco5}5{}",
					"{T:ev_cry_choco6}6{} {T:ev_cry_choco7}7{} {T:ev_cry_choco8}8{} {T:ev_cry_choco9}9{} {T:ev_cry_choco10}10{}",
					"{C:inactive}(マウスオーバーで詳細)",
				},
			},
			ev_cry_choco1 = {
				name = "1: 憑依",
				text = {
					"{C:attention}Jokers{} and トランプ have a",
					"{C:green}1 in 3{} chance of gaining {C:attention}チカチカ{}",
					"Create a {C:attention}Ghost",
					"{C:inactive,s:0.7}You've been possessed by a ghost, and your",
					"{C:inactive,s:0.7}consciousness is flickering in and out.",
				},
			},
			ev_cry_choco2 = {
				name = "2: お化け屋敷",
				text = {
					"Prevents skipping {C:attention}ブラインド{}",
					"One {C:attention}reroll{} allowed per shop",
					"{C:attention}バウチャー{} prices are doubled",
					"{C:inactive,s:0.7}Spooky spirits have taken over! Don't touch",
					"{C:inactive,s:0.7}anything and get out as soon as possible!",
				},
			},
			ev_cry_choco3 = {
				name = "3: 魔女の火鍋",
				text = {
					"Create 3 {C:attention}Potions",
					"Use one by the end of the {C:attention}Small ブラインド{},",
					"or {C:attention}all{} maluses will be applied this {C:attention}アンティ",
					"{C:inactive,s:0.7}You have been kidnapped by a witch!",
					"{C:inactive,s:0.7}She offers you three potions, watching you closely.",
					"{C:inactive,s:0.7}Pick one, lest she makes the decision for you.",
				},
			},
			ev_cry_choco4 = {
				name = "4: 月の深淵",
				text = {
					"Played cards have a {C:green}1 in 4{} chance",
					"to turn into a random {C:club}Club{} face card",
					"Divide {C:attention}Mult{} by number of played face cards",
					"{C:inactive,s:0.7}Even a man who's pure at heart",
					"{C:inactive,s:0.7}and says his prayers by night...",
				},
			},
			ev_cry_choco5 = {
				name = "5: 吸血鬼",
				text = {
					"Remove {C:attention}Enhancements{} from all played cards",
					"{C:green}1 in 3{} chance to destroy",
					"{C:heart}Heart{} and {C:diamond}Diamond{} cards",
					"{C:inactive,s:0.7}Be wary in the dead of night, for",
					"{C:inactive,s:0.7,E:1}they in the shadows{C:inactive,s:0.7} seek to quench their thirst...",
				},
			},
			ev_cry_choco6 = {
				name = "6: お一ついかが？",
				text = {
					"At {C:attention}end of round{}, open a",
					"random {C:attention}Booster{} Pack",
					"{C:inactive,s:0.7}As you stroll down the streets, you spot a",
					"{C:inactive,s:0.7}box of various Booster Packs. Might as well grab one!",
				},
			},
			ev_cry_choco7 = {
				name = "7: お祭り気分",
				text = {
					"Create 3 {C:attention}Trick-or-Treat{} and 1 {C:attention}Candy Basket",
					"Shops have a {C:attention}Trick-or-Treat{} each round",
					"{C:cry_candy}Candies{} give {C:money}$3{} when obtained",
					"{C:inactive,s:0.7}The entire neighbourhood is decorated for spooky endeavours,",
					"{C:inactive,s:0.7}come indulge in the festive atmosphere!",
				},
			},
			ev_cry_choco8 = {
				name = "8: アメのあめ",
				text = {
					"When {C:attention}ブラインド{} defeated, obtain 1 {C:cry_candy}Candy{}",
					"per hand remaining; Obtain a {C:attention}Food Joker{}",
					"when a {C:cry_candy}Candy{} is generated",
					"{C:inactive,s:0.7}Candies rain from the sky! Quick,",
					"{C:inactive,s:0.7,E:1}grab as much as you can!",
				},
			},
			ev_cry_choco9 = {
				name = "9: 埋蔵金",
				text = {
					"Gain {C:money}$20",
					"All {C:money}money{} earned is {C:attention}doubled",
					"{C:inactive,s:0.7}The spectre of a long-gone relative of yours",
					"{C:inactive,s:0.7}visits you in the middle of the night!",
					"{C:inactive,s:0.7}Without a word, they place a bag of money in your hands,",
					"{C:inactive,s:0.7}smile warmly, and wave as they fade into the air.",
				},
			},
			ev_cry_choco10 = {
				name = "10: 骨董品",
				text = {
					"A {C:legendary}Legendary{} {C:attention}Joker{} appears",
					"in the {C:attention}バウチャー{} slot for {C:money}$50",
					"Only buyable as {C:attention}last{} item in shop",
					"{C:inactive,s:0.7}You've attracted the attention of a relic's spirit,",
					"{C:inactive,s:0.7}but it won't be easy to quell.",
				},
			},
			cry_https_disabled = {
				name = "M",
				text = {
					"{C:attention,s:0.7}Updating{s:0.7} is disabled by default ({C:attention,s:0.7}HTTPS Module{s:0.7})",
				},
			},
			--i am so sorry for this
			--actually some of this needs to be refactored at some point
			cry_eternal_booster = {
				name = "Eternal",
				text = {
					"All cards in pack",
					"are {C:attention}Eternal{}",
				},
			},
			cry_perishable_booster = {
				name = "生モノ",
				text = {
					"All cards in pack",
					"are {C:attention}生モノ{}",
				},
			},
			cry_rental_booster = {
				name = "Rental",
				text = {
					"All cards in pack",
					"are {C:attention}Rental{}",
				},
			},
			cry_pinned_booster = {
				name = "Pinned",
				text = {
					"All cards in pack",
					"are {C:attention}Pinned{}",
				},
			},
			cry_banana_booster = {
				name = "Banana",
				text = {
					"All cards in pack",
					"are {C:attention}Banana{}",
				},
			},
			cry_eternal_voucher = {
				name = "エターナル",
				text = {
					"交換できない",
				},
			},
			cry_perishable_voucher = {
				name = "生モノ",
				text = {
					"{C:attention}#1#{} ラウンド後に",
					"デバフされる",
					"{C:inactive}(残り {C:attention}#2#{C:inactive}ラウンド)",
				},
			},
			cry_rental_voucher = {
				name = "レンタル",
				text = {
					"ラウンド終了時に",
					"{C:money}$#1#{} 失う",
				},
			},
			cry_pinned_voucher = {
				name = "ピン留め",
				text = {
					"購入するまで",
					"ショップに残り続ける",
				},
			},
			cry_banana_voucher = {
				name = "Banana",
				text = {
					"{C:green}#1# in #2#{} chance of being",
					"unredeemed each round",
				},
			},
			-- TODO fix typo
			cry_perishable_consumeable = {
				name = "生モノ",
				text = {
					"ラウンド終了時に",
					"デバフがかかる",
				},
			},
			cry_rental_consumeable = {
				name = "レンタル",
				text = {
					"ラウンド終了時か",
					"使用時に",
					"{C:money}$#1#{} 失う",
				},
			},
			cry_pinned_consumeable = {
				name = "ピン留め",
				text = {
					"{C:inactive}何もしない",
					"{C:inactive}今のところはね…",
				},
			},
			cry_banana_consumeable = {
				name = "バナナ",
				text = {
					"{C:green}#2#分の#1#{} の確率で",
					"使っても何も起きない",
				},
			},
			o_nstar = {
				name = "Observatory Effect",
				text = {
					"{X:mult,C:white}X#1#{} Mult for each",
					"{C:attention}Neutron Star{} used",
					"in this run",
					"{C:inactive}(現在 {X:mult,C:white}X#2#{C:inactive} Mult)",
				},
			},
			o_planetlua = {
				name = "Observatory Effect",
				text = { "" },
			},
			o_sunplanet = {
				name = "Observatory Effect",
				text = {
					"Held {C:attention}Sol{} and {C:attention}Perkele{} Cards",
					"increase {C:attention}昇天値",
					"{C:inactive}(現在 {X:gold,C:white}+#1#{C:inactive})",
				},
			},
			o_perkele = {
				name = "Observatory Effect",
				text = {
					"{X:dark_edition,C:white}^#2#{} mult if played hand is a",
					"{C:attention}#4#{}",
					"{X:mult,C:white}X#2#{} mult if played hand is a {C:attention}#3#{}",
					"Held {C:attention}Sol{} and {C:attention}Perkele{} Cards",
					"increase {C:attention}昇天値",
					"{C:inactive}(現在 {X:gold,C:white}+#1#{C:inactive})",
				},
			},
			p_cry_code_normal_1 = {
				name = "プログラムパック",
				text = {
					"{C:attention}#2#{} 枚までの {C:cry_code}コード{} カードから",
					"{C:attention}#1#{} 枚を選ぶ",
				},
			},
			p_cry_code_normal_2 = {
				name = "プログラムパック",
				text = {
					"{C:attention}#2#{} 枚までの {C:cry_code}コード{} カードから",
					"{C:attention}#1#{} 枚を選ぶ",
				},
			},
			p_cry_code_jumbo_1 = {
				name = "ジャンボプログラムパック",
				text = {
					"{C:attention}#2#{} 枚までの {C:cry_code}コード{} カードから",
					"{C:attention}#1#{} 枚を選ぶ",
				},
			},
			p_cry_code_mega_1 = {
				name = "メガプログラムパック",
				text = {
					"{C:attention}#2#{} 枚までの {C:cry_code}コード{} カードから",
					"{C:attention}#1#{} 枚を選ぶ",
				},
			},
			p_cry_empowered = {
				name = "エンパワードパック",
				text = {
					"{C:attention}#2#{}枚までの {C:spectral}スペクトル{} カードから",
					"{C:attention}#1#{}枚を選ぶ",
					"{s:0.8,C:inactive}(エンパワードタグによって生成)",
				},
			},
			p_cry_meme_1 = {
				name = "ミームパック",
				text = {
					"{C:attention}#2#{} 枚までの {C:attention}ミーム ジョーカー{} から",
					"{C:attention}#1#{} 枚を選ぶ",
				},
			},
			p_cry_meme_two = {
				name = "ミームパック",
				text = {
					"{C:attention}#2#{} 枚までの {C:attention}ミーム ジョーカー{} から",
					"{C:attention}#1#{} 枚を選ぶ",
				},
			},
			p_cry_meme_three = {
				name = "ミームパック",
				text = {
					"{C:attention}#2#{} 枚までの {C:attention}ミーム ジョーカー{} から",
					"{C:attention}#1#{} 枚を選ぶ",
				},
			},
			p_cry_baneful_1 = {
				name = "不吉な道化師パック",
				text = {
					"{C:attention}#2#{} 枚までの {X:cry_cursed,C:white}呪い{} ジョーカーから",
					"{C:attention}#1#{} 枚を選ぶ",
					"{C:attention}スキップ{}すると",
					"{C:attention}右端{}の 所持ジョーカーを",
					"{C:red}消滅{}させる",
				},
			},
			undiscovered_code = {
				name = "未発見",
				text = {
					"このカードを購入するか",
					"シードされていないランで使用すると",
					"効果を知ることができる",
				},
			},
			undiscovered_unique = {
				name = "未発見",
				text = {
					"このカードを購入するか",
					"シードされていないランで使用すると",
					"効果を知ることができる",
				},
			},
			cry_green_seal = {
				name = "グリーンシール",
				text = {
					"プレイしてスコアされなかった時",
					"{C:cry_code}コード{} カードを作る",
					"{C:inactive}(空きが必要)",
				},
			},
			cry_azure_seal = {
				name = "アジュールシール",
				text = {
					"このカードがプレイされた時",
					"その{C:attention}ポーカーハンド{}の",
					"{C:dark_edition}ネガティブ{} {C:planet}惑星{} カードを",
					"{C:attention}#1#{} 枚作る",
					"このカードを {C:red}破壊する{}",
				},
			},
			blurred_sdm0 = {
				name = "a",
				text = {
					'{C:inactive,s:0.8}"I hate this card" - SDM_0, 2024{}',
				},
			},
			cry_multiuse = {
				name = "m",
				text = {
					"{C:inactive}回数: (残り {C:cry_code}#1#{C:inactive})",
				},
			},
		},
		Unique = {
			c_cry_potion = {
				name = "ポーション",
				text = {
					"使用すると",
					"何らかの {C:attention}悪いこと{} が起こる",
					"{C:inactive,s:0.7}チョコレート・ダイによって付与",
				},
			},
		},
	},
	misc = {
		tutorial = {
			cry_intro_1 = {
				"ご機嫌よう、私は{C:attention}ジョセフ J. ジョーカー{}!",
				"ようこそ {C:cry_exotic,E:1}Cryptid{} へ！",
			},
			cry_intro_2 = {
				"どうやら君はこれまでに このプロフィールで",
				"{C:cry_exotic,E:1}Cryptid{} をプレイしたことがないようだ。",
				"どんなものかお見せしよう。",
			},
			cry_intro_3 = {
				"バッ",
			},
			cry_intro_4 = {
				"このMODを少ない言葉で説明するのは難しいが",
				"{C:cry_exotic,E:1}とんでもない{} 体験が待っているとだけ言っておこう!",
				"君の知る{C:attention}ジョーカー・ポーカー{} とはワケが違う…",
			},
			cry_intro_5 = {
				"{C:cry_ascendant}ゲームセット{}を見れば察しが付くかもしれないが",
				"私は {C:attention}M{} の文字が好きでね。",
				"説明してほしいゲームセットを選びたまえ。",
				"{s:0.8}注意: ゲームセットのバランス調整は現在進行中の大仕事です",
				"{s:0.8}頻繁に変更が加わりますのでご了承ください",
			},
			cry_modest_1 = {
				"バニラに近いゲーム体験をお求め?",
				"ならば{C:cry_ascendant}Modest{}ゲームセットはどうかな。",
			},
			cry_modest_2 = {
				"それでも、Cryptidの至る所に潜む",
				"数々の仕掛けに注意せよ。次のラウンドで",
				"君が一体何を目にするか、誰にもわからない…",
			},
			cry_mainline_1 = {
				"もしやゲームを{E:1,C:attention}壊したい{}のかね?",
				"良い知らせだ、それは実に簡単なことだ。",
			},
			cry_mainline_2 = {
				"ここはあいも変わらずメチャクチャだが",
				"{C:cry_ascendant}進捗中{}のシステムを体験できるチャンスだ。",
				"但し、気楽でいるなよ。",
			},
			cry_mainline_3 = {
				"なんたって、君も強くなれるが",
				"この{C:cry_ascendant}ゲームセット{}を選んだことを",
				"後悔させてやるような{E:1,C:dark_edition}ボス{}を",
				"作っているからね…",
			},
			cry_madness_1 = {
				"どうやら君はハードディスクを完全に{C:red,E:1}ブチ壊したい{}ようだね?",
				"ああ、実に面白い! {C:cry_ascendant}Madness{}ゲームセットも言っているよ。",
				"「バランス? {E:1,C:red}何だそれは!?{}」",
			},
			cry_madness_2 = {
				"{C:green}マウンテン・デュー{}を糧に",
				"何週間も不眠不休で、君に",
				'{C:cry_ascendant}"カンペキ"なゲームバランス{}を保証するために',
				"働いたのさ。",
			},
			cry_madness_3 = {
				"すべてがアンロックされた状態で開始されるから",
				"Cryptidの{C:red,E:1}フルパワー{}が解放できる!",
				"ゲームを{C:attention,E:1}クラッシュ{}させないようにだけは気をつけてくれ。",
				"それはきっと君が敗北を喫する前に起こる…",
			},
		},
		poker_hands = {
			["cry_Bulwark"] = "砦",
			["cry_Clusterfuck"] = "星団", -- 面白い訳し方が思いつかなかったのでFamily Modeを無視
			["cry_UltPair"] = "アルティメットペア",
			["cry_WholeDeck"] = "デッキ", -- 面白い訳し方が思いつかなかったのでFamily Modeを無視
			["cry-Cluster Bulwark"] = "砦星団",
			["cry_None"] = "無",
		},
		poker_hand_descriptions = {
			["cry_Bulwark"] = {
				"5枚のランクもスートもないハンド",
			},
			["cry_Clusterfuck"] = {
				"最低8枚のワンペア・フラッシュ・ストレートの",
				"いずれも含まないハンド",
			},
			["cry_UltPair"] = {
				"単一のスートで構成されたツーペア2つで構成され",
				"全体で2種類のスートを持つハンド",
			},
			["cry_WholeDeck"] = {
				"トランプのデッキ52枚すべてのカードを",
				"一つ残らずすべて含むハンド",
				"正気か？",
			},
			["cry_None"] = { "カードを1枚も含まないハンド" },

			["cry_Declare0"] = { "ストレートとして計上される" },
			["cry_Declare1"] = { "フラッシュとして計上される" },
			["cry_Declare2"] = { "フルハウスとして計上される" },

			["cry_Declare0_suitless"] = { "ストレートとして計上される", "スートは考慮されない" },
			["cry_Declare1_suitless"] = { "フラッシュとして計上される", "スートは考慮されない" },
			["cry_Declare2_suitless"] = { "フルハウスとして計上される", "スートは考慮されない" },
		},
		achievement_names = {
			ach_cry_ace_in_crash = "Pocket ACE",
			ach_cry_blurred_blurred_joker = "法的失明",
			ach_cry_bullet_hell = "弾幕",
			ach_cry_break_infinity = "無限大の破壊",
			ach_cry_cryptid_the_cryptid = "クリプティッド・ザ・クリプティッド",
			ach_cry_exodia = "エグゾティア",
			ach_cry_freak_house = "フリークハウス",
			ach_cry_googol_play_pass = "Googol Play Pass",
			ach_cry_haxxor = "スーパーハカー",
			ach_cry_home_realtor = "不動産仲介人",
			ach_cry_jokes_on_you = "Joke's on You, Pal!",
			ach_cry_niw_uoy = "!niW uoY",
			ach_cry_now_the_fun_begins = "面白くなってきたぞ",
			ach_cry_patience_virtue = "石の上にも三年",
			ach_cry_perfectly_balanced = "完全均衡",
			ach_cry_pull_request = "Pull Request",
			ach_cry_traffic_jam = "交通渋滞",
			ach_cry_ult_full_skip = "究極の完全スキップ",
			ach_cry_used_crash = "やめてって言っ",
			ach_cry_what_have_you_done = "何しでかした?!",
			ach_cry_pin = "晒し者",
			ach_cry_technically_positive = "厳密にはポジティブ",
			ach_cry_youre_fucking_kidding = "狂気の沙汰",
			ach_cry_stoned = "最高にハイ",
			ach_cry_fucked = "散在",
			ach_cry_despaired = "絶望",
			ach_cry_decked = "おめかし",
		},
		achievement_descriptions = {
			ach_cry_ace_in_crash = 'check_for_unlock({type = "ace_in_crash"})',
			ach_cry_blurred_blurred_joker = "ブラー の ブラージョーカーを得る",
			ach_cry_bullet_hell = "15枚の APジョーカー を持つ",
			ach_cry_break_infinity = "1つのハンドで チップ 1.79e308 を超える",
			ach_cry_cryptid_the_cryptid = "クリプティッドを使う",
			ach_cry_exodia = "5枚の エキゾチックジョーカー を持つ",
			ach_cry_freak_house = "Nice を所持した状態で ハートの6と9で構成される フラッシュハウスをプレイする",
			ach_cry_googol_play_pass = "Googol Play Card にリグを付与する",
			ach_cry_haxxor = "チートコードを使う",
			ach_cry_home_realtor = "Happy House の効果を アンティ 8 に到達する前に発動する (without DoE/Antimatter)",
			ach_cry_jokes_on_you = "アンティ 1 で 冗談 の効果を発動させ ランに勝利する",
			ach_cry_niw_uoy = "アンティ -8 に到達する",
			ach_cry_now_the_fun_begins = "キャンバス を得る",
			ach_cry_patience_virtue = "ラベンダー・ループにて 初回のハンドをプレイするまでに2分以上かけて 勝利する",
			ach_cry_perfectly_balanced = "Beat Very Fair Deck on Ascendant Stake",
			ach_cry_pull_request = "Have ://COMMIT spawn the same Joker that it destroyed",
			ach_cry_traffic_jam = "すべての ラッシュアワーチャレンジを クリアする",
			ach_cry_ult_full_skip = "1ラウンドで勝利する",
			ach_cry_used_crash = "://CRASH を使用する",
			ach_cry_what_have_you_done = "エキゾチックジョーカーを 破壊または生贄にする",
			ach_cry_pin = "ピンに負ける",
			ach_cry_technically_positive = "ネガティブ の ネガティブジョーカー を得る",
			ach_cry_youre_fucking_kidding = localize("cry_WholeDeck", "poker_hands") .. "をディスカードする",
			ach_cry_stoned = localize("cry_Bulwark", "poker_hands") .. " を レベル420 にする",
			ach_cry_fucked = localize("cry_Clusterfuck", "poker_hands") .. " を レベル69 にする",
			ach_cry_stoned = localize("cry_UltPair", "poker_hands") .. " を レベル2222 にする",
			ach_cry_stoned = localize("cry_WholeDeck", "poker_hands") .. " を レベル5252 にする",
		},
		challenge_names = {
			c_cry_ballin = "バリーン",
			c_cry_boss_rush = "迷銃入り",
			c_cry_dagger_war = "短剣戦争",
			c_cry_joker_poker = "ジョーカー・ポーカー",
			c_cry_onlycard = "ひとりぼっちのカード",
			c_cry_rng = "アール・エヌ・ジー",
			c_cry_rush_hour = "ラッシュアワー I",
			c_cry_rush_hour_ii = "ラッシュアワー II",
			c_cry_rush_hour_iii = "ラッシュアワー III",
			c_cry_sticker_sheet = "シール帳",
			c_cry_sticker_sheet_plus = "シール帳+",
		},
		dictionary = {
			--Settings Menu
			cry_set_features = "機能",
			cry_set_music = "BGM",
			cry_set_enable_features = "このセクションでは特定のテーマのセットを無効／有効にできます",
			cry_feat_achievements = "アチーブメント",
			["cry_feat_antimatter deck"] = "Antimatter Deck",
			cry_feat_blinds = "ブラインド",
			cry_feat_challenges = "チャレンジ",
			["cry_feat_code cards"] = "コードカード",
			["cry_feat_misc. decks"] = "その他のデッキ",
			["cry_feat_https module"] = "HTTPSモジュール",
			["cry_feat_timer mechanics"] = "Timer Mechanics",
			["cry_feat_enhanced decks"] = "強化されたデッキ",
			["cry_feat_epic jokers"] = "エピックジョーカー",
			["cry_feat_exotic jokers"] = "エキゾチックジョーカー",
			["cry_feat_m jokers"] = "M ジョーカー",
			cry_feat_menu = "カスタムメインメニュー",
			["cry_feat_misc."] = "その他",
			["cry_feat_misc. jokers"] = "その他のジョーカー",
			cry_feat_planets = "惑星",
			cry_feat_jokerdisplay = "JokerDisplay (Does Nothing)",
			cry_feat_tags = "タグ",
			cry_feat_sleeves = "スリーブ",
			cry_feat_spectrals = "スペクトル",
			cry_feat_spooky = "Spooky Update",
			["cry_feat_more stakes"] = "ステーク",
			cry_feat_vouchers = "バウチャー",
			cry_mus_jimball = "Jimball (Funkytown by Lipps Inc. - Copyrighted)",
			cry_mus_code = "Code Cards (://LETS_BREAK_THE_GAME by HexaCryonic)",
			cry_mus_exotic = "Exotic Jokers (Joker in Latin by AlexZGreat)",
			cry_mus_high_score = "High Score (Final Boss [For Your Computer] by AlexZGreat)",
			cry_mus_alt_bg = "Background Music (by MathIsFun_)",
			cry_force_tooltips = "Force Tooltips",
			cry_family = "Family Friendly Mode",
			cry_experimental = "Experimental Mode",

			k_cry_program_pack = "プログラムパック",
			k_cry_meme_pack = "ミームパック",
			k_cry_baneful_pack = "不吉な道化師パック",
			cry_baneful_warning = "スキップすると右端のジョーカーを消滅させる",

			cry_critical_hit_ex = "Critical Hit!",
			cry_critical_miss_ex = "Critical Miss!",

			cry_potion1 = "すべてのポーカーハンドのレベルを -1 する",
			cry_potion2 = "ブラインドサイズを X1.15 する",
			cry_potion3 = "ハンドとディスカードを -1 する",

			cry_debuff_oldhouse = "フルハウスが無効になる",
			cry_debuff_oldarm = "4枚以下のカードをプレイしなければならない",
			cry_debuff_oldpillar = "ストレートが無効になる",
			cry_debuff_oldflint = "フラッシュが無効になる",
			cry_debuff_oldmark = "ワンペアを含むポーカーハンドが無効になる",
			cry_debuff_obsidian_orb = "これまでに倒したすべてのボスブラインドの効果が発動する",
			cry_blind_baneful_pack = "ラウンド終了時に不吉な道化師パックを得る",

			cry_tax_placeholder = "(ブラインドの要求スコア X0.4)",
			cry_joke_placeholder = "(8の倍数)",

			k_code = "コード",
			k_chips = "チップ",
			k_content_set = "テーマセット",
			b_content_sets = "テーマセット",
			--Why aren't these in vanilla?
			b_tag = "タグ",
			b_blind = "ブラインド",
			rush_hour_reminder = "ラッシュアワーチャレンジをプレイするには 時計とラベンダー・ループを有効にする必要があります",

			b_tarot_rate = "タロット出現確率",
			b_planet_rate = "惑星出現確率",

			k_unique = "Unique",
			b_code_cards = "コードカード",
			b_unique_cards = "Unique Cards",
			b_pull = "引き換え",
			b_playing_cards = "トランプ",
			cry_hooked_ex = "フック!",
			k_end_blind = "ブラインドを終了",
			k_cry_shiny = "シャイニー",

			cry_code_rank = "ENTER RANK",
			cry_code_enh = "ENTER ENHANCEMENT",
			cry_code_hand = "ENTER POKER HAND",
			cry_code_enter_card = "ENTER A CARD",
			cry_code_apply = "APPLY",
			cry_code_apply_previous = "APPLY PREVIOUS",
			cry_code_exploit = "EXPLOIT",
			cry_code_exploit_previous = "EXPLOIT PREVIOUS",
			cry_code_create = "CREATE",
			cry_code_create_previous = "CREATE PREVIOUS",
			cry_code_execute = "実行",
			cry_code_cancel = "キャンセル",
			cry_code_enter_hand = "役名を入力",
			cry_code_with_suits = "スートを考慮",
			cry_code_without_suits = "スートを無視",
			cry_code_suitless = "特定のスートを要求しないハンド",
			cry_code_empty = "[独自に定義した役]",
			cry_code_exit = "EXIT",
			cry_code_antevoucher = "次のボスブラインド と バウチャー",
			cry_code_nextjokers = "次のショップジョーカー",
			cry_code_nextcards = "次にドローされるカード",

			b_flip = "裏返す",
			b_merge = "取り込む",
			b_store = "保持",

			cry_hand_bulwark = "砦",
			cry_hand_clusterfuck = "星団",
			cry_hand_ultpair = "アルティメットペア",

			cry_asc_hands = "昇天ハンド",
			cry_p_star = "恒星",

			cry_again_q = "Again?",
			cry_balanced_q = "Balanced...?",
			cry_curse = "Curse",
			cry_curse_ex = "Curse!",
			cry_demicolon = "Demitrigger!",
			cry_sobbing = "Help me...",
			cry_gaming = "Gaming",
			cry_gaming_ex = "Gaming!",
			cry_good_luck_ex = "Good luck!",
			cry_sus_ex = "Impostor!",
			cry_jolly_ex = "Jolly Up!",
			cry_highfive_ex = "High Five!",
			cry_m_minus = "m",
			cry_m = "M",
			cry_m_ex = "M!",
			cry_minus_round = "-1 Round",
			cry_plus_cryptid = "+1 Cryptid",
			cry_plus_card = "+1 Card",
			cry_plus_code = "+1 Code",
			cry_no_triggers = "No triggers left!",
			cry_unredeemed = "Unredeemed...",
			cry_active = "アクティブ",
			cry_inactive = "無効",
			cry_divorced = "分離した!",
			cry_destroyed_ex = "破壊された!",

			k_disable_music = "Disable Music",

			k_cry_epic = "エピック",
			k_cry_exotic = "エキゾチック",
			k_cry_candy = "キャンディ",
			k_cry_cursed = "呪い",

			k_downgraded_ex = "ダウングレード!",

			k_planet_disc = "恒星周円盤",
			k_planet_satellite = "衛星",
			k_planet_universe = "宇宙",
			k_planet_nibiru = "無",

			cry_notif_jimball_1 = "Jimball についての",
			cry_notif_jimball_2 = "著作権上の注意",
			cry_notif_jimball_d1 = "Jimballは 楽曲『Funkytown』を再生します。",
			cry_notif_jimball_d2 = "これは著作権で保護されており、",
			cry_notif_jimball_d3 = "動画配信などに用いることができません。",

			cry_gameset_explanation = {
				"このカードに適用する",
				"ゲームセット設定オプションを選択してください",
			},
			cry_gameset_disabled = "無効",
			cry_gameset_modest = "Modest",
			cry_gameset_mainline = "Mainline",
			cry_gameset_madness = "Madness",
			cry_gameset_custom = "Modified",
			cry_gameset_Custom = "Custom",
			cry_gameset_exp = "Experimental",
			cry_gameset_exp_modest = "Experimental (Modest)",
			cry_gameset_exp_mainline = "Experimental (Mainline)",
			cry_gameset_exp_madness = "Experimental (Madness)",

			cry_view_set_contents = "このセットのアイテム一覧",

			cry_sapling_an = "1つの ",
			cry_sapling_a = "1つの ",

			b_reset_gameset_modest = "初期設定に戻す (Modest)",
			b_reset_gameset_mainline = "初期設定に戻す (Mainline)",
			b_reset_gameset_madness = "初期設定に戻す (Madness)",

			cry_circus_generic = "{V:#1#}#2#{} Jokers each give {X:mult,C:white} X#3# {} Mult",
		},
		labels = {
			food_jokers = "フードジョーカー",
			banana = "バナナ",
			pinned = "ピン留め",
			cry_absolute = "アブソリュート",
			code = "コード",
			unique = "ユニーク",
			cry_rigged = "リグ",
			cry_hooked = "フック",
			cry_global_sticker = "グローバル",
			cry_flickering = "チカチカ",
			cry_possessed = "憑依",

			cry_green_seal = "グリーンシール",
			cry_azure_seal = "アジュールシール",

			cry_astral = "アストラル",
			cry_blur = "ブラー",
			cry_double_sided = "両面",
			cry_glass = "脆弱",
			cry_glitched = "グリッチ",
			cry_gold = "ゴールデン",
			cry_m = "ジョリー",
			cry_mosaic = "モザイク",
			cry_noisy = "雑音",
			cry_oversat = "過飽和",

			k_cry_epic = "エピック",
			k_cry_exotic = "エキゾチック",
			k_cry_candy = "キャンディ",
			k_cry_cursed = "呪い",
		},
		rnj_loc_txts = {
			stats = {
				plus_mult = { "倍率 {C:red}+#2#{}" },
				plus_chips = { "チップ {C:blue}+#2#{}" },
				x_mult = { "倍率 {X:red,C:white} X#2#{}" },
				x_chips = { "チップ {X:blue,C:white} X#2#{}" },
				h_size = { "ハンドサイズ {C:attention}+#2#{}" },
				money = { "報酬 {C:money}+$#2#{}" },
			},
			stats_inactive = {
				plus_mult = { "{C:inactive}(現在 倍率 {C:red}+#1#{C:inactive})" },
				plus_chips = { "{C:inactive}(現在 チップ {C:blue}+#1#{C:inactive})" },
				x_mult = { "{C:inactive}(現在 倍率 {X:red,C:white} X#1# {C:inactive})" },
				x_chips = { "{C:inactive}(現在 チップ {X:blue,C:white} X#1# {C:inactive})" },
				h_size = { "{C:inactive}(現在 ハンドサイズ {C:attention}+#1#{C:inactive}" },
				money = { "{C:inactive}(現在 {C:money}+$#1#{C:inactive})" },
			},
			actions = {
				make_joker = { "{C:attention}#2#枚のジョーカー{}を作る" },
				make_tarot = { "{C:attention}#2#枚{}の{C:tarot}タロット{}を作る" },
				make_planet = { "{C:attention}#2#枚{}の{C:planet}惑星{}カードを作る" },
				make_spectral = { "{C:attention}#2#枚{}の{C:spectral}スペクトル{}カードを作る" },
				add_dollars = { "{C:money}$#2#{}を得る" },
			},
			contexts = {
				open_booster = { "when a {C:attention}Booster{} is opened" },
				buying_card = { "when a card is bought" },
				selling_self = { "when this card is sold" },
				selling_card = { "when a card is sold" },
				reroll_shop = { "on reroll" },
				ending_shop = { "at the end of the {C:attention}shop{}" },
				skip_blind = { "when a {C:attention}ブラインド{} is skipped" },
				skipping_booster = { "when any {C:attention}ブースターパック{} is skipped" },
				playing_card_added = { "every time a {C:attention}トランプ{} is added to your deck" },
				first_hand_drawn = { "when round begins" },
				setting_blind = { "when {C:attention}ブラインド{} is selected" },
				remove_playing_cards = { "when a card is destroyed" },
				using_consumeable = { "when a {C:attention}consumable{} card is used" },
				debuffed_hand = { "if played {C:attention}hand{} is not allowed" },
				pre_discard = { "before each ディスカード" },
				discard = { "for each ディスカードed card" },
				end_of_round = { "at end of {C:attention}round{}" },
				individual_play = { "for each card scored" },
				individual_hand_score = { "for each card held in hand during scoring" },
				individual_hand_end = { "for each card held in hand at end of {C:attention}round{}" },
				repetition_play = { "Retrigger played cards" },
				repetition_hand = { "Retrigger held in hand cards" },
				other_joker = { "per {C:attention}Joker{}" },
				before = { "before each {C:attention}hand{}" },
				after = { "after each {C:attention}hand{}" },
				joker_main = {},
			},
			conds = {
				buy_common = { "if it is a {C:blue}Common{} {C:attention}Joker{}" },
				buy_uncommon = { "if it is a {C:green}Uncommon{} {C:attention}Joker{}" },
				tarot = { "if card is a {C:tarot}Tarot{} card" },
				planet = { "if card is a {C:planet}Planet{} card" },
				spectral = { "if card is a {C:spectral}Spectral{} card" },
				joker = { "if card is a {C:attention}Joker{}" },
				suit = { "if card is a {V:1}#3#{}" },
				rank = { "if card is rank {C:attention}#3#{}" },
				face = { "if card is a {C:attention}face{} card" },
				boss = { "if {C:attention}ブラインド{} is a {C:attention}ボス{C:attention}ブラインド{}" },
				non_boss = {
					"if {C:attention}ブラインド{} is a {C:attention}ボスではない{C:attention}ブラインド{}",
				},
				small = {
					"if {C:attention}ブラインド{} is a {C:attention}スモール{C:attention}ブラインド{}",
				},
				big = { "if {C:attention}ブラインド{} is a {C:attention}ビッグ{C:attention}ブラインド{}" },
				first = { "if it's the {C:attention}first {C:attention}hand{}" },
				last = { "if it's the {C:attention}last {C:attention}hand{}" },
				common = { "if it is a {C:blue}Common{} {C:attention}Joker{}" },
				uncommon = { "if it is an {C:green}Uncommon{} {C:attention}Joker{}" },
				rare = { "if it is a {C:red}Rare{} {C:attention}Joker{}" },
				poker_hand = { "if hand is a {C:attention}#3#{}" },
				or_more = { "ハンドが{C:attention}#3#{}枚以上のカードを含む場合" },
				or_less = { "ハンドが{C:attention}#3#{}枚以下のカードを含む場合" },
				hands_left = { "if #3# {C:blue}hand(s){} remaining at end of round" },
				discards_left = { "if #3# {C:red}ディスカード(s){} remaining at end of round" },
				first_discard = { "if it's the {C:attention}first {C:attention}ディスカード{}" },
				last_discard = { "if it's the {C:attention}last {C:attention}ディスカード{}" },
				odds = { "with a {C:green}#4# {C:green}in {C:green}#3#{} chance" },
			},
		},
		v_dictionary = {
			a_xchips = "チップ X#1#",
			a_powmult = "倍率 #1#乗",
			a_powchips = "チップ #1#乗",
			a_powmultchips = "倍率とチップ #1#乗",
			a_round = "ラウンド +#1#",
			a_candy = "キャンディ +#1#",
			a_xchips_minus = "チップ -X#1#",
			a_powmult_minus = "倍率 -#1#乗",
			a_powchips_minus = "チップ -^#1#乗",
			a_powmultchips_minus = "倍率とチップ -#1#乗",
			a_round_minus = "ラウンド -#1#",
			a_tag_minus = "タグ -#1#",
			a_tags_minus = "タグ -#1#",
			a_tag = "タグ +#1#",
			a_tags = "タグ +#1#",

			cry_sticker_name = "#1#ステッカー",
			cry_sticker_desc = {
				"#2##1#ステーク#3# の難易度で",
				"このジョーカーを使用して",
				"勝利した",
			},
			tax_hand = "Max #1#% of required chips",
			cry_art = "美術: #1#",
			cry_code = "実装: #1#",
			cry_idea = "考案: #1#",
		},
		v_text = {
			ch_c_cry_all_perishable = { "すべてのジョーカーが {C:eternal}生モノ{} を持つ" },
			ch_c_cry_all_rental = { "すべてのジョーカーが {C:eternal}レンタル{} を持つ" },
			ch_c_cry_all_pinned = { "すべてのジョーカーが {C:eternal}ピン留め{} を持つ" },
			ch_c_cry_all_banana = { "すべてのジョーカーが {C:eternal}バナナ{} を持つ" },
			ch_c_all_rnj = {
				"すべてのジョーカーが {C:attention}アール・エヌ・ジョーカー{}になる",
			},
			ch_c_cry_sticker_sheet_plus = { "すべての購入アイテムが すべてのステッカーを持つ" },
			ch_c_cry_rush_hour = {
				"すべてのボスブラインドが {C:attention}時計{} か {C:attention}ラベンダー・ループ{} になる",
			},
			ch_c_cry_rush_hour_ii = { "すべてのブラインドが {C:attention}ボスブラインド{} になる" },
			ch_c_cry_rush_hour_iii = {
				"{C:attention}時計{} と {C:attention}ラベンダー・ループ{} の成長が {C:attention}倍速{} になる",
			},
			ch_c_cry_no_tags = { "スキップ{C:attention}できない{}" },
			ch_c_cry_no_vouchers = { "{C:attention}バウチャー{}がショップに出現しない" },
			ch_c_cry_no_boosters = { "{C:attention}ブースターパック{}がショップに出現しない" },
			ch_c_cry_no_rerolls = { "リロール{C:attention}できない{}" },
			ch_c_cry_no_consumables = { "{C:attention}消耗アイテム{}が出現しない" },
		},
		-- Thanks to many members of the community for contributing to all of these quips!
		-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
		-- And here: https://discord.com/channels/1116389027176787968/1219749193204371456/1240468252325318667
		very_fair_quips = {
			{ "L", "NO VOUCHERS", "FOR YOU" },
			{ "BOZO", "DID YOU THINK I WOULD", "GIVE YOU A VOUCHER?" },
			{ "NOPE!", "NO VOUCHERS HERE!", "(SLUMPAGE EDITION)" },
			{ "SKILL ISSUE", "IMAGINE BEING GOOD ENOUGH", "FOR A VOUCHER" },
			{ "JIMBO", "FROM MANAGEMENT", "FORGOT TO RESTOCK" },
			{ "OOPS!", "NO VOUCHERS", "" },
			{ "YOU JOKER,", "WHY ARE YOU LOOKING", "OVER HERE? LOL" },
			{ "THE VOUCHER", "IS IN", "ANOTHER CASTLE" },
			{ "$0", "BLANK VOUCHER", "(GET IT?)" },
			{ "ERROR", "CANNOT DO ARITHMETIC ON A NIL VALUE", "(tier4vouchers.lua)" },
			{ "100% OFF", "ON ALL VOUCHERS", "(SOMEONE ALREADY BOUGHT THEM)" },
			{ "TRY AGAIN LATER", "HINT: YOU WON'T HAVE", "ENOUGH MONEY ANYWAYS" },
			{ "HUH?", '"VOUCHER"?', "THAT'S NOT EVEN A WORD..." },
			{ 'HOLD "R"', "TO RESTOCK", "ALL VOUCHERS" },
			{ "DID YOU KNOW?", "PRESSING ALT+F4", "GIVES FREE VOUCHERS!" },
			{ "SORRY,", "THERE ARE NO VOUCHERS", "DUE TO BUDGET CUTS" },
			{ "CALL 1-600-JIMBO", "TO RATE YOUR", "VOUCHER EXPERIENCE" },
			{ "DEFEAT", "ANTE 39 BOSS BLIND", "TO RESTOCK" },
			{ "MAGIC TRICK", "I MADE THIS VOUCHER", "DISAPPEAR" },
			{ "WHY IS A", "VOUCHER LIKE", "A WRITING DESK?" },
			{ "WE HAVE RETRACTED", "YOUR VOUCHERS, THEY WOULD BE", "BETTER USED IN OTHER RUNS" },
			{ "WHY DO THEY CALL IT VOUCHER", "WHEN MULT OUT THE HOT", "IN COLD EAT EAT THE CHIP" },
			{ "SORRY", "THE VOUCHERS ARE EXPERIENCING", "VOUCHIFIA ABORTUS" },
			{ "UNFORTUNATELY", "THE VOUCHRX REWRITE UPDATE", "HAS BEEN CANCELLED" },
			{ "DEFEAT", "BOSS BLIND", "TO CHANGE NOTHING" },
			{ "BIRDS ARE SINGING", "FLOWERS ARE BLOOMING", "KIDS LIKE YOU..." },
			{ "WE ARE SORRY TO SAY", "ALL VOUCHERS HAVE BEEN RECALLED", "DUE TO SALMONELLA EXPOSURE" },
			{ "VOUCHERS COULDN'T ARRIVE", "DUE TO SHOP LAYOUT BEING", "200% OVERBUDGET" },
			{ "YOU LIKE", "BUYING VOUCHERS, DON'T YOU", "YOU'RE A VOUCHERBUYER" },
			{ "VOUCHERS", "!E", "VOUCHER POOL" },
			{ "THERE", "IS NO", "VOUCHER" },
			{ "THERE IS", "NO SANTA", "AND THERE ARE NO VOUCHERS" },
			{ "", "VOUCHERN'T", "" },
			{ "YOU", "JUST LOST", "THE GAME" },
			{ "CAN I OFFER YOU", "A NICE EGG", "IN THESE TRYING TIMES?" },
			{ "GO TOUCH GRASS", "INSTEAD OF USING", "THIS DECK" },
			{ "YOU COULD BE", "PLAYING ON BLUE DECK", "RIGHT NOW" },
			{ "FREE EXOTICS", "GET THEM BEFORE ITS", "TOO LATE (sold out)" },
			{ "PROVE THEM WRONG", "BUY BUYING AN INVISIBLE", "VOUCHER FOR $10" },
			{ "", "no vouchers?", "" },
			{
				"see this ad?",
				"if you are, then it's working",
				"and you could have it for your own",
			},
			{ "YOU'RE MISSING OUT ON", "AT LEAST 5 VOUCHERS RIGHT NOW", "tonktonktonktonktonk" },
			{ "10", "20 NO VOUCHER XD", "30 GOTO 10" },
			{ "VOUCHERS", "ARE A PREMIUM FEATURE", "$199.99 JOLLARS TO UNLOCK" },
			{ "TRUE VOUCHERLESS!?!?", "ASCENDANT STAKE ONLY", "VERY FAIR DECK" },
			{ "ENJOYING YOUR", "VOUCHER EXPERIENCE? GIVE US A", "FIVE STAR RATING ON JESTELP" },
			{
				"FREE VOUCHERS",
				"HOT VOUCHERS NEAR YOU",
				"GET VOUCHERS QUICK WITH THIS ONE TRICK",
			},
			{ "INTRODUCING", "THE VERY FIRST TIER 0 VOUCHER!", "(coming to Cryptid 1.0 soon)" },
			{
				"A VOUCHER!",
				"IT'S JUST IMAGINARY",
				"WE IMAGINED YOU WOULD WANT IT, THAT IS",
			},
			{ "TURN OFF ADBLOCKER", "WITHOUT ADS, WE WOULDN'T", "BE ABLE TO SELL YOU VOUCHERS" },
			{
				"IF YOU HAVE",
				"A PROBLEM WITH THIS",
				"EMAIL IT TO US AT NORESPONSE@JMAIL.COM",
			},
			{ "NOT ENOUGH MONEY", "TO BUY THIS VOUCHER", "SO WHY WOULD WE PUT IT HERE?" },
			{ "WANT A VOUCHER?", "WELL SHUT UP", "YOU CAN'T HAVE ANY LOL" },
			{ "^$%& NO", "VOUCHERS ^%&% %&$^% FOR", "$%&%%$ %&$&*%$^ YOU" },
			{ "A VOUCHER (TRUST)", "|\\/|", "|/\\|" },
			{
				"... --- ...",
				".--. .-.. .- -.-- . .-. -.. . -.-. --- -.. . -.. -- --- .-. ... .",
				"-.-. --- -.. . - --- ..-. .. -. -.. .- ...- --- ..- -.-. .... . .-.",
			},
			{ "RUN > NEW", "STARE AT NOTHING", "FOR AN HOUR OR TWO" },
			{ "WE'RE VERY SORRY", "THE LAST GUY PANIC BOUGHT", "ALL THE VOUCHERS" },
			{ "HOW IT FEELS", "TO BUY NO", "VOUCHERS" },
			{ "JIMBO GOT A NAT 1", "AND DUMPED ALL THE", "VOUCHERS IN A DITCH" },
			{ "ATTEMPT TO INDEX", "FIELD 'VOUCHER'", "(A NIL VALUE)" },
			{
				"OH YOU REALLY THOUGHT THAT READING ALL THESE LINES WOULD BRING YOUR VOUCHERS BACK?",
				"SORRY TO TELL YOU, BUT THIS DECK DOESN'T CONTAIN THE VOUCHERS YOU SEEK.",
				"THIS ABNORMALLY LONG TEXT IS HERE AND DESIGNED TO WASTE YOUR TIME AND EFFORT WHILE YOU READ IT.",
			},
			{ "GO TO", "https://youtu.be/p7YXXieghto", "FOR FREE VOUCHERS" },
		},
	},
}
